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  1. Fortnite Chapter 2 is in the books, and while we wait for Chapter 3 to begin, it's best not to jump in head-first without a grasp on everything that happened in the Fortnite Chapter 2 finale. Still, there are some things we can't quite speak to. As always, Fortnite loves a good mystery. With the Cube Queen seemingly defeated for now, but the fate of so much hanging in the balance for Chapter 3, Season 1 and beyond, here are seven lingering mysteries from the Fortnite Chapter 2 finale. What happened to Slone? When the Bridge was flooded just as the island was completing its end-over-end rotation, the looper (player character), The Foundation, Jonesy, and The Scientist were thrown outward into the great, big ocean. Presumably, they all survived because the looper was the least equipped to deal with the surge of water, and even they did, but what about Slone? We last saw her in another part of the Bridge. What became of that room when the entire base was washed away? On a meta level, she's likely alive because her arc hasn't been told yet, but where does Slone go from here now that The Seven have saved the Zero Point from annihilation twice, and both times she stood in the way? Did Slone survive the flooded Bridge? If so, where will she wash up?How did The Foundation "get over" dying? When Slone looked on in awe at the fact that The Foundation was there to save the day, she said what many of us were thinking: "I watched you die." Without missing a beat, The Foundation takes off his mask (and reveals The Rock's likeness) before nonchalantly delivering a mysterious reply: "I got over it." Now, in the Fortnite world, people die and return all the time, due to the Loop, which seems to come as one of the Zero Point's properties. But The Foundation seemed to die outside of the Loop, meaning he should be dead-dead. So why isn't he? Why did the blue cube (AKA Blevin) not help the Cube Queen? While other cubes converged to form The Pyramid according to their master's demands, Blevin refused. Instead, it headed toward Pleasant Park and helped create a shield around the loopers, to protect as many as it could from the Cube Queen's destruction. Its valiant efforts eventually got Blevin shattered into tiny pieces by The Last Reality, but what motivated it to defy its leader in the first place? And can we maybe get some super glue and piece Blue Kevin back together? The Seven know this place better than seemingly anyone else.What was the device Agent Jones was strapped to? When The Foundation busts into The Bridge to save Agent Jones, Slone is seconds away from, apparently, removing him from the Loop permanently using some strange device. Strapped to his head and reading out all kinds of confusing data, Slone's device seemed to be built to evaporate loopers permanently. What is this device, to whom does it belong, and what would've happened to Agent Jones if The Foundation didn't arrive just in time? Better yet, has anyone used it before? Why does the island have a flipside? Perhaps the biggest mystery of all is one we'll actually have answered pretty soon: Why does the island have a coin-like heads and tails? The Seven flipped the island, and visually speaking, the spectacle was stunning to watch, but why did it happen at all? How does a whole world exist underwater like that? Is it really under there at all times, or was it perhaps summoned somehow, like being pulled in from a parallel reality when the right buttons are pushed in The Bridge? Hopefully the Chapter 3 island will shed some light on what the heck is going on. Catch you on the flipside.Is the Cube Queen really gone? We seemed to watch the Cube Queen get detonated by the flipping island. Her extraction (or destruction?) of the Zero Point was nearly complete, but for some reason, the flipped island caused her to explode when her golden orb came into contact with the water. Was it she that could not touch water, or was it her glowing orb? Furthermore, was whatever that was enough to cast her off for good? If so, what mortal dangers may arise in Chapter 3 now that she's been... waterlogged? For how long were The Seven planning this? One thing that's absolutely clear is everything we saw The Seven do during the finale was pre-planned. As The Foundation saves Jonesy and initiates the flipping of the island, he says they're onto "phase two," at which point The Visitor and The Scientist come streaking through the sky to save loopers and drive back The Last Reality. This heavily implies they weren't just winging it, and had a specific plan in mind. But for how long did they know this was what it was going to take? No matter what, we can infer they may understand the island better than anyone--even IO and Doctor Slone. While we wait for Chapter 3, you can catch a spoiler-filled glimpse at the next battle pass and a Gears of War crossover. View the full article
  2. The Fortnite Chapter 2 finale event, "The End," is now over, and if you missed it, don't worry. We've got a complete breakdown of everything that happened right here. From the Cube Queen's intent to destroy the island, to The Foundation showing up to save the day--and finally reveal the eyebrow-raising man beneath the mask--and so much more. Here's what just went down in the Fortnite story during the Chapter 2 finale. The event began with the Cube Queen sending even more cube monsters at the loopers, who were, for a moment, shielded by the defiant blue cube of the Cube Legion. For whatever reason, this single cube, nicknamed Blevin by the fans (or Blue Kevin, as a nod to the Chapter 1 cube), did not fall in line with the others in their plan to destroy the Zero Point and instead sought to protect the loopers. Despite a herculean effort, Blevin's forcefield was eventually destroyed, and so too was Blevin, shattered like a dropped vase by The Last Reality, whose invading forces were too numerous to count. Meanwhile, below the earth, Doctor Slone was