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Monkata

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Jackal

Jackal (2/19)

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  1. I was banned from matchmaking for an hour for quitting too many games. It popped up durring my last game warning if I quit, I'll be banned. I didn't quit, and I still got banned. This same stupid crap has been happening since Reach. If you can't have a timer that works, don't have a timer. I reported it to you after you took over for Bungie, and it's still broken. Better yet, it's now broken, without having a reason to even be in the game. I did not join a bunch of games and quit out for no reason. Over the course of a couple hours I quit out of a half dozen laggy games, and only ever after waiting for a new host to be selected (which it never did). Thank you for keeping the broken timer, despite having completely negated the reason it was added in Reach (being that more can join). Despite it not working in the first place, you even extended the period, and guessing by how it acted in Reach, it will again stay active long after the timer was said to expire, great! If it's not too much to ask, for Halo 5, would you please put back the handy things in the game lobby which you removed from Reach->4? Things like messaging teammates, extended stats, etc., and can we be able to mute people any time the scoreboard is up (not that I dislike everyone screaming and whistling as soon as the game starts to load)?
  2. "Even if all my teammates quit or are doing poorly, I still stay in the game and play. Despite if I may go negative or not, I don't quit just because I'm the only decent player on my team, or everyone else leaves. Like Soldier said, stop being a poor sport." Sorry for the bump, but you're all missing the point. I'm not saying quit bans are a bad idea. I'm saying the implementation is faulty, does NOT work properly. <rant> I had played for over 10 hours over the course of 2-3 days, quiting two times and being booted for a betrayal (accidental, not that it matters). Assuming 12 minutes to find and play a match, that's 50 games. That's 6% maximum. As it happens, I was not being a poor sport. I too play even when my teammates quit. I quit out only when the other team actually knows how to play but refuses to refrain from spawn kills. There's no point in playing a game when two of your teammates quit before the match starts, the other idles, and the opposing team is an actual team. This situation is not uncommon. If they aren't a cohesive team, allow me to spawn, I don't have a problem playing even all on my own - it's good practice and can be fun. When they are a team it is no longer a game. </rant> Please re-read my OP, the system does not work as intended. 1. Your timer is not working. - If by quits/game or quits/time, it is extremely unlikely that I reached the limit with three quits over 10 hours of play. If I did, perhaps the threshold has been set too high. 2. Your history is not clearing appropriately. - If by quits/time, this was over three dates, a daily timer would have been (supposed to) reset. 3. Your warnings are popping up at the wrong time(s). - I don't know if the code is actually there to have the message pop up in the post/pre game lobby, but it certainly should. As it was, it repeatedly popped up during gameplay. For those unaware, it is like your battery died, any input is ignored until you "accept" the message. This is in no way helpful. 4. Players are penalized for quitting when they are the only player against three or four opponents. Have mercy, or at least give host to the poor person by themself. (Or add in safe spawns with the TU.) - This is just simply a failure of Bungie's. In games where at least two players on one team quit, the VAST majority of games result in the team with more players having host. Yes, they may be in a party, and yes, having them as host can cause less lag, but for the love of god, if there is one thing to help the decimated team have a reasonable chance, it is to let them have host. This is one of the rare occasions where playability requires an assessment of a (possible) detriment. Furthermore, your teammates have just screwed you out of a (fun) game, that should be enough punishment. When you're the last player on a team (and the opposing team has x many more players left), you should be sparred the quit tally. You and I may enjoy playing outnumbered, but casual players don't, and no one has fun when you spawn and can't walk three seconds without being killed.
  3. I searched and could not really find this here, though this touches upon the idea of a custom control layout, which I would like to see. I think it would help a fair number of players, I know it would help me. Bumper Jumper is great, but I waste too much time spamming grenades and I could actually use the jetpack and still be able to aim, with just a simple swap. The available control schemes are nice and varied, but there is room for improvement. Perhaps it could even help someone with arthritis or some other damage. I also want to have a sensitivity setting higher than 10. 10 is not insane, it is slow. No offense to Spinal Tap, but 11 isn't enough (linearly), at least 2x 10's speed would be nice (personally), but I can see others liking it yet faster than that. I understand many people get sick from moving the screen too quickly, but there is a choice for a reason; please do not artificially retard us. The slow turning of your spartan is a realistic restriction and completely fair, but adding a higher sensitivity does not hurt poor players and certainly could help players like myself. Unrelated, but because I'm already making a thread I'll mention the auto-aim. I appreciate the attempts to make it easier for controller players to aim at what they want, but Reach has an extremely aggravating flaw: when a player crosses in front of your target, auto-aim switches to the nearest target. I had picked my target for a reason. Please make the choice of which player is the target optional between staying on the original target, choosing the nearest target, or even the target with the least health/shields. If you do not add this as an option, then please simply leave it on the original target. It isn't realistic to change targets when you've gotten the original target's shields down, and using it to protect your teammates feels like exploiting an error in programming, not exploiting your enemy and his/her thoughts. Oh, and you could sell some people three copies of Halo 4 if you allow system link multi-screen like Forza, GT, and many PC games of varied genres.
  4. I don't know what the limit is, but I'm pretty sure I did not reach what you have set as the limit. I quit out of two games on Monday, and was booted from another. I played probably 10 hours this weekend and Monday, those were the only three games I left. After being booted for the third quit, the quit ban warning started popping up during random games, three times. When I turned my 360 on today the warning popped up again, I played maybe five games, got stuck in a 3x3 where one teammate quit and the other didn't play, so I quit. As I see it, there are four major failures here. 1. Your timer is not working. 2. Your history is not clearing appropriately. 3. Your warnings are popping up at the wrong time(s). 4. Players are penalized for quitting when they are the only player against three or four opponents. Have mercy, or at least give host to the poor person by themself. (Or add in safe spawns with the TU.)
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