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xCarnageX9

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    xCarnageX9

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  1. Leave headshot damage the same but decrease damage done by only shooting the body. Make marksmanship more of a priority
  2. 1 I don't understand. How do you measure a truskill level if your rank never goes down with a loss? 2 And the exp in halo 4 unlocks armor, armor abilities, weapon loadouts etc. so that will affect gameplay. So if you play a lot your rewarded even if your skill level is below average and your still playing with people that might not play as much but are still better than you and then their gameplay is affected because they WANT TO WIN and they get matched with players WHO DON"T CARE to win. 3 And having a 50 made the players strive to get that. But even if say reach didn't have a 1-50 system and had some way to match players according to their skill Reach would have way more people playing 4 And what do you mean by people trying in h3 social playlists. You seem to like reach and all of h3's social playlists are just like all of halo reach's playlists because of NO RANKS so you prove my point 5 And i'm not an mlg type I like playing team snipers but it's hard to win when players either quit, or let themselves be killed. So whats the difference between those kinds of kids who get put on your team in reach and a booster/deranker in h3. And people didn't seem to mind them in h3 as much as they do these quiters and and people of low skill that get put on their team. 6 And why ranks are important is because if halo 2 had no ranks like reach then the halo franchise and even the xbox wouldn't be where it's at and we might no even be talking about halo4. 7. And ill tell you I hear a lot of how this game is turning into cod because of classes, perks but all that is what should be added. Now how it's really like cod is the fact that there is no truskill system. You try and cater to the average person just running around trying to have fun and thats well and good. But like you said there is diversity in gamers and they have fun competing and trying to better themselves and it's not FAIR to them.
  3. Statistics? I can see online the differences between how popular a halo game with ranks are compared to one that has no ranks. And I did read your whole post does the first half of what you said not mean anything? Also If you have a system that gives some exp and some truskill if you win and nothing if you lose means your still going to play with the same kids who aren't as skilled because they just play a lot and can level up fast just based on that and not skill. Go look at all the inheritors and mythics in reach that get beat so easily just because they have a lot of play time on their hands. And so if comparing a ranked system to a progression one is choosing the lesser of two evils then a ranked halo game was far better than one like reach. Why not have social and ranked with the progression system in both but in ranked you get separated based on that skill. It can't be any worse than reach according to statistics.
  4. In response to The Director how are you going to say this progression system will work over a ranked system while the majority of halo players have stopped playing reach because of what your talking about. This idea that progression will solve booster and deranker problems hasn't worked because now more players get into games with people who are unskilled, decide not play and stand still, run around in circles in the middle of the map or just quit out. And those people far exceed any booster or deranker in h3. ranked is what separated those people who didn't care to win from those that did. Why not have social playlists and competitive playlists with ranks while having the same progression system in both? And if 343 wanted to crack down on em what would it take for them to to look at player submitted video of the people who are cheating, boosting, deranking whatever and ban their A$$ to social games for a long time and keep them away from ranks so people like you and I don't feel the effects as much.
  5. A lot of people care it's what makes halo competitive. it's why reach has no where near the amount of players online halo 3 had. If people are out trying to prep for an mlg event how can they get better if one game you play really good people then next you play people with very little skill. They need to have social games for the ones who don't care about rank and just fool around and ranked for those who care. I don't want to play with someone who plays a lot and still isn't up to my skill level. all the rewards it seems goes to people who have a lot of time on their hands.
  6. No rank system = lil kids getting on teams with people that want to win and then start shooting clouds, betraying, going neg 15 and thats all well and good but keep that in your social life. Give us our ranks back please.
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