ready to kill Agent Jones for good, on account of his "betrayal" of the Imagined Order back in Season 6. Jones was told not to call The Seven to fix the Zero Point, but finding no other choice, he did, and Slone had damned him to imprisonment sometime after that event, even as she must know somewhere deep down that if jones hadn't acted, the Zero Point would've been destroyed for good. But just as Slone was ready to erase Jones from the Loop permanently, The Foundation tore through the security doors of the IO's underground bunker, made quick work of the henchmen, and deflected Slone's bullets. In the middle of all that, he took off his mask to reveal Fortnite's big reveal: the character really is voiced by and modeled after The Rock, right down to the People's Eyebrow he delivers to the IO as he dashes away with Jonesy. Fighting off more henchmen, The Foundation and Agent Jones work to flip the island. Yes, flip the island. Like a coin, the island is apparently able to be flipped end over end, but first Jones needed to disable gyro controls. Back above ground, two of The Seven, The Scientist and The Visitor, enacted their coordinated "Phase Two," rescuing the few loopers they could find. The Scientist, leading loopers below Apollo, told The Visitor, "see you on the other side" as the latter rocketed away to parts unknown. Following The Scientist through the crumbling Bridge--the epicenter of the island which houses and protects the Zero Point--it became obvious that The Seven's plan to flip the island was long-in-development, and seemingly done in hopes of overcoming the Cube Queen's forces. Finally...The Foundation has come back to Apollo.As the Bridge was flooded in the assault, loopers, Jones, and the two members of The Seven were scattered in the deep ocean surrounding the island. Coming up for air, a single looper looked on from a mile away at the island of Apollo as it slowly flipped from one side to the other, seemingly crushing the Cube Queen in the process. Cast adrift, the looper was left resting on a piece of flotsam for the game's purposeful downtime. There's no telling just yet when Fortnite will be back online, but when it is, we'll be living in a whole new world. A new island with new sights to see and new mechanics to master awaits us. Catch you on the flipside. View the full article
  3. In Sea of Thieves Season 5, user-generated content has come to the game in the form of the new Quest Board, a place where players can leave their custom treasure maps for other players to discover. When players complete these quests, both they and the map-makers will reap the rewards. Here's how to create or play custom treasure maps in Sea of Thieves, as well as how to bury treasure yourself. Sea of Thieves custom maps via the Quest Board Starting with the launch of Sea of Thieves Season 5, new Quest Boards will appear at every Outpost and Seapost in the game, and each one will feature unique, player-created treasure maps that can hide whatever secrets their original creators deemed worthy of a quest. To find a Quest Board, look for it near the Shipwright's Shop on any Outpost--and if you're on one of the tiny Seaposts, you surely won't miss it. Every Outpost and Seapost now features a Quest Board.Interacting with it reveals two categories: the available quests and a My Maps section. The available quests section features the user-created maps already pinned to the board, and you can add up to five of them to your quest radial menu per day. This upper limit is likely to prevent players from boosting gold and glory with overly basic quests. You can see which island you'll be heading to, but you can't see its number of loot stashes until you've added it to your inventory. Add the maps you like to your radial menu, and you won't even need to propose them in the Captain's Quarters. They'll be made active automatically for your whole crew. From there, you can treat it like a traditional treasure map: Sail to the corresponding island and locate the buried treasure with the red map markers. The trickier part is making these maps yourself. How to make custom treasure maps in Sea of Thieves If you'd rather make a treasure map than complete someone else's, you can do so by taking any loot you have and burying it on any island of your choice using the new burying treasure mechanic. To do this, follow these short steps: Be on an island with eligible loot, such as a Gold Hoarders chest or Order of Souls skull Place it where you'd like to bury it on the island Equip your shovel and look at the placed loot Use the bury prompt (hold LT on controller) to quickly bury the loot With reburying treasure, you no longer have to hide your loot behind rocks and bushes.As soon as you bury loot, a custom treasure map will appear in your quest radial menu, which will help you not lose track of it. From there, you can take your new map to a Quest Board and pin it alongside the others. If other players come along and complete your quest, you'll earn the same rewards that they will, including some seasonal Renown (Plunder Pass XP). Whatever rewards the quest-completing crew earns in real-time while you are away, you'll see bestowed upon your pirate when you return to the game, no matter when that is. You could feasibly create several treasure maps, pin them to the Quest Board, then not play the game for weeks. When you return, assuming others played your quests, you'll enjoy the rewards that will be immediately deposited. Note that you must pin the map to the board in order for it to persist after you exit the game, however. If you create a custom map by burying treasure, but do not pin that map to a Quest Board, it won't be in your inventory when you load into a new instance of the game. In that way, it behaves just like other quests left incomplete in Sea of Thieves. This new burying treasure mechanic is useful beyond just making new quests too. If ever you find yourself being invaded by enemy crews, you can stash your loot by burying it, and only you and your crew will have the map that reveals its location. You could even set traps by presenting a custom map to another crew, only to have an alliance of pirates and gunpowder chests waiting for them at the dig site. As always, Sea of Thieves is built on the foundation of "tools, not rules," so go discover new ways to live the pirate's life with the new Quest Boards and user-generated content. Here's everything new to Sea of Thieves in Season 5, as well as what's in the Season 5 Plunder Pass. View the full article
