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RedStarRocket91

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Everything posted by RedStarRocket91

  1. In short, yes. Gears of War and its sequel were unplayable online unless you were the host, but the third works perfectly. Why? Dedicated servers! 343i needs to give a good impression of itself if it's to win over those who are still suspicious of anything not made by Bungie, and giving us something which makes multiplayer that bit fairer and more balanced would go a long way to winning over the doubters.
  2. You'll just have to beat it again, mate. If you want a hand unlocking levels quickly then feel free to ask around, there'll be someone on here who'll gladly help you complete it again on whichever difficulty you prefer.
  3. Vernler, just so you know all figures I'm quoting here are from Halopedian, so if you want to check what I'm saying is true then that's where to go. The Assault Rifle is supposed to beat the DMR at melee range, it's a close-range weapon while the DMR is used over medium to long distances. The DMR isn't the only weapon you can use and frankly it was always more of a problem when Assault Rifle users couldn't kill DMR users at all. If you're using you weapon at its effective range you'll beat an opponent who isn't. You wouldn't complain about losing to a sniper at long range if you were using a Plasma Repeater, nor losing to a shotgunner at point blank range if you had a Needle Rifle. Use the correct weapon for each range effectively and you will beat your opponent every time. The game is less fun if there's one 'God Weapon' which defeats every other weapon at every range. Also, it's not 0.2 seconds of fire, that's enough time for about one bullet. Considering it's 18 hits to a kill and you need to chew through more than half of someone's shield before a melee will kill them at full Health, you're looking at about 7 or 8 bullets before a melee will kill someone. Now I personally think that's too little, but it does at least make the Assault Rifle worth using. You have 70 hitpoints in your shield, 45 hitpoints in your health, and a melee does 70 hitpoints worth of damage. Therefore you have to knock someone's shields down by 45 points, or just over 64%, before a melee will kill. 36% is a lot less than 75%, even though I agree that someone who still has more than a third of their shields intact should probably survive a melee. It's not perfect, but I feel that making the Assault Rifle useful again is worth it. In short, one melee can't and indeed doesn't 'eat through 75% of your shields and ALL of your health'. Needler damage is also probably too high but you can't hit anything with the Needler at point-blank range, so it's a whole other conversation. First off, before you post something like this, link your gamertag. I can say I have a k/d of 7 but that doesn't make it true, and is kind of irrelevant to the argument. If I spent all game running around double-meleeing I would end up with a really high k/d ratio, but that doesn't necessarily mean that I'm a good player. Besides, if you're a good player you'll get used to it and still be able to beat other people, whereas if you only ever survive because you double-melee then you deserve to lose anyway. This is a dumb argument anyway, as just because someone isn't very good at something doesn't mean they aren't allowed an opinion on it or are incapable of stating facts correctly. I couldn't create an AI script, but I can still tell it doesn't work if they start walking into walls and shooting at the floor. The DMR isn't the only weapon in the game. And if that person really is highly skilled they wouldn't allow themselves to get into a fight at a range where their weapon isn't effective, and then keep using it. If you're stupid enough to use the DMR at point-blank range then you deserve to get killed, like using a Shotgun to try and kill a Sniper from halfway across Hemorrhage. Also, even if you think the Assault Rifle doesn't require skill you can't deny it has a lot of risk involved, and if you misjudge how strong a DMR user's Shield is, then they will have more than enough time to get three bullets and a melee off before your Assault Rifle's melee cooldown has reset. If you don't think that judging your opponents correctly is a sign of skilled play, and think that the ability to land a headshot with an incredibly strongly aim-assisted weapon is, then there's something very wrong with you.
  4. Where did you hear that, can you give us a link?
  5. I'd like an all new weapon for Halo 4, something which plays a little differently from the current human weapons. Either that or a rebalancing of the DMR and the Battle Rifle so they fill different roles.
  6. The only thing I don't really like is the gaps in the plating over his midsection, particularly over the heart - that doesn't need flexibility and it just looks bad, as well as not making sense. I like the rest, though I'd prefer if the armour casing around his waist actually went all the way around, it looks a little random just stuck on there by itself.
  7. The DMR is accurate at much longer ranges than the Battle Rifle. If you pace your shots with the DMR, you can effectively kill targets at significantly further ranges than with the Battle Rifle, whose spread means it can take almost a whole clip to kill a single enemy at long range, even if you're a perfectly good shot. Its scope is also more powerful, as it has 3x magnification compared to the Battle Rifle's 2x. It's also wrongly balanced against the Assault Rifle. Halo 3's fired faster and did slightly more damage, so a Battle Rifle user had to keep their distance to make sure they weren't beaten. The DMR is overpowered vs it's counterpart in Reach, I regularly lose to DMR users inside Assault Rifle range, and use it to kill Assault Rifle users who're standing right next to me. I think whatever happens, the scope needs weakening if it's to be included - as is it's effective at absolutely any range and makes map movement too difficult, particularly on large, open maps like Boneyard or Hemmorhage. The alternative would be reduce the maximum firing speed or number of bullets in a clip, to further discourage spamming. While I think it should be effective at longer ranges than the Battle Rifle, its current capabilities are just too much. Damage is good where it is, though.
  8. True, but then you'd need two separate playlists for something which makes no difference from a mechanical perspective, which would divide the player base and make it harder to get teams matched up fairly. I suppose it's fair enough in customs, though: the more options the better there.
  9. They do look fat. It's in the thighs, the proportions are all wrong.
  10. I'd like to see more of Elite Slayer. I actually prefer it over regular Slayer, even after the TU. It just feels more like traditional Halo, though I can't really explain why. Maybe it's a purely psychological thing.
