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CHa0s

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    AddiCt3d 2CHa0s
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  1. Forger's Showcase Friday is in danger of being discontinued. To run this week, we'll need at least five Forgers to contact CHa0s with their intent to show up and share their quality map that has yet to be showcased in Spartans' Playground: Forger's Showcase videos. Please spread the news to your favorite Halo 4 Forgers, and sign up to share your map today! See below for the videos of last session. Maps and Author names are included in the YouTube description with links to the start of each map.
  2. So we finished the Halo 4 Lost Medals Chronicles, ep 1 quite awhile back and are starting on ep 2. Today I'm here to see if anyone has an awesome, long-range stick we can use for the next episode. The medals have already been created and the announcer voice recorded, all we need to do is get the footage to finish the episode. Feel free to post in here a link to your long range sticky, add more ideas for future medals, or share your favorite part. Here's ep #1 for those who've missed it: http://www.youtube.com/watch?v=hZO2wkK320M
  3. Any more active, friendly-yet-competitive adults out there? Halo Waypoint retweeted my plea for moar friends last week and I was able to add about seven, but alas I've only gotten games in with four of them: the other three either aren't as friendly as they think or aren't as active as I hoped Please refer to first post for details before posting your gamertag...
  4. CHa0s

    Pulse grenades

    1. Run up to someone and punch them in the face 2. Throw a pulse grenade at their feet Dead. 1. Plasma pistol a vehicle 2. Throw a pulse grenade on it and try to plasma it again before it takes off <<this one used to work, but they made changes way back when that they didn't tell us about in the title updates that nerfed wheelman and other such things. Also, start using them as martydom 'nades. You're in a battle, you know you're going to die, you throw the pulse grenade on them right before you die. Chances are they're weak too and you start to get kills with them. I just checked at HaloTracker and my pulse grenades are: 587 #25
  5. Check it out: a Halo fan film, needs volunteer artists and 3D modelers. Think I'll try to help out with texture and maybe concept. Here's a link if you're interested! http://carnage.bungie.org/haloforum/halo.forum.pl?read=1187481