  4. Epic Games' next collaboration will be with a series it helped create. Fortnite Gears of War skins have leaked thanks to the game's official Polish YouTube channel publishing the Chapter 3, Season 1 battle pass trailer ahead of schedule. While Marcus Fenix and Kait Diaz are not in the battle pass for the upcoming season, it seems they won't be far behind as apparent Item Shop additions, as they're teased in the same trailer as the battle pass' eight new characters. Gears of War is a series built and, for a long time, led by a former incarnation of Epic Games, long before the developer became famous for its free-to-play battle royale. Marcus Fenix is the series' original protagonist, who went on to pass the baton to younger characters like his son, JD, beginning with the time-jumping Gears of War 4. In the more simply titled Gears 5 from new Gears-focused studio The Coalition, it's Kait Diaz who takes up the mantle of the protagonist. Now, both the original and most recent stars of the series are on their way to the new Fortnite Chapter 3 island. You can catch Kait and Marcus preparing for battle in the leaked Fortnite trailer linked above, though if you don't want any other Chapter 3 spoilers, you can instead just stick to a screenshot from the leaked trailer embedded below. Epic Games' latest collab is with... Epic Games, sort of.No doubt the characters will come as part of the Gaming Legends series, which already includes famous faces such as Kratos, Master Chief, Lara Croft, and two Resident Evil heroes. It's a series that has been updated a lot just in the past year, so we can expect even more gaming icons to make the jump to Fortnite in short order. View the full article
  5. The Fortnite Chapter 3, Season 1 battle pass trailer has leaked, and in the process, has revealed new characters, a new island, and more, including the long-awaited Spider-Man skin. The trailer, presented in Polish, was mistakenly shared publicly on an official Fortnite channel and has teased some of what players can expect in the new chapter. Consider this your spoiler warning. The addition of Spider-Man was always assumed to be only a matter of time given the close relationship between Epic and Marvel, and recently leakers said the webslinger would show up as early as this next season. As it turns out, they were right. Not only is Spidey a part of the Chapter 3, Season 1 battle pass, but part of his canonical New York is coming to the island in the form of The Daily Bugle. Alongside the character reveals, you can also see hints of the game's new features, such as weather effects, distinct biomes across a seemingly massive new map, a sliding mechanic, and rebuilt physics which allows trees to actually fall over rather than just disappear when chopped down. For a full translation of the trailer's Polish narration, refer to the work of pequleaks. The island you've known, has flipped! Welcome to Chapter 3, where you'll find brand new places to discover and previously unknown ways of experiencing Fortnite. Start to earn Battle Pass XP beyond Battle Royale. Play and level up as you like, to unlock the battle pass outfits, including Spider-Man! New features are also waiting to be discovered. Move around the map faster and avoid enemies with the new sliding mechanics. And even set up camps where you and your squad will heal yourself and store items between matches. In addition, new weapons and items have been added to Fortnite to help you win the Victory Royale and the prestigious Victory Crown. Keep winning and keep it. Besides these features, the island is completely new. Explore the Sanctuary, the hidden house of The Seven and the Spider-Man Neighborhood - The Daily Bugle, as well as other locations. Remember, due to the new weather conditions, anything can happen. Also check out the Season 1 Chapter 3 Battle Pass, where you'll find Spider-Man, The Foundation, and other visitors. What are you waiting for? Jump into chapter 3 and explore a brand new island. It is unknown what you will find there. It's a big leak, but it's likely just the tip of the iceberg for Fortnite Chapter 3. Join us all weekend as we cover the Chapter 2 finale and the eventual Chapter 3 debut--whenever that is. View the full article
  6. The Fortnite Item Shop has refreshed once again, as it does every day at this time. But this time is different. It's the final shop selection of Chapter 2, and probably the final day to dab on the island of Apollo, as we can rather safely assume a new island awaits us after the Chapter 2 finale. Here's everything in the Fortnite Item Shop for December 4, 2021. The marquee selection today is the Battle Classics and Royale Originals bundles, which contain the first four men and first four women characters ever seen in Fortnite respectively, including the original Jonesy. It seems on this momentous day for Fortnite, Epic is feeling nostalgic for the game's early days. Some fans are already speculating whether that means we could be seeing a return to the original map, Athena, but in our minds, that's highly unlikely. Epic is probably more focused on moving forward with new experiences, even as the new map will likely reference all that came before it in some ways. This one's for the OGs.If you're feeling nostalgic too, however, you can grab these two bundles for 2,000 V-Bucks each. Collectively, they include the following character skins: Vintage Ramirez Vanguard Banshee Wildstreak One Headhunter Prime Jonesy The First Hawk Classic Original Renegade Rookie Spitfire Christmas-themed originals from Chapter 1, Season 1 also return in the form of Nog Ops and Yuletide Ranger. If you'd rather align yourself with the world-destroying Cube Legion, Geometrik returns with a new golden "queen cube" style just in time for the Cube Queen's apparent destruction of the island. You can get a glance at the complete shop rundown in this image from iFireMonkey. We'll be back tomorrow with coverage of the Chapter 2 finale, but we'd sooner expect downtime than a new shop inventory. Who knows when Chapter 3 will begin... View the full article
