You also have some good points. But how can reach feel more like halo then the original trilogy. Reach is great and i love it, it just seems easier to become good. There is more luck involved and less skill. Sure there are new skills that have come with bloom and AA's, but it's still a game of luck. Either you have to be phycic or really lucky to guess weather or not the opponent walking around the next corner has armor lock or not. In Halo 1,2,3 all players were even in terms of advantages (not induing the players individual skill level). In reach, certain AA's give the player certain advantages in combat. So in reach, there is some luck involved. I liked the old Halos when the only luck involved was which gun the opponent picked up. Or that random plasma grenade that killed that one guy. I still love Reach and favor it to CoD, but it's just not the same as the Older halos. It's not that I am against change. Like your example with your mom rearranging your room: she might've arranged stuff, and added a thing or to, she didn't get you a new bed or dresser. She just rearranged your room. This seems like a good idea for future Halos: keeping the basics (ex: your bed) but also changing them while still keeping the same important stuff (ex: new sheets for your bed). This adds flavor and spice to the game without changing the feel too much.