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Everything posted by Absolute Dog
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I believe it is reasonable to assume there would be no AA's in the "Classic" play list. Since the term was original to the classic play list of Reach and used by 343 Ind. in a description of the multi-player for CEA, which will be part of Reach, it would by that reasoning they would be similar to the Reach variant. I know we are trying to see into the future, so to speak, it is hard to wait for concrete information when the game means so much to us.
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I assume you are referring to the complaints about AA's in CEA and the possibility of them in Halo4. I am no fan of armor abilities what so ever. I hope that Reach and CEA's multi player will be the last place they have a home. Being that they are a pet peeve of mine, I will not create any additional posts on them, only respond with accurate information as it becomes available. I have just read a post that made a reference to an online publications story. The post stated it was confirmed that AA was in Halo 4. I read the story long before the post, there is no quote, in any form, or direct statement from 343 Ind. It is under the Halo 4 forum. I do not believe it to be accurate.
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CONFIRMED: Next Halo is Incorporating armor abilities!!!!!!!
Absolute Dog replied to Rumerboy's topic in Halo 4
Machinga with all due respect, I read that article. There is not one single word, much less a phrase that is a quote from any 343 Ind. employee or spokesperson. I will believe it when I hear it from 343 Ind. themselves, not before. An statement in an online publication does not mean anything is confirmed when they provide nothing to back up their claim. Believe me, AA's are the last thing I want in the game. If there is some kind of a new advancement in the Chiefs armor that improves movement, strength, shielding, that is one thing. I am trying hard to only post information that is confirmed as accurate and from 343 Ind. We should all do the same. -
Well, when they added a "Classic" playlist to Reach it eventually lost population and was then removed. I am not implying that 343 Ind. would do the same, but the hope was the CEA was going to have a muliplayer that played like the original. It was my foolish thought and hope. I appreciate what they are doing, I truly do. I was just so fed up with Reach that when I originally heard the news I got very excited. I am certain others did too. They are doing there best and I will back off on the criticism of CEA. That prior post was just showing what happened to the Halo population after Reach hit and then became a reality. I will state this now, but keep it to yourself. I will buy CEA and financially support 343 Ind. in there quest to continue the series. (God that was painful) I just ask them to really listen to the community, all of us, not just those that think as I do, and consider it as they develop Halo 4. That is all I can ask.
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Spartan you and I seem to have a similar passion for the game and getting good, accurate information. I hope we can work together to provide good info and knock down the bad stuff.
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I agree withe Spartan. I have posted that I would not purchase Halo 4 if it was just another extension of Reach with AA's. I just want 343 Ind. to know what I feel. In regards to the Chief there are direct quotes that his armor was just done for the video. It is not the final product. It is fair to assume the same for Cortana.
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No there is not. I have seen only speculative comments, nothing directly from 343 Ind. other than what I have posted under this OP. Only the one comment appears to be a direct quote. All else is speculation. I am hoping that early discussions in these forums on the subject will be read and considered as 343 Ind. develops the Halo 4 game. There is only hope, for me at least, that the new game will be an advancement of the series but not include the AA's and skill leveling found in Reach.
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If you are referring to the Chief using what appears to be a jetpack in the trailer read this. This is a Q&A found in GameSpot. Please note only one of the answers appears to be a direct quote:[/font] As found in GameSpot June 27, 2011 Q: Why does Master Chiefs MJOLNIR Mark VI Armor look completely different? A: "There's some story behind his new look, there are specific reasons why he looks the way he does and why some of his behaviours have changed. We'll see in good time."- Frank O'Connor regarding Master Chief's "new look". Q: How come Master Chief has a Jetpack? He didn't in Halo 3. A: It's actually a Thruster Pack, it allows for greater mobility in Zero-G environments. All MJOLNIR Armored Suits have Thruster Packs. Thruster Packs, however, are next to useless outside of Zero-G environments, where Jetpacks would be far more useful. Q: What weapon does Master Chief use during the trailer? A: The weapon appears to be a Pistol/Grenade Launcher hybrid. It fires a singular round that adheres to any surface it connects with. Much like the Grenade Launcher from Halo: Reach it must be reloaded manually after each individual shot.
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Halo: Combat Evolved Anniversary Information
Absolute Dog replied to El Silverado's topic in Halo CE + Anniversary
This is the page the information was obtained from, you're welcome. My link -
Remade master chief... like the look?