  7. The [email protected] Winter Game Fest is a digital demo event coming on December 7, where players can try out new demos for future games coming to Xbox. There are over 35 of them being released for Xbox One and Xbox Series X|S. According to Xbox Wire, the event will run through December 21. The demos at the event aren't typical game demos as most people see them. In Xbox's traditional demo channel on platforms like the Xbox Live storefront, the demos that are hosted there represent the final version of the games after they've nearly been completed. However, the demos at the Winter Game Fest are very early demos, similar to ones you'd see at a video game convention or trade show. These demos will only be available for a limited time, although some might be re-published later. The full list of demos will be announced soon as the date nears December 7, but here are some of the highlights already announced: Loot River - Loot River is a dungeon crawling, action roguelike that combines tense, real-time combat, and dark fantasy stylings, with some spatial block-shifting puzzles. Death Trash - This game is set in a post-apocalyptic world where cosmic horrors long for humanity but are met by punks with shotguns. Blacktail - A retelling of Baba Yaga’s origin story set in surreal, grim Slavic folklore. The Tale of Bistun - This is a story-driven action-adventure game inspired by the 12th Century tragic poem: Khosrow and Shirin. You play as a stone carver who wakes on Mount Bistun with amnesia. Nobody Saves the World - An upcoming dungeon crawling game that follows a character named Nobody who wields a wand and can transform into 15 different forms, like magicians, robots, and dragons. Speaking of the Game Awards 2021, the event is going to be held on December 9. Be sure how to watch The Game Awards, as well as at what time and what to expect. View the full article
  8. The launch of Halo Infinite's multiplayer beta recently has been a big reminder for some of us ancient, lapsed Halo fans of just how great that franchise's competitive gameplay can be. The remarkable thing about Halo Infinite is how much a lot of it feels like an improved return to the original Halo. Of course, the original Halo was a Bungie joint, and after completing a big batch of Halo games, Bungie went on to work on Destiny. The Halo baton was passed to 343 Industries, but this latest entry in the franchise feels more akin to Bungie's early work than the last few games in the series. Since Halo Infinite and its free-to-play multiplayer mode are pretty popular right now, and since we're still a few days out from the big content drop that is the 30th Anniversary celebration for Destiny 2, you might be thinking about jumping from the Crucible to Halo for a bit. That's certainly what I've been doing. The good news is that if you're looking to try out Halo after spending your time in the Crucible, you're going to find the two games are very similar, given the DNA they share. There are absolutely some aspects of Halo that will feel out of step for Destiny players, but for the most part, the games have a lot in common. The primary difference between the two is speed and versatility of movement in Destiny 2. Jumping and sliding are a much bigger part of the experience, and while those elements are present in Halo as well, you'll generally find your character feels slower and has a tougher time escaping danger without equipment like the Grappleshot or Thrusters. Your Destiny movement ideas are going to translate well, but you still have to be very careful about putting yourself in harm's way. The other thing about Halo is that you shouldn't necessarily expect to duel your way out of situations in the same ways you might in the Crucible. Time-to-kill in Halo can feel very long because of the way the game's shield system works. Simply put, headshots matter, but only once an enemy's shield is down (although certain weapons, like the S7 Sniper Rifle, still prioritize headshots for one-hit kills). The good news is that your twitch aiming skills aren't at such a premium in Halo Infinite. Essentially, the things that help you win in Destiny will help you win here, with the bonus of Halo being a little more forgiving on nailing opponents in the head. That said, it's going to feel like you're dumping a ton of ammo on enemies at times. Here are a few tips that should help you transition out of the Crucible and into Halo Infinite's multiplayer matches. Feel free to leave your own tips in the comments, because while I play both a lot of Destiny 2 and a lot of Halo, I'm only occasionally good at either one. One last thing--catch me, Jean-Luc Seipke, and David Ahmadi on GameSpot's Extra Life stream today! We're going to spend a couple hours getting lambasted in the Crucible on behalf of charity. Please come donate. Please don't come make fun of us. Okay, tips time. Learn the guns While weapons can be vaguely be placed into categories such as "shotgun" or "rifle" in Halo Infinite, spend some time practicing with each weapon, because they're extremely varied. Where Destiny 2's guns tend to fall into a series of archetypes and you'll always have a decent idea of what to expect from them, Halo Infinite has a lot of guns that are a bit more gimmicky. That is to say, they're esoteric, particular weapons that do particular things and