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Absolute Dog

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Everything posted by Absolute Dog

  1. If you haven't seen this yet, here is what I know............. HBO: What's in the package for $40? One disc, or two? Are multiplayer and campaign separated like ODST, or are both on one disc, allowing switching in a lobby instead of swapping discs? The Reach DLC is not included - but are the original Reach multiplayer maps? If the only Halo game you owned was Halo: Anniversary, what could you play, exactly? 343i: This will be one retail disc, 39.99, everything launches out of one menu. It's kind of like a one-disc ODST - obviously it doesn't have the other DLC, because most people who buy this are going to have Reach already. It just has the 7 new maps - Reach's original multiplayer maps are not included. If you just have Reach, and you don't want to play this, we will make these available for separate purchase eventually. We're not saying how long 'eventually' is right now, but it's not an amount of time that will upset anyone. There will be a playlist for just these maps. Reach players will be able to directly play seamlessly in that playlist, and those maps will also be integrated into other playlists. We'll try and make a very central place to play just these maps, so there'll be a good population, but eventually they'll end up in all lists. We're going to do significant stuff with matchmaking playlists to make sure that these are respectful of original system link-type games. You know how there's a Classic playlist right now? Imagine that, but plus-plus, and some other stuff we can't talk about right now.
  2. Ahhhhh, so there is a chance I won't have to buy a copy after all, lol!
  3. I would like to see the BR, even if it is offered in an updated form. The M-16 started as the AR 15 and has progressed to what it is today and seems only natural. If there are forerunner weapons I would assume that there would be some similar style to a rifle, that will have to be seen.
  4. Had seen this before and was not sure what to make of it. The counter comment from Microsoft dispelled it. Possible it was just try to cover some actual accurate information that got in the wrong hands.......but who knows. I will wait for 343 Ind. or Microsoft themselves for real releases.
  5. Man I don't even play infection, but if this was the new "Infection" game type I would play it. There would not need to be that many different type of infected "looks" either. Maybe have a couple types, randomly generated, for the Spartan and if other species are playable they would each have theirs. "Not bad........I'm gonna keep my eye on you." Sam Kinison from Back to School
  6. Valentine what I take from your post is that if Armor Abilities are in that they would be a load out initially, like weapons choice, and held throughout the entire game. When you die you will respawn with the same initial load out. The weapons choice would not include the laser, rocket, missile pod etc. I believe the Jackal shield did fail if shot repeatedly. John you appear to like the AA's with some improvements and having the player carry night vision, or some type of standard equipment that would detect an invisible player, but maybe limit duration of use and maybe lessen other visual aspects. The sprint would be a constant and be able to be used in conjunction with the chosen AA. Braver seems to want to make use of items that have been included in the previous trilogy in on form or another, staying truer to the existing elements of CE, H2, and H3. At this point I like a little of each idea, of course Braver tends to fall more into my category of thinking. Consider this then: Lets say there are darkened areas in some match made maps that a helmet light, that could be switched or toggled to offer light or detect invisible players in any environment, with a limited charge that needs recharge time or could be used in short bursts. Maybe be comfortable with a compromise on the armor abilities, closer to Braver's idea. Since there would be a one time load out, as Valentine suggested, it could simply take place in an armory at the beginning of the match were your choice of weapons and ability would be a one time choice for the entire match. Have the traditional power weapons, such as sniper, rockets, laser, etc., placed at strategic points or mini armories on the map. Now I have read into and embellished you posts a little, but here is a question: What would be the standard pickup weapons on the map, given this compromise? Would it be that once ammunition is used from the original load out you were forced to either pick up ammo from the fallen or make your way to a mini armory?
  7. I have read that there is part of the forum population that want the armor abilities in Halo 4. There are others that either do not mind them, will deal with them or want them changed. The last group seems dead set against the idea. Reach was a game unto itself. It followed the exploits of Noble Team and was a predecessor of the series. The following campaigns and multiplayer took place later on in the story line, even though we played them first. The question is this: Why include armor abilities in a new game that would chronologically follow Halo 3. Is it just because you have already played with them and feel that because they have been used we can not go back? Do you feel like they have to be part of the series from here on out? Explain your ideas and thoughts. If you state they "Are in for a fact.", give us some proof.
  8. Silent I see you are listed as a trusted member. What do those different categories stand for? You are also sounding pretty certain of AA's in H4, explain why.

  9. What makes you so certain it has AA's? You know something none of us do? Please. Share.
  10. That could be achieved in the option of the "skin", as in the wood, stone, metal or natural option. Not bad.
  11. I forget the name, but go to the part where you exit the cave in a Scorpion and acquire a sniper and pop heads from a mile away! Man I love that part.
  12. I thing you might have something here. I don't play infection, maybe 10 to 20 games my whole life, but the Flood is the ultimate infection. Not bad. You should start a thread on this and see where it goes.
  13. Yeah, I forgot about the Reach music. It never seemed like the "Golden Oldies", lol!
  14. There is one thing I missed mentioning. There is a bad affect that occurs when multiple items and intersected. It gives off a visual lag and sometimes an actual movement lag. Some people, including me, are affected by this in our eyes and make playing in forge world for an extended period hard and can cause headaches. This should be addressed if at all possible.
  15. I am open to any system here, even a new one. It is one part of the game I never really had a problem with. I heard more complaints, I believe, with the Reach system, but that may have been more about maps and load outs and character played, ie. Elites. I could live with any of them or just about any combination.
  16. I wrote a piece under the Halo 4 forum "Since we have time" and was remembering similar feelings. I admit I did not start on Legendary, I had already played some customs with my nephews and had my "you know what" handed to me. I really liked that once you got used to the campaign you did feel invincible and that only poor judgement or planning cost you your life. That campaign play, which I must have played through at least 15 to 20 times, is what really game me the skills to play heads up against others.
  17. That reminds me of one of the Clancy games. I would prefer just to have a smarter AI for fellow fighters. When they gun, shot at the higher value targets. When they drive, do it in a way that gives you something to shot at and do not stop dead in front of the enemy.
  18. Agreed John, my bad. Just did not like be blasted.
  19. I am much more interested in the actual game as it relates to the trilogy before it. I never liked playing as an Elite, even in H3. To me the game was, and is, about the Spartans and their fight with the Covenant. Yes I know the story line, and if they do include the option of other playable Covenant it will not ruin the game for me, but not the Flood. They were the common enemy. With that said, I just want a game that will not be some major departure from the series, something that will continue with what was given us in the past.
  20. Nope, uh uhhh, not me, no way, absolutely not, and.......no.
  21. I have to admit, I read this under your original post Decree and I have to smile, out of empathy with you.
  22. Valentine you have no clue what you are talking about, not one thing you said is true, period. I don't play Black OPs and I have never called people who use AA's noobs or loosers. I actually have a good k/d ratio in Reach and deal with them when I play. You have grouped everyone who does not care for the AA's in a Halo game based on one simple thought. You have just posted your ignorance. Simple as that!
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