Absolute Dog replied to Arbiter's topic in Halo CE + Anniversary
This is from an interview with 343 Ind. by HBO: HBO: Is the Master Chief armor 'done', in terms of what's going to be in the package, or can this still be tweaked before release? WILL it be tweaked before release? 343i: We had to make something to put in the trailer, but it wasn't quite finished, so we're still tweaking it. (We realize this doesn't guarantee that everyone will like the final product - just that if you're unhappy with the version in the trailer, you can enjoy that it's not final.) This is the actual title line for the interview: Halo: Anniversary Q&A, E3, 2011 During E3 2011, 343 Industries franchise development director Frank O'Connor, executive producer Dan Ayoub, and producer Dennis Ries took a few minutes out of their busy schedules to answer some detailed questions about the Halo: Anniversary project, due to be released in November 2011. -
I read this piece and found a lot of what I feel in the article. Bungie: Ending an Era Text: Mike Holmes & Gillen McAllister Published 2011-07-15 Last week marked the final time, at least officially, that Bungie would fly the Halo multiplayer flag. One of the most proactive developers on the planet in terms of community, Bungie has religiously supported it's Halo series from the moment it went Live with Halo 2, and carried on the tradition of taking on its fans with special match days and creating specialist playlists with a continually jovial and informal attitude that helped forge one of the most memorable, and relaxed, online communities around. Bungie has been slowly breaking off contact with the series that made it's name for some time, going all the way back to when it broke ties with Microsoft to become an independent developer, to more recently when it notably had a third party, developer Certain Affinity (albeit formed of ex-Bungie staff) have a crack at crafting new multiplayer levels in the wake of Halo: Reach's release. But while the official hand-over day to new guardians of the franchise, 343 Industries, happens on August 2nd, the studio took one last chance to take on all-comers in a 24-hour multiplayer match spectacular. Joining the fight was Mike Holmes, who takes a look at what the day brought for long-term fans, as well as what Bungie will do next. "Every year on the 7th of the 7th, Bungie throws a little party. They do this to celebrate their past glories (of which there are many) and talk up their plans for the future (more drip-fed hints than anything). This year was also a double celebration as 2011 is Bungie's 20th anniversary year. The day promised much. Fans are, on this annual day of celebration, given lavish gifts to enjoy and exciting playlists to compete in on Bungie's most recent title: Halo Reach. In past years we've been treated to all-sorts, perhaps most impressively in 2009 when Bungie gave its fans free access to the excellent Halo 3 map Cold Storage. This year we all got flaming blue helmets and new nameplates, both of which were previously exclusive to Bungie staff. If you've got an iPad you can also download Marathon, Bungie's first mainstream FPS and there was also an iPhone App released. Yet the centre piece of this year's Bungie Day was their Steaktacular competition: the chance to win a steak meal delivered to your door. Delivery of which would happen if only you and your team could beat a team of Bungie employees (all using a variety of beef-themed gamertags) by more than 20 kills. To be honest, this was a bit of a let down. We played well into the early hours yet, due to the packed playlists, didn't get close to securing a game with our beefy benefactors. Instead all we saw was a lot of armour lock and frustrating amount of American teenagers thrusting their virtual groins in our virtual faces. That is never fun. Also, most of the people celebrating Bungie Day had already got hold of their blue flaming helmets and nameplates (they were available weeks ago to anyone who downloaded the Bungie App), and with only a handful of people getting themselves a shot at the free steak, this years celebration didn't feel that celebratory. In fact, there was much to be sad about with this years Bungie Day. The studio will on August 2nd, hand over control of the franchise to 343 Industries once and for all. Those who play the game often enough will already have noticed Bungie shuffling quietly towards the fire escape with a view to doing a runner. Many fans of the Halo games are already nervous that 343 wont be able to live up to the high standards that Bungie have set with their genre defining series. A 'ground zero' approach with the upcoming Halo: Combat Evolved Anniversary Edition, will likely suggest whether Halo 4 is in good hands or not. Recently Bungie have stepped out of Microsoft's shadow. This had always been a mutually beneficial relationship for both developer and publisher. Bungie supplied the ammunition in Halo: Combat Evolved and Microsoft provided the gun in the form of its massive marketing machine. The partnership has been the making of both studio and Xbox - though one can't help wonder at the subtext, if any, of initially releasing one of the last birthday presents for Halo to Apple customers only. Bungie now looks forward to working across different platforms and embellishing on that toying sign-off "see you star side"; a tagline used in the company's text missive at Reach's end, and has made numerous appearances since. Also included in the Bungie Day line-up is the studios newest project (although they couldn't keep a lid on this announcement, got excited and announced prematurely). Aerospace is the launch of a new Bungie initiative to help games developers with new and exciting projects for a range mobile devices. It looks like Bungie is trying to give smaller development teams the helping hand they need to move into the mainstream by using their power