play a particular way. No gun really feels like any other gun in Halo, so picking up a weapon you're unfamiliar with on the battlefield is often a good way to get dropped in your next duel. It's essentially a game full of Destiny 2 Exotic weapons, so you should absolutely spend some time in the Academy section of the main menu, where you can complete Weapon Drills that let you get a handle on each of the guns. Some guns are better for certain jobs than others, including taking on vehicles, and you'll need to scour each map to find the right tool for the job. Throw more grenades! When Bungie jumped from the Halo series to making Destiny, one of the biggest changes was the way it handled grenades. There's no recharge timer for grenades in Halo--they're objects you add to your inventory, same as weapons or ammo. That means you can find a ton of grenades in any given map to restock with, and it also means that you need to throw more grenades. As Shaxx would say, you should be throwing grenades as you read this. Grenades are a great way to open or close any given firefight, and you can have four at a time, so you can rapidly chuck them into a control zone or choke point for maximum damage. There are way more grenades in Halo and you'll always respawn with two, so go wild with them. Melee is essential, but get close Destiny 2's melee feels VERY different from the one in Halo Infinite, and you'll need to be much closer to successfully punch an enemy to death. Powered melees aren't a thing in Halo Infinite, but whacking someone with your gun is as essential in Halo as it is in the Crucible. The thing is, you're going to find that while you still get a bit of a melee lunge in Halo, its range is drastically shorter than in Destiny 2. That said, a melee will kill an opponent with broken shields, and will instantly murder anyone if you attack them from behind, so you're going to want to use melees. In fact, you should combine grenades, gunfire, and melees in your duels--the triangle strategy of Halo, as it's often called. These are very similar tactics to what you'll use in Destiny, with the caveat that in Halo, shields are tougher to knock out, and enemies with broken shields are very vulnerable. Two melees is enough to win almost any given fight, so throw some 'bows. Stick to cover This is a Destiny 2 strategy that you should be employing anyway, but Halo Infinite's design means that its maps tend to be smaller (unless you're playing Big Team Battle), with less cover. So if you're moving in the open, you'll often find that you're in someone's sights, and that they can put damage on you even from a distance--and likely take you down. Destiny 2 maps tend to provide more cover and to have more total area, even when they're on the smaller side, where the size of Halo maps will often mean that players are coming at you from the sides or behind very often. Thus, you're going to want to pick your routes through maps; don't move in the open, stay near cover, and try to build as much spatial awareness as you can to avoid getting ambushed. It's easy to give away kills in Halo Infinite, since you move slower in Halo than in Destiny 2, and it can be tougher to escape an enemy to your side or at your back. Stay together to lower your Time To Kill The time it takes to knock out an enemy in Halo Infinite feels much longer than in Destiny 2. You'll need to sustain fire and aim for longer, on the whole, when fighting opponents in Halo, so keep this in mind when you pick your battles. So like in Destiny 2, it's a very good idea to stick close to your teammates most of the time, since combined fire makes opponents much easier to bring down. You'll notice that you're way more effective as a fighter when you've got two guns bearing down on an enemy than one, but in Halo, the longer time-to-kill can make going it alone even more dangerous. Vehicles can change the game Learn how best to use vehicles and how best to take them out quickly, or you'll wish you had. Destiny 2 doesn't have matches that include vehicles anymore, but driving Warthogs, Mongooses, Banshees, and Ghosts is a huge part of winning in Halo Infinite. Those vehicles aren't invincible, of course--in fact, there are maybe more ways to take them down than in this game than in past entries in the series--but they can still easily turn the tide of a match in a drastic way. You'll want to spend some time getting used to each of the vehicles so you can use them to help your teammates, and to learn how best to deal with them with weapons such as the Hydra, rocket launcher, Disruptor, and Shock Rifle. Being able to use a vehicle to rack up a ton of kills, or quickly destroy one to keep the opposing team from going on a run, are essential to winning in Halo Infinite. View the full article
  9. Call of Duty: Warzone's new Caldera map arrives on December 8 with Season 1's Vanguard integration, and while it's too early to know the meta, there are a few guns that could be powerful contenders. Here we list Vanguard guns and attachments that could dominate in Warzone's new Pacific setting. Vanguard's STG-44 assault rifle and M1 Garand tactical rifle are already available to use in Warzone for those who unlocked them in Black Ops Cold War's final battle pass, but they don't really stack up against other weapons in Verdansk. It's possible this will change with the launch of Caldera, but here we focus on other weapons with higher fire rate that could help you achieve a victory royale. Automaton Automaton assault rifleThe Automaton is currently a powerful assault rifle in Vanguard, and it's definitely a gun you want to consider leveling up. The fire rate is faster than the STG-44, and there are attachments to beef up the ammo count and assist with increasing the accuracy. For Vanguard, you might want something like the Slate Reflector optic. The G16 2.5x would be a good optic to get a bit more zoom in Warzone. Recommended Automaton attachments: Muzzle: Recoil Booster Barrel: Anastasia