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sindronian

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Everything posted by sindronian

  1. There is no way they didn't think of it and if they somehow didn't then forge is in the wrong hands. IGN didn't even bother mentioning it in the review because it's pretty much the same. I don't mind as long as the campaign is good. I just wish for once a studio could make a campaign longer than 8-10 hours though.
  2. Yeah I know. Hopefully. I just hope the next gen xbox is a good console. I'm sure it will be powerful but I don't want it to be made for kinect.
  3. But I said if it's laggy just move a visual outline of all the objects and once you place them then they are fully drawn.
  4. As quoted from one of the developers from forge: "Our main goal was to make forging faster (something along those lines)" So, they gave us the following tools I am aware of: 1. Duplicate object (only one object at a time? lawlz) 2. Magnets (well I would hope so) So even with these two new tools my forging experience is still slow and tedious as balls. Why you may ask? Let's say I want to identical bases on a map. Well I still have to make each one from scratch, what a waste of time. Wait what if...I could group objects together and perform actions on those groups as if they were one object? Ohhh that's recursion! Now you're probably asking: "Dude too hard, derp, the way the source code is, derp, impossible to do." Well I am under the belief there is a really easy way to do this. I am ignorant I'll admit. I only have first year university programming experience which has granted me a minimal understanding in object oriented programming. Here is my solution anyway. Step 1: Give each forge object a group name (such as alpha, bravo, charlie etc). Just like a team name. Step 2: Have a list (some type that stores forge objects) that contains all groups (like alpha) which are non-empty lists of forge objects that need to be operated on (moved/duplicated). So whenever you need to move an object, duplicate it or rotate it look in this list. Step 3: Look in the list and duplicate/rotate/move whatever P.S Step 2 could be done an infinite number of ways, most of them easy. It would probably be different that my way but similar. Instead of always operating on one object they could operate on a list of objects that always contains one or more objects. So what if... Moving/duplicating/rotating 30 objects at once is really laggy? When you move/duplicate/rotate the object (or group of objects) you can only see the outline of it which doesn't take a lot of resources. Only after you committed the change will the objects be fully drawn. Sure it may take a while to fully draw 30 objects with dynamic lighting but it will be faster that putting the entire base together by scratch again or even 3 times. There. Really dayum simple. Dayum. Why didn't they do this???
  5. Looks awesome and sounds like it plays awesome!
  6. No problem man! I forgot I didn't upload this with all the pictures originally. If I didn't I added the rest in shortly after. Halo Reach is coming to an end but despite that I was getting bored and decided to forge lol. I have new ideas for Halo 4 so unless this map is tested with a bunch of people I doubt I'll remake it.
  7. Right, because the first base at the road opening is definitely a default building and didn't cost me 1/2 of my budget or anything. Oh I forgot, and the warthog garage which pretty much took out the rest of my budget which has no default building pieces at all. If that's not enough, I didn't have the budget for it (why do I get the feeling you didn't download the map) Oh wait! I had more default buildings left and 0 blocks, windows and walls! Hmm....I really wasn't that creative was I.
  8. TERMINAL finished...that was a lot of work. Hope it's actually fun!

  9. Ha. By the way if you ever play it with others it's much better with plasma pistols instead of rifles. The pistols always one shot and are way more accurate. I can only miss so much with the plasma rifle until I forget that I'm trying to shoot the enemy. the rifle also isn't a 1 shot kill.
  10. Nope you're not. I did get the respawn zones fixed and there is a legitimate way to do it without using rocks lol. If you want to know how look at the second-last post of this link http://www.343industries.org/forum/topic/15643-complex-invasion-spawn/
  11. TERMINAL finished...that was a lot of work.

