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Axilus Prime

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Everything posted by Axilus Prime

  1. I generally try to avoid making threads like this, but eventually I started to wonder what you guys would think if they did this. So, here goes. First off, general gameplay style. -No more custom loadouts. It was a good experiment. Someone had to test it. But honestly, there are too many ways to create an overpowered combination with this. -Armor Abilities are good. I do prefer them over equipment. But Reach had better AA's. Even Armor Lock is fine with me, but I don't care if they put it in or leave it out. If they put it in, maybe they should nerf it so it only reduces damage, or has a shorter duration. As for how they are picked, Reach Slayer style. -Fixed loadouts are ok with me. Like Reach's Invasion and Firefight loadouts. But an even start with only a choice of AA is also fine with me. Maybe for different gametypes. -Speaking of which, include a Slayer Classic variant that has fixed spawn weapons and no AA's, for the big fans of the old games. In fact, a set of certain gametypes would be sufficient to please everyone. -Make customs better, make Forge better (It's so clunky and awkward), and make Theater better. Allow for actual recording in Theater to save as a video file that is visible in-game, on the Waypoint site, and available for online streaming there or download. -No ordnance. It's not hard to pick up a weapon on the map. And that way, there's a chance to prevent people from just camping until they get a power weapon. -Make the weapons less like counterparts to each other. Reach did this well, 4 did not. 3 was passable in this regard. But I think a Sniper Rifle and Beam Rifle that basically do the same thing is redundant and lame. Secondly, Campaign. -Bring back Campaign Scoring and Matchmaking. There was no point to removing this. Seriously. -Put the Arbiter in. He was a great character, and seeing him redesigned in HD graphics would be great. I wouldn't even mind if he was ugly like the H4 Elites, it's his character and awesomeness that matter. (Though I do want his armor to be good.) -Good music. Halo 4 had awesome, possibly the best music...in the last level. The rest was meh. We need more music diversity, and some of the older tracks, or at least references to them like how Reach frequently references Halo 3's soundtrack. -A proper bossfight. A powerful enemy that isn't all scripted like Guilty Spark, or a lame damage sponge/OHK monster like Tartarus. Something unique, challenging, and awesome. -I don't care whether they keep or leave the QTE's, but they should spice up the campaign with several unique moments, like the Scarab battles of H3, and the Sabre flight of Reach. There is so much they can do here. Third, Firefight. -Bring it back, with all that customizability. -Give it a Matchmaking function, obviously. -Not much to change here. Fourth, Spartan Ops. -I don't care if they bring it back or leave it. If they do... -Make it unique and immersive, with less button pressing. Make it truly like a second campaign, not a redundant failure that is an insult to Firefight, which it was originally meant to replace. -Make the story significant to the Halo universe, and make the player characters a big part of it. Not Fireteam Majestic or any of that crap. Fifth, Graphics. -Return to the gritty, realistic look of Halo Reach, but with textures beyond Reach and CG model complexity beyond Halo 4. The new Xbox is coming out, there is no excuse not to have the best graphics to ever come out at the time of Halo 5's release. Finally, Armor. -Make it look GOOD. Reach and 3 did this perfectly, but more than half of Halo 4's armor is crap. -Do NOT make the armor give you perks or anything. Do away with perks altogether. Even if they did put perks back for some inconceivable reason, they should be barely noticeable, and not be linked to the armor. Otherwise we'll be forced to look like something we don't want to look like if we want to function well, which is just lame. So, tell me what you guys think!
  2. SMG, until Reach. Thanks to bloom making accuracy actually possible to track and keep control of through pacing, short AR bursts have helped me win many times. But the SMG outperforms the AR at close range even when not dual wielded. It's like the CE assault rifle on steroids. Pair it up with a Plasma Rifle and you suddenly become the scariest thing the enemy team has to face. The AR is only better at mid range in Halo 3 because they reduced reticle size to give both weapons a different function.
  3. I think we all have at least one. Some people like to slam their fist or the butt of their gun into the enemy's face. Others like to forcibly give them acupuncture until they explode. For me, it's headshots. For my older brother, it's explosives. For my younger brother, it's assassinations. In this thread, you can name your favorite ways of killing people.
  4. I killed a White Zealot B.O.B. on ONI: Sword Base!