Sniper Optic: Slate Reflector or G16 2.5x Stock: Empress Broadsword Underbarrel: Carver Foregrip Magazine: .6.5MM Sakura 75 Round Drums Ammo Type: Lengthened Rear Grip: Fabric Grip Proficiency: Sleight of Hand Kit: Fully Loaded Volkssturmgewehr Volkssturmgewehr assault rifleThe Volkssturmgewehr is another solid assault rifle in Vanguard. While it doesn't quite pack the same punch as the Automaton, it has great mobility and fire rate that could make this a smart choice for mid-range gunfights and pair nicely with a sniper. Recommended Volkssturmgewehr attachments: Muzzle: F8 Stabilizer Barrel: Krausnick 428MM 05V Optic: State Reflector Stock: Reisdorf 22V Adjustable Underbarrel: M3 Ready Grip Magazine: .30 Russian Short 45 Round Drums Ammo Type: Lengthened Rear Grip: Stippled Grip Proficiency: Sleight of Hand Kit: Fully Loaded M1928 M1928 submachine gunThe M1928 submachine gun can be more difficult to control than Vanguard's popular MP-40 submachine gun, but it offers high damage potential with a large ammo count. This could be one of the best submachine guns for close-range combat and sniper support, but you'll need the right attachments to help with the recoil. Recommended M1928 attachments: Muzzle: Recoil Booster Barrel: CGC 12" Cooling Optic: Slate Reflector Stock: Chariot Marksman Underbarrel: Mark VI Skeletal Magazine: 8MM Kurz 50 Round Drum Ammo Type: Hollow Point Rear Grip: Stippled Grip Proficiency: Frenzy or Sleight of Hand Kit: Fully Loaded Type 100 Type 100 submachine gunIf you find the M1928 is too difficult to control, the Type 100 is Vanguard's easiest to handle submachine gun option. It's not the most powerful option, but paired with the right ammo type and the Vital proficiency, the Type 100 can still be a great option to use. Recommended Type 100 attachments: Muzzle: Mercury Silencer Barrel: Shiraishi Precision Optic: Nydar Model 47 Stock: Shiraishi T100 Underbarrel: M1941 Hand Stop Magazine: .30 Russian Short Round Mags Ammo Type: Lengthened Rear Grip: Stippled Grip Proficiency: Vital Kit: Fully Loaded DP27 DP27 light machine gunThe DP27 is a powerful light machine gun that can be built to beam your opponents with steady aim and very little recoil. The aim-down-sight time can be a bit slow, but this is a highly mobile light machine gun. The DP27 has the feel of an assault rifle and not the common heft you'd expect from a weapon of its class. For Vanguard, you might want something like the Nydar Model 47 optic. The G16 2.5x would be a good optic to get a bit more zoom in Warzone. Recommended DP27 attachments: Muzzle: Mercury Silencer Barrel: Kovalevskaya 680MM B02D Optic: Nydar Model 47 or G16 2.5x Stock: ZAC S3 TAK Underbarrel: Carver Foregrip Magazine: .30-06 63 Round Pans Ammo Type: Lengthened Rear Grip: Stippled Grip Proficiency: Sleight of Hand Kit: Fully Loaded Machine Pistol Machine PistolThe machine pistol melts in Vanguard, and this can be built to be a single powerful gun or you can add the akimbo dual-wield attachment. Given how akimbo weapons have dominated in the past, the dual Machine Pistols have the potential to dominate as well. Otherwise, you can swap the akimbo Proficiency with something like Brace to further help with recoil and accuracy. Recommended Machine Pistol attachments: Muzzle: M1929 Silencer Barrel: VDD 140MM HE Optic: Slate Reflector or none Trigger Action: Hair Trigger Magazine: 7.62 Gorenko 40 Round Mags Ammo Type: Lengthened Rear Grip: Fabric Grip Proficiency: Akimbo or Kit: Fully Loaded Type 99 Type 99 sniper rifleThe Type 99 is a powerful sniper in Vanguard, and you can build this gun for very aggressive and quick sniping playstyles. Here are the recommended attachments to get the most damage and movement out of this sniper rifle. Recommended Type 99 attachments: Muzzle: L Brake Barrel: Shiraishi Short Optic: None Stock: Removed Stock Underbarrel: None Magazine: 6.55MM Sakura 20 Round Drum Ammo Type: Lengthened Rear Grip: Fabric Grip Proficiency: Vital Kit: Fully Loaded Modern Warfare and Black Ops Cold War's weapons often felt different once transferred into Warzone, so we won't actually know the best guns or attachments until getting hands on with the new Caldera map. However, leveling up these suggested weapons gives you powerful choices for Vanguard's multiplayer, and they all have the potential for being Warzone contenders based on their high fire rate, accuracy, and ammo capacity. View the full article
  10. 343 Industries hears the feedback about Halo Infinite players wanting more multiplayer playlists, and they are coming. Community manager John Junyszek said on Twitter that multiple standalone playlists are coming to Halo Infinite, and they could arrive before the end of the year. These playlists--which will include Fiesta, Tactical Slayer (SWAT), and Free-For-All--won't be in the game on December 8 when the campaign launches, however. The Fiesta mode was featured in the Fracture: Tenrai event. Junyszek said the goal for events is to test new modes before they get their own playlists. "We'll monitor playlist health after the three additions above and adjust our offering if needed, but we're excited to make these updates before the holidays," Junyszek said. A Social Slayer playlist featuring multiple variations of standard Slayer is also on the way, and Junyszek said this has been among the most-requested additions to the game since it launched on November 15. This won't be available until after the holidays, however. Players have loudly shared their thoughts about how unusual it is that a Halo game launched without a dedicated Team Slayer playlist. Currently, Halo Infinite has three playlists--Quick Play, Big Team Battle, and Ranked. The campaign's release is coming up next on December 8. Ahead of that, retail discs have begun to emerge in the wild, so you may want to be extra mindful about avoiding spoilers until then. View the full article