and influence in the gaming world to help the smaller developers establish themselves. This year's Bungie Day marks the end of an era. Next year it will be about the new games and the new platforms they'll be appearing on. Instead of Halo we'll be talking about Bungie's new IP, and we'll probably be suitably excited about it. It's a shame that Bungie has left Halo, but perhaps what the franchise needs is a shakeup and some fresh ideas. If you delve into the Halo community you'll find plenty of disenchanted players who lapped up the original trilogy but who positively despise Reach. These hardcore players will be hoping for something special when Halo 4 comes out next year and there are calls for a return of the old ranking system from 2 and 3 and the removal of the armour powers. It remains to be seen just how much 343 is listening to these requests. The long term success of the series will rely heavily on the decisions that 343 take with Master Chief's return. From the perspective of a true Halo fan; it's going to be sad saying farewell to the boys and girls from Bungie. Die-hard supporters of the studio will have enjoyed the festivities and the promise of new Bungie-tastic experiences on the horizon, but perhaps fans of the Halo games themselves had a more underwhelming experience. For me, Bungie Day typified the developers recent attitude towards its flagship series. This was very much a goodbye and so long. Bungie are done with Halo now and have passed on the baton to 343. The King is dead, long live the King." This is an additional Q&A found in GameSpot. Please note only one of the answers appears to be a direct quote: As found in GameSpot June 27, 2011 Q: Why does Master Chiefs MJOLNIR Mark VI Armor look completely different? A: "There's some story behind his new look, there are specific reasons why he looks the way he does and why some of his behaviours have changed. We'll see in good time."- Frank O'Connor regarding Master Chief's "new look". Q: How come Master Chief has a Jetpack? He didn't in Halo 3. A: It's actually a Thruster Pack, it allows for greater mobility in Zero-G environments. All MJOLNIR Armored Suits have Thruster Packs. Thruster Packs, however, are next to useless outside of Zero-G environments, where Jetpacks would be far more useful. Q: What weapon does Master Chief use during the trailer? A: The weapon appears to be a Pistol/Grenade Launcher hybrid. It fires a singular round that adheres to any surface it connects with. Much like the Grenade Launcher from Halo: Reach it must be reloaded manually after each individual shot.
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I agree, please do not include AA or anything like it in Halo 4. This is not about learning a new game, it is about making wholesale changes that will drive away players, much like the AA's did in Reach. I read that there were over 22 million copies of Reach sold, not to long after the individual accounts playing the game daily dwindled to 100,000 to 120,000. Why do you think this happened? Do you really believe people in Bungie forums complaints were the reason or the was it what they were complaining about? The game used to show as being played by at least 90% of my friend list. That is out of 100 people averaging 35 to 40 online. Now it is maybe 5 to 10, most playing other games, some returning to Halo 3. It is not just me and those who post, but those thousands, tens of thousands that just left. That is a fact that can not be disputed.
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I will add one thing about Armor Effects. When you are sniping....yummy! They give you away. When I see a floating heart, dark cloud or green gas I know I have someone in my sites. Admittedly, Inclement Weather does seem to make it harder to keep the DMR on the center of the head for me.
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I would appreciate some locations to find some unique images for the profile picture and the images that follow your post in the forums. Every thing that I have tried from my computer files or down loaded from the internet are to large and will not reduce. i do not have and graphics software to aid the process. Is there a stock image area available on this site? Thank you. P.S. I really like the Microsoft Office type abilities offered for use in these forums
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This is from an interview with 343 Ind. by HBO: HBO: What's in the package for $40? One disc, or two? Are multiplayer and campaign separated like ODST, or are both on one disc, allowing switching in a lobby instead of swapping discs? The Reach DLC is not included - but are the original Reach multiplayer maps? If the only Halo game you owned was Halo: Anniversary, what could you play, exactly? 343i: This will be one retail disc, 39.99, everything launches out of one menu. It's kind of like a one-disc ODST - obviously it doesn't have the other DLC, because most people who buy this are going to have Reach already. It just has the 7 new maps - Reach's original multiplayer maps are not included. If you just have Reach, and you don't want to play this, we will make these available for separate purchase eventually. We're not saying how long 'eventually' is right now, but it's not an amount of time that will upset anyone. There will be a playlist for just these maps. Reach players will be able to directly play seamlessly in that playlist, and those maps will also be integrated into other playlists. We'll try and make a very central place to play just these maps, so there'll be a good population, but eventually they'll end up in all lists. We're going to do significant stuff with matchmaking playlists to make sure that these are respectful of original system link-type games. You know how there's a Classic playlist right now? Imagine that, but plus-plus, and some other stuff we can't talk about right now.