  12. Gamertag: Sindronian The Map TERMINAL : http://www.halowaypo...etails=31243159 TERMINAL: Received a recent update, more natural cover (sea rocks) have been added to protect bomb carriers (not completely protected of course) from snipers at the second base. IMPORTANT: Has not been tested with a lot of players yet so I haven't been able to truly test the spawns. This is my first invasion map so I can't be entirely sure. Changes may be required. I'll update ASAP if that's the case. Works with game variant INVASION T : http://www.halowaypo...etails=31243164 Features: - 8 on 8 - Dynamic spawns (fireteams) ***Thanks to TsicksSense's help!*** - Balanced vehicle combat - Great aesthetics and base structures - Loads of fun - Dynamic vehicle and weapon spawn/placement Description: Heretics at heart; they seek dominion over our final and furthest corner...this invasion map has a similar theme to most. The elites spawn up in the quarry with a banshee and a teleporter to take them down to the spartan's land while spartans spawn just behind their base and respawn in it. The elites take over the first base (territories at the road opening) which consists of a road opening that the wraith can boost over if it wishes to. After the territories round the spartan spawns are pushed back to the second base in the corner near the waterfall. The elites then take a bomb from the top of the first base and bring it to the wall of the second base. A revenant and a wraith spawns inside the first base frequently to make this task a lot easier. They blow the wall up and invade either with jetpack, by man-cannon or through the opening in the wall (directly after they blow the wall up cover appears in front of the last base for the elites). They take the core and bring it up to the highest point in the base and capture it assuming a phantom is waiting there (didn't have the budget for it but I suppose they could just take the falcon?). That's it! P.S I chose the name Terminal because it came up in the thesaurus for "corner." "Cornered" or "corner" wouldn't be a great map name (IMO) Screens:
  13. Testing them out now, thanks for all the help. No questions yet. It works perfectly! Thank you so much! I tweaked it exactly how I want it, great invasion map (non-linear) coming soon!
  14. I have no idea what you mean. 0 is left spartans? stay on that side? Universal team spawn? It would be much easier if you just told me what to label the following: These spawn zones are for phase 1 only after 1 ends they shouldn't be options anymore. Spartans during first phase should also be able to respawn in the initial spawn zone. Red initial spawn zone: Red respawn zone: Red respawn zone 2:
  15. I don't really know what you mean. Basically it goes like this: Phase 1 (territories) : Elites invade a base that spartans are respawning in where elites have spawn zones seperate from the base Phase 2 (bomb) : Now, Elites have taken over the base, so spartans no longer spawn there (what I'm trying to do) but the Elites now respawn there. They take a bomb over to the next base and blow up part of the wall in front of it. Last phase is irrelevant, in phase 2 the spartans/Elites spawn in the same area and I got help from a lot of different people, none of them know how to get rid of older spawns. Once again, Phase 1 : Elites spawn away from base, spartans spawn behind and on base Phase 2 : Elites spawn away from base and on base, while spartans spawn at the second base This is what I am trying to do. It's perfectly fair.
  16. I didn't randomly place buildings everywhere. Did you even download it? There are two main bases and a field up top with two small bases. There is one secret base. Btw telling me to learn how to forge is kind of offensive because it's useless advice.
  17. Is there any way for Spartans/elites in invasion to stop re-spawning in the phase 1 spawn zones once they enter phase 2? After phase 1 the Spartans and elites spawn in the same area. The Spartans should initially spawn in that area but stop and only spawn in phase 2 areas. Is there any way? I tried blocking off the phase 1 respawn zones with rocks labelled as inv_weapons but you can just spawn ontop or inside the rock and majestically be born out of it unharmed.
  18. My profile picture is proportional to my feelings about Invasion Spawns

    1. sindronian

      sindronian

      no longer applicable

  19. You may have already done this but I would advertise this on any halo forums you can including waypoint and Reach. I like doing stuff like this but like I said it's leagues better with a full lobby and we look quite short so far. I'm going to be like an hour late i thought my class ended earlier
  20. GT sindronian I think I can. Depends whether there will be a full lobby or not I guess. I have some working maps. Two of them I posted.
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