  11. Proposed changes to how players earn gear, and how effective it is, has New World's playerbase up in arms. As revealed in the game's latest public test realm build and detailed in an official blog post from developer Amazon Game Studios, New World's upcoming December patch will bring some major changes to the game, including changes to endgame content and the game's current High Watermark system. Watermark will become a new system called Expertise, and while it will largely function the same as it once did, with players having to earn progressively better items with higher gear score through participating in endgame activities, there is one major change that is causing a whole lot of controversy. As it currently stands, the High Watermark system only affects item drops, and has no effect on the actual effectiveness of that item. That means that players with a low Watermark on a particular gear slot could still equip and use higher gear score items--such as crafted items--at maximum effectiveness, as long as they met the level requirements. That won't be the case following the release of the upcoming December update. Players using gear of a higher gear score than their Expertise level will see those items essentially downgraded to match their Expertise level, meaning players that crafted high-level armor, earned a high-gear score item from a quest, or bought max-level gear from another player will still need to participate in the endgame grind in order to get maximum use out of their gear. It's become a major topic on the New World subreddit, where players who have gone the crafting or purchasing route for their endgame gear are, unsurprisingly, not thrilled about the coming changes. These players have spent a lot of time and money crafting some of the best gear in the game, and are now effectively being told that unless they dedicate dozens of hours to grinding their Expertise level, the gear they have already put so much time and effort into making is worthless. The market for high level gear sold by other players will also plummet, seeing as they will be much less effective unless the buyer has put in the required time and effort to raise their Expertise levels. As the system has only just now become available for testing on the game's PTR, there is still time for Amazon to make changes before the update comes to the live version of New World. So far, however, Amazon has yet to comment on the controversy. It's just the latest issue to plague New World following its massive and somewhat rocky launch. In recent months, multiple game breaking exploits have caused Amazon to shut down the game's entire economy on two occasions, and the game's last big patch introduced a whole slew of problems, like time-traveling servers, that caused all sorts of issues. View the full article
  12. Walmart is hosting a massive gaming-centric sale in just over a week's time, giving you another chance to grab some consoles, games, and accessories for less if you missed out on Black Friday. The catch here, however, is that Walmart's Gamer Drop is set to be an in-store event only, meaning you won't be able to fill your cart and check out remotely. The benefit here is that the sale's brochure seems to hint at the availability of both Xbox Series X and PlayStation 5 consoles, which would certainly make the trip well worth it. Outside of the scarce consoles, you can expect to pick up a bunch of different controllers for each one, including Walmart's exclusive Red Camo Xbox Series X|S controller. The retailer will also have all three versions of the PS5 DualSense, including the new Midnight Black and Cosmic Red variations. Some games will be sold at a discounted $25, too. These include FIFA 22, Mass Effect Legendary Edition, F1 2021, and more. Gaming accessories, such as Logitech's G915 TKL keyboard and Razer's Orochi V2 wireless mouse, will also be on sale. Walmart's Gamer Drop starts on December 11, 2021 at store locations nationwide. View the full article
  13. Call of Duty: Vanguard is hosting a double XP weekend this week, giving you another chance to double your gains towards weapon and battle pass progression over the next few days. Developer Sledgehammer Games announced the boost on Twitter, giving players around 72 hours to make big gains towards new weapons and unlocks and cosmetics through the battle pass. This is just one in many similar double XP weekends Vanguard has received since launch in early November, with Sledgehammer trying to incentivize players to stick with the shooter amid the launches of Battlefield 2042 and Halo Infinite. Reports have suggested that Call of Duty: Vanguard might be the worst selling entry in the series in 14 years in the UK this far out from release, perhaps indicating a fatigue over World War II-themed shooters. Next year's Call of Duty entry is reportedly a sequel to the Modern Warfare reboot once again developed by Infinity Ward. Activision is still also very busy dealing with the fallout over another report on workplace misconduct and sexual harassment, this time falling square on CEO Bobby Kotick. The leader of the publisher has reportedly stated that he will consider stepping down if issues cannot be resolved quickly, while numerous employees have asked for his immediate resignation. View the full article