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How do I raise my skill level in Halo 3?
Absolute Dog replied to KSI Dashrr's topic in Halo 3 + ODST
Dashrr unless I am mistaken or something has changed, you are a member of one of the largest, if not the largest, clan that plays Halo. When I met them in Halo 2 they were very good at training new players and owned a lot of the clan matches back in the day, when there was actually a clan match playlist. I had played with a fellow named "British" and he and his friends showed me a lot even though they knew I had no intention of joining the clan. Why not play with your clan? Are you looking to increase your "ranked" skill level? Slayer, Doubles, FFA, Snipes? Previous post is correct, play and win back to back games. I am not a booster but do have over 400 exp, if I remember correctly, in Slayer and nearly 300 in Doubles. Send a friend request to me and I will play with you, as long as we get along together. This is my actual gamer tag and it can be beneficial to play with some one who has a much higher exp than you. It is legitimate, not boosting, to play with someone who you play well with. I love playing Doubles and will play Slayer if it is just two entering the matchmaking process. Good luck to you. -
There are some funny comments here! lol. Silent I have well over 2,500,000 credits and they are yours if can figure out a way to transfer them, legally! I never played for credits and do not mind giving them away.
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With that Christmas wish list you had better be one good Spartan, lol! I am truly lost that you want, or even would except, AA and then say you want a return to that old Halo feel. Respect your opinion and desires , but............
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I agree with you that Reach was far too much of a departure from the series. I really wish that 343 Ind. had designed the release of Halo CEA on the Halo 3 engine, at least the weapons and physics would have been much closer the the original game. We can only hope that Halo 4 will not be an extension of Reach in any form.
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What is your first reaction to someone T-Bagging you?
Absolute Dog replied to Screech's topic in Halo Reach
I remember when it was first explained to me in Halo 2. It was intended as a complete sign of disrespect, ie. "You just got owned.". It is the placing of your "sack of nuts" on the dead players chin or in his mouth.....complete and utter disrespect. I have only done it in response to others who have done it to me and, on the rare occasion I am in Reach, I do it to every Armor Locker I kill! During the days of Halo 3 a female friend wanted her own type of "Tea Bag" and came up with the "Taco Bag" and the "Taco Supreme". I am sure your can figure those out for yourselves, lol! -
Halo: Combat Evolved Anniversary Information
Absolute Dog replied to El Silverado's topic in Halo CE + Anniversary
This is from an interview with HBO...... HBO: What's in the package for $40? One disc, or two? Are multiplayer and campaign separated like ODST, or are both on one disc, allowing switching in a lobby instead of swapping discs? The Reach DLC is not included - but are the original Reach multiplayer maps? If the only Halo game you owned was Halo: Anniversary, what could you play, exactly? 343i: This will be one retail disc, 39.99, everything launches out of one menu. It's kind of like a one-disc ODST - obviously it doesn't have the other DLC, because most people who buy this are going to have Reach already. It just has the 7 new maps - Reach's original multiplayer maps are not included. If you just have Reach, and you don't want to play this, we will make these available for separate purchase eventually. We're not saying how long 'eventually' is right now, but it's not an amount of time that will upset anyone. There will be a playlist for just these maps. Reach players will be able to directly play seamlessly in that playlist, and those maps will also be integrated into other playlists. We'll try and make a very central place to play just these maps, so there'll be a good population, but eventually they'll end up in all lists. We're going to do significant stuff with matchmaking playlists to make sure that these are respectful of original system link-type games. You know how there's a Classic playlist right now? Imagine that, but plus-plus, and some other stuff we can't talk about right now. -
I will continue to keep up on the information being released on Halo 4. I love the Halo series! I will leave previous comments out of your post Spartan. I will buy and fight right along side of you, Spectral and all others if it is a true extension of the original series.