  11. Nice idea for Invasion, where immediately different character models are used depending on teams. Not so fussed about regular multiplayer, though. It would be nice to keep secondary colours, like the 'detail' option in Halo 3, but other than that I can only see it creating problems, particularly as you only get ten minutes to learn what everyone's armour looks like anyway. There'd just be too much confusion.
  12. I actually preferred the soundtrack on ODST over the other games, and I'd especially like to see it in Halo 4 considering it's supposed to be as much about exploring and mystery as much as it is shooting and action. I think it'd just be more appropriate, which isn't to say that I disliked any of the trilogy's music. I wasn't fussed on Reach's soundtrack, to be honest. There were one or two memorable pieces, but for the most part it came off as generic and uninspired.
  13. Female Spartan (I don't like the male character models, I think they look fat rather than muscular). Security helmet, no attachments, black visor. Mark V shoulder pauldrons, left and right. Default chest piece. No utility or wrist pieces. FJ/Para knee pads. Sage primary colour with steel secondary. Blue flames. Cortana's voice in Firefight. I think that's everything, although I do change my armour all the time.
  14. Incrassation is actually slightly different to coagulation, as it doesn't refer specifically to blood - just as a piece of trivia! I'll download this and offer feedback soon, but as a quick query before I do are there any respawn points inside the bases?
  15. The general outline of the map is really good, and the ideas behind it are solid: it just needs a little refinement. I'm worried that I came across as too negative, you've come up with something that has a lot of potential and I don't want to put you off! The 'Nade Launcher is very well positioned, but for something that exposed it might be worth trading for something even more powerful - you could swap around the 'Nade and Rocket Launchers, for example, that would be better in terms of risk/reward. It might also be interesting if you were to add shield doors to the base entrances, that would make it much harder to camp outside the bases as people would have to move a long distance away to attack, giving players a better chance to escape from their spawn location. For someone new to Forge it really is impressive though, and I'm excited to see what you come up with next!
  16. I never claimed to. I pointed out that there are a lot of players. There will be players who are brilliant who don't come on the forums. They'd be hard to find. Allow me to answer that with a quote. And allow me to direct you to this. I'm sure you'll recognise the bit where it says how many players have been on in the last 24 hours. Which, at time of posting, is actually significantly more than I estimated.
  17. I'd quite like to see it return, I'm sure it could be balanced properly if they put some thought into it - make it bloom much faster, if they use the Reach system for example.
  18. So you're a good player and you know good players. Big deal. Winning isn't everything and not everyone's a pro. If everyone was, I still wouldn't care because it wouldn't be impressive anyway. Also, there are 100,000+ players on Reach per day. Quite frankly, with that many players how can you be sure you know the best? And I actually edited my post because I'd simply forgotten to write it the first time.
  19. I actually wouldn't be too thrilled about the return of Construct. It's an adequate map, certainly enjoyable but nothing overly special. Lockout's already been remade once and that was as fun as ever, but I think bringing it back again might give it the feeling of being overdone - I'd definitely like to see Guardian and The Pit make a return, though!
  20. You can do something similar with Custom Challenges on Waypoint
  21. Fix'd. You are aware Mystic is actually probably the best player on here after Biggles, right? And even then that's only because he's MLG. Besides, even if someone isn't a good player, that doesn't mean they can't be right. And what's wrong with having a favourite gametype, anyway?
  22. Hi Bobo! I've played over the map, and while I really do like the general aesthetic, I think there are a few ways that it could be improved. First off, while the lower level is fine, the upper deck really needs some help - as is, while the varying heights of different sections help break things up a little there really is nowhere near enough cover. Someone could stand on the 'Nade Launcher spawn and hit someone anywhere else on the top deck without moving, which is a particular problem considering how small the map is. Adding just a few columns or covers or even a glass sail here and there would really help the flow of the map, because as it is now there really isn't much incentive to use the top deck unless you're going for the Rocket/Plasma launcher spawns. That brings me on to the second point, which is the weaponry. While everyone loves having a power weapon, it feels like there are just too many to be crammed into a space this small. In a four player game, every single player could have two power weapons at the same time, which is frankly insane. It really would be worth considering toning down the amount of game-changing weaponry here. Lastly, it might also be worth adding two-way teleports between each of the dishes, to give players more options for getting in and out of their bases: the fact that there's only one way out now could lead to absolutely awful spawn camping, and due to the amount of weaponry there would be almost no way to break out of it. This would also really improve the flow of the map, and since it's so open up players who were paying attention wouldn't be caught off guard by it. Anyway, positives! I really, really do like the way it looks, the sections on the bottom are reminiscent of The Cage in what is one of the few good points of that level, and I like the fact that there are two main combat decks, as well as the risk involved in going for the power weapons on the bottom deck. The lower level is itself really well designed, there's a god balance between sight lines and cover, especially considering that it can be attacked from above - I like as well the fact that it's actually possible to jump down to the bottom level from outside the bases, which could definitely be exploited by clever players. The lower parts of the stairs would also make really good spots for the Health Packs to move to, as well. The fact that the 'Nade Launcher spawn is also very exposed to all directions is also a really good design choice, and well done on remembering the kill barrier, so many maps forget to put them in at all. In short, it could use some work, but I definitely think it has potential!
  23. ...I don't know why, but I can't stop laughing at this... OT: I'd like to see Elites make a return, they add a bit of variety to the game and provide a different sort of challenge.
  24. That still overlooks that one console might end up with an incredibly lucrative exclusive deal. If you're making the entirety of a game like CoD's profits rather than sharing it with a competing platform, that almost certainly covers up any loss of profit from not having used games. And even if there are a lot of used games sold, that doesn't actually make any profit for those companies.
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