  14. Peyton Manning, one of the greatest quarterbacks in NFL history--as well as one of the best audible-callers in NFL history--will forever be remembered for his terrific passing, dissecting defenses, and leading two teams to Super Bowl victories. However, it turns out that Manning just wanted to be a Madden Ratings Adjuster, and he's ready to take down his rival, Tom Brady, if EA lets him. Speaking in a new video posted on Twitter, Manning confessed that it wasn't the fame, fortune, or record that drove his performance in 18 NFL seasons. It wasn't even trying to beat his brother and father for family supremacy. What it was really about was getting to decide who gets their ratings altered. "I did especially think that Brady's accuracy rating was just a bit high," Manning said. The two quarterbacks are almost unanimously considered the best to ever play the game, with Brady still playing despite being 44 years old. Both quarterbacks also showed how they could breathe life into struggling franchises--Brady took the Buccaneers from 7-9 in 2019 to a Super Bowl the following year, and the Broncos went from 8-8 in 2011 to two Super Bowl appearances and one win under Manning. Fellow Madden Ratings Adjuster Chad Johnson said he was a little worried about what Manning was planning to do, presumably because he seems ready to make every other quarterback worse. Still, with the kind of football career he had, it's hard to argue with Peyton Manning, especially when he keeps bringing up a city in Nebraska for some reason. Madden NFL 22 is available on Xbox One, Xbox Series X|S, PS4, PS5, Stadia, and PC. Despite rumors, the game's franchise mode will still be getting more updates. View the full article
  15. The newest player ratings update for NBA 2K22 has arrived, with many players seeing their ratings rise or fall based on how they have performed in the real NBA. Trae Young, a guard for the Atlanta Hawks, sees his OVR rise from 89 to 90 thanks to solid performance so far this this year, including scoring an average of 26.3 points per game. Kristaps Porzingis of the Dallas Mavericks gets a boost from 84 to 85 OVR. Another mover was Draymond Green of the Golden State Warriors, whose OVR jumped 3 points to 83. Together with Steph Curry, the Warriors are off to a great start this season with an incredible record of 18-3. Julius Randle of the New York Knicks went the wrong direction and dropped two points, from 86 to 84 OVR. You can see more NBA 2K22 player ratings stats below, as shared by 2K Sports. NBA 2K22 released on September 10 across PS4, Xbox One, and PC, as well as PS5, Xbox Series X|S, and Nintendo Switch. In a further bid toward realism, Jake from State Farm is in the game. NBA 2K22 Player Ratings Update December 2 Atlanta Hawks Trae Young: 90 OVR (+1) Clint Capela: 84 OVR (+1) Cameron Reddish: 78 OVR (+1) Kevin Huerter: 75 OVR (+1) Louis Williams: 75 OVR (-1) Brooklyn Nets Kevin Durant: 96 OVR (-1) Patrick Mills: 78 OVR (+1) Boston Celtics Jaylen Brown: 86 OVR (-1) Enes Kanter: 78 OVR (+2) Marcus Smart: 77 OVR (+1) Grant Williams: 77 OVR (+1) Josh Richardson: 76 OVR (+2) Payton Pritchard: 72 OVR (-1) Juan Hernangómez: 72 OVR (-2) Charlotte Hornets Miles Bridges: 82 OVR (-1) Terry Rozier III: 81 OVR (+2) Kelly Oubre Jr.: 79 OVR (+1) Chicago Bulls DeMar DeRozan: 88 OVR (-1) Lonzo Ball: 83 OVR (+1) Alex Caruso: 80 OVR (+1) Coby White: 76 OVR (-2) Javonte Green: 75 OVR (-1) Cleveland Cavaliers Jarrett Allen: 85 OVR (+1) Darius Garland: 84 OVR (+1) Lauri Markkanen: 80 OVR (+2) Kevin Love: 79 OVR (+1) Dylan Windler: 72 OVR (-3) Dallas Mavericks Kristaps Porziņģis: 85 OVR (+2) Tim Hardaway Jr.: 77 OVR (-1) Moses Brown: 74 OVR (-3) Denver Nuggets Aaron Gordon: 80 OVR (+1) Facundo Campazzo: 75 OVR (+1) Nah'Shon Hyland: 75 OVR (+1) Jeff Green: 74 OVR (+1) Detroit Pistons Cade Cunningham: 78 OVR (-2) Saddiq Bey: 78 OVR (-2) Isaiah Stewart: 77 OVR (-1) Hamidou Diallo: 74 OVR (+2) Josh Jackson: 74 OVR (-1) Golden State Warriors Draymond Green: 83 OVR (+3) Andrew Wiggins: 82 OVR (+1) Jordan Poole: 79 OVR (+1) Kevon Looney: 77 OVR (+1) Houston Rockets Christian Wood: 83 OVR (+1) Jalen Green: 78 OVR (-1) Jae'Sean Tate: 78 OVR (+1) Eric Gordon: 77 OVR (-1) Kevin Porter Jr.: 76 OVR (+1) Garrison Mathews: 74 OVR (+1) Daniel Theis: 74 OVR (-1) Indiana Pacers Caris LeVert: 80 OVR (-2) Jeremy Lamb: 77 OVR (+1) Torrey Craig: 77 OVR (+1) Chris Duarte: 77 OVR (-1) Kelan Martin: 74 OVR (+2) Justin Holiday: 73 OVR (+1) Goga Bitadze: 72 OVR (-1) Los Angeles Clippers Isaiah Hartenstein: 77 OVR (+1) Eric Bledsoe: 76 OVR (-1) Terance Mann: 76 OVR (-1) Luke Kennard: 75 OVR (-1) Serge Ibaka: 75 OVR (-1) Los Angeles Lakers Anthony Davis: 92 OVR (-1) Talen Horton-Tucker: 77 OVR (-1) Malik Monk: 74 OVR (-1) Wayne Ellington: 72 OVR (-1) Memphis Grizzlies Jaren Jackson Jr.: 82 OVR (+2) Desmond Bane: 80 OVR (+3) Dillon Brooks: 80 OVR (+2) Kyle Anderson: 78 OVR (-1) Tyus Jones: 77 OVR (+1) Brandon Clarke: 77 OVR (+1) Miami Heat Bam Adebayo: 86 OVR (-1) Dewayne Dedmon: 76 OVR (+1) Gabe Vincent: 75 OVR (+5) Caleb Martin: 75 OVR (+2) Milwaukee Bucks Khris Middleton: 85 OVR (-2) Bobby Portis Jr.: 81 OVR (+2) Pat Connaughton: 79 OVR (+2) George Hill: 73 OVR (-1) Rodney Hood: 71 OVR (-1) Minnesota Timberwolves Anthony Edwards: 85 OVR (+1) D'Angelo Russell: 82 OVR (+2) Jarred Vanderbilt: 77 OVR (+1) New Orleans Pelicans Brandon Ingram: 83 OVR (-1) Devonte Graham: 79 OVR (-1) Nickeil Alexander-Walker: 76 OVR (-1) Herbert Jones: 73 OVR (+1) Garrett Temple: 72 OVR (-1) New York Knicks Julius Randle: 84 OVR (-2) R.J. Barrett: 82 OVR (-1) Alec Burks: 79 OVR (+2) Immanuel Quickley: 79 OVR (+1) Kemba Walker: 79 OVR (-1) Evan Fournier: 77 OVR (-1) Nerlens Noel: 77 OVR (-1) Oklahoma City Thunder Luguentz Dort: 79 OVR (+1) Jeremiah Robinson-Earl: 75 OVR (+2) Ty Jerome: 74 OVR (+2) Orlando Magic R.J. Hampton: 75 OVR (+2) Gary Harris: 74 OVR (+1) Philadelphia 76ers Tobias Harris: 86 OVR (-1) Tyrese Maxey: 81 OVR (+1) Matisse Thybulle: 78 OVR (+2) Danny Green: 78 OVR (+1) Furkan Korkmaz: 76 OVR (-2) Phoenix Suns Devin Booker: 90 OVR (+1) Landry Shamet: 75 OVR (+2) Portland Trail Blazers Jusuf Nurkić: 83 OVR (+1) San Antonio Spurs Lonnie Walker IV: 74 OVR (-2) Sacramento Kings Harrison Barnes: 82 OVR (-1) Tristan Thompson: 78 OVR (+1) Chimezie Metu: 73 OVR (-1) Toronto Raptors Pascal Siakam: 84 OVR (+1) Gary Trent Jr.: 81 OVR (+1) Khem Birch: 77 OVR (+1) Utah Jazz Donovan Mitchell: 88 OVR (-1) Bojan Bogdanović: 81 OVR (+1) Jordan Clarkson: 79 OVR (+2) Trent Forrest: 70 OVR (+1) Washington Wizards Spencer Dinwiddie: 82 OVR (-1) Daniel Gafford: 79 OVR (+1) Kyle Kuzma: 79 OVR (-1) Kentavious Caldwell-Pope: 76 OVR (+1) Deni Avdija: 76 OVR (+1) Raul Neto: 74 OVR (-1) View the full article
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