  6. Thanks very much for your feedback. Yes, everyone says similar things at other Forge forums I've posted Terminal Velocity, but playtesting shows the cover is adequate so far, at least for slayer, and the vehicles haven't overpowered at all. The images are quite deceiving in this regard, which is why I'm encouraging people to get in there and take a look. My aesthetics are somewhat clunky, since I don't have a lot of experience, but so far the map performs well, which is very important to me since I am a competitive player. The man-cannons take you from the back of each base across the map to the center platform on the opposite side. It doesn't provide too much forward movement for the flag, but enough to change up the gameplay, and you can force yourself over onto the center structure from the cannon as well, to throw off the enemy. There are also cannons that take you up into the attic of the spire-like center structure, and you can access the second floor via a grav lift at ground level. As I've mentioned in other forums: TEST! TEST! TEST! I will definitely be making changes as things become more obvious through testing. Two more notes of interest: 1. If you do download Terminal Velocity, pay close attention to the description, "Drop straight down into the War Zone or face death"... 2. My Dominion setup is broken, I am in the process of fixing it. I'm following all the directions from Certain Affinity's video, but still can't get certain aspects to work right :/ will update when I get it figured out.
  7. Download Link ter.mi.nal ve.loc.i.ty nounPhysics noun: terminal velocity; plural noun: terminal velocities 1. the constant speed that a freely falling object eventually reaches when the resistance of the medium through which it is falling prevents further acceleration. Terminal Velocity is my first "real" Halo 4 Forge map. Up to this point, I had only gone into Forge to create "Oldschool" maps, by placing weapons similar to Halo 3 for appropriate gametypes, and setting up a type of Neutral Bomb before the mods started coming out. I have been hosting custom lobbies for Forgers for some time, and finally decided to design my own creation. Squad Battle in Halo 3 was my all-time favorite playlist, and the inspiration for the size of my map. My lobbies, most recently carrying the title "Spartans' Playground", reflect the type of maps I personally enjoy experiencing: those maps that transport you to another world, a unique experience, whether it is visually or it surprises you with an unexpected element. I especially enjoy maps that allow free exploration and limited boundaries. I tried to encompass these qualities in Terminal Velocity, which has minimal kill zones (Think, the sand dunes on SandTrap...), and a unique spawn system. Spartans were made for this... Terminal Velocity is set up for competitive 6v6: Slayer, Dominion (not tested yet), CTF, Ricochet (not tested yet). At this time there are no weapons spawns, as I am still studying map balance, which so far is unexpectedly fairly sound using default War Games Infinity. Birds Eye View Red Base Blue Base Blue Base Route to Man-Cannon Blue Man-Cannon to Top Mid Top Mid Route to Red Download Link
  8. Every Other Friday Come share and experience top-quality, competitive Halo 4 maps* by Forgers from various Halo communities across the 'net. Maps will be played on default War Games gametypes and settings. Map sizes will be determined by party size (max 14). Customs will run at least two hours or until we run out of maps. PLEASE READ: If you have a map you'd like to test or feature, please post it in this thread along with the preferred gametype. Be sure to include preferred teams size. All party-goers are expected to have all the Halo 4 Forge maps. We request that party goers are at least 17 years of age or older (this is a guideline, see next). Party goers who behave in a disrespectful or disruptive fashion will recieve a request to change their behavior, if they continue they might be booted without warning, nothing personal. If your map is extremely glitchy, laggy, or otherwise of clear sub-par quality, the game may be stopped for another map. Please only share quality maps. We request that you have a mic so you can effectively play competitively and give feedback on maps. If you do not have a mic you may be booted to make room for testers who would like in that can give feedback. There is a good chance the lobby will be recorded and put up on YouTube (see last lobby's vid below) Please be aware that while running a party it is easier to multi-task by viewing text than listen to voice messages. I don't have time to join chat requests or listen to voice messages while running a party. HOW TO JOIN: To join in on the fun, send a text message on LIVE the day of the lobby to: ** AddiCt3d 2CHa0s (the "0" is a zero) and I'll shoot out invites in order received as spots open up in the party. Once I've sent invites to all requests, I will open the party. Feel free at any time to use the chat invite trick: Send me a chat invite, then access my profile via the invite. If the option exists to join I've opened the party and there is room so jump on in. Looking forward to exploring new maps and shooting you in the face, see you there! * Mini games and other "crazy customs" maps occasionally get featured in this lobby. Let me know what you have and I'll let you know if we'll run it. Remember: the key word is "quality", if your map results in a negative experience for our testers, the game may be ended early. ** There will be a lobby set up at HaloCustoms.com, gamers who RSVP there will get first invites Please message me here or on LIVE if you are interested in being part of a map critique and Forge video feature team. Here is the raw footage from previous Forger's Showcase lobbies. Maps, authors and time links are in YouTube description:
  9. All of these maps are visually stunning as well as a blast to play on. They have an adventurous, "campaign" feel, yet lend themselves well to competitive play, offering both various routes across the maps and sightlines for teams to set up and call out enemy positions. EXTREMELY impressed with these maps, as well as Hadoken's other map pack, and would put them at the top of my list of maps for people to check out.
  10. Delete them and re-download? Did you report this at Halo Waypoint?
  11. Are you the creator of that elite model? O.o It's awesome! I've got a competitive lobby thing tonight, but I'll try to shoot you a message. Shoot me one back and we can use them to send inv requests and try to get some games in.
  12. A lot of people don't know Scarabs are Lekgolo. Have you ever seen Visualizing the Halo Universe? The last round was about Lekgolo http://visualizingthehalouniverse.com/2013/08/19/round-15-free-round/ I saw some submissions at halo.bungie.org, but I don't see them on the vthu site atm, gotta search around, I guess, but someone came up with some that looked like mini scarabs. Pretty sweet artistry, actually.
  13. Love it, it's a blast.
  14. Well, we ran the Conversion night, and it was a hit! The maps were a ton of fun and we even had three Conversion/Invasion maps by AbandonedCashew that worked really well. Unfortunately I think my 'net hiccuped that night and corrupted the capture my editing software didn't want to touch it and it came out twice as large as a usual file of that size, so even though I tried for days to edit and upload it to YouTube it just aint happenin'. I'll just have to run another Conversion night Thanks! And what kind of help do you mean?
  15. I dare you to search YouTube: Havoc Halo Machinima Pretty cool map, sweet little details.
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