  5. I never glitch, skip, or speedrun. I always go 100% legit on Legendary.
  6. 142. Trying to play LASO without the use of beat downs.
  7. This is interesting. I have a drawing I'd like to share, but it'll take a long time if I can finish it. It still needs an arm and a head. Anyone want to guess who it is?
  8. 138. Attempting to melee an Elite from the side instead of the back, and getting kicked or elbowed as a result. (This happens to me sometimes, but he only used his elbow once.)
  9. My little sister is so bad at Halo, when she was against my little brother in Firefight and had a Grunt with a Plasma Pistol as her ally, the Grunt put up more of a fight. On top of that, she attacked her own hologram.

    1. Show previous comments  5 more
    2. Is not JL

      Is not JL

      I started playing at I think 11....I'm better than most, but honestly, If I started playing at, say, 5, learned the tactics then, but had no influence of people who called me squeakers, just people who treated me with respect, when I would've been sooooo much better than I am now.

    3. Axilus Prime

      Axilus Prime

      @Frankenzer I thought so.

      @Azaxx Yep. My little brother is decent, but he's so immature that he's also a pain.

      @JL Your skills are already incredible. Judging by your stats on Waypoint, and that little shotgun spree you went on when we were on that Flood custom game, you don't need to improve much. Maybe it's because of your experience, I started playing...last year.

      As for me, so far I've proven to be the best Halo player where I live.

    4. Axilus Prime

      Axilus Prime

      On Matchmaking though, since I live on a small Pacific island, every match lags. It's less laggy in customs with friends because there are fewer players, so I perform better there. And of course, split-screen matches have no lag at all, which is why if you check Waypoint, it shows me being awesome in customs and terrible on Matchmaking.

  10. Halo 4 is easy on Legendary, about as hard as Halo 3's Heroic. Now Halo Reach, I can understand someone needing help on. The Reach Elites have shields stronger than the Prometheans!
  11. Halo Reach on Legendary took some adjusting to, but it looks good so far. I hope it turns out great!

    1. Frankenzer

      Frankenzer

      Wanna complete the pillar of autumn challenge?

       

    2. Axilus Prime

      Axilus Prime

      But I can't play any more Halo today.

       

      Also, I've only won Winter Contingency and part of ONI: Sword Base on Legendary, so skulls would just cause me to fall out of my chair. Sorry.

    3. Frankenzer
  12. No, and no. Hints time: There must be one on every Covenant ship.
  13. Uh, no, it's not an Elite either. In fact, a Monitor was closer.
  14. Nothing tops Mark VI in my opinion. Second place is Mark V, third place is Grenadier. As you can see I like helmets with a very similar general design. But that's because I think they have just the right amount of visor, mouth, and forehead. The others don't have those proportions. As for add-ons, I don't know Mark VI or Mark V's add-ons, and I don't use Grenadier's add-on because it looks stupid. I generally avoid helmet add-ons.
  15. Assault Rifles are meant to be weaker than the other guns because they take no skill to use. Wave the AR all over the enemy, and you can kill him. A precision weapon, in contrast, must have the reticle on the enemy firmly at all times in order to hit. You also have to go for the head once the shield pops, which is even harder. A precision weapon is harder to use, but stronger if you use it right. It rewards skill. If the AR was just as strong, then there would be no point in precision weapons. Especially with your short burst headshots idea. That would just make the weapons have even less variety, something that Halo 4's weaponry sorely lacks. Also, in Halo 4, everything has good aim. Bullet magnetism can reach around corners on occasion if the target is close, and if any part of your reticle is on any part of the enemy, you're guaranteed a hit. So saying the AR has good aim is redundant.
  16. 136. Attempting to fire the Falcon's main gun on Multiplayer for way too long before you realize it lacks one.
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