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Site Poll 64: Which Noble Team member did you like most?


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Hi everyone, Spartan here with site poll #64.


 


 


Last week we discussed your favourite MCC title, and I saw some great heart-filled responses. Whilst much respected, Halo 4 and Combat Evolved received no votes, though Halo 2 and Halo 3 were tied at four votes each. I'm not surprised, those two were both extremely impressive, and I personally could never get bored of either. Thanks for the great feedback everyone. Click here to view the last poll, #63.


 


 


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Which Noble Team member did you like most?


 


 


It's hard not to remember Reach. Its heroes are never to be forgotten either, and recently I've been thinking more and more about 343 releasing a title where we're back as Spartan-IIIs. The Fall of Reach is one of the biggest events throughout the Human-Covenant war, and Noble Team played a vital role in humanity's long-term survival. They fought valiantly, and saved countless lives in the process.


 


Each Spartan had their specialty and characteristics. Some had seen more battle than others. Some were more up close and personal. Regardless of any minute differences, they fought as one long-standing team, with exceptional warriors who refused to fail their objectives. As a fireteam they played a pivotal role in the war, but which individual did you like most, and why?


 


Massive respect to all members of Noble Team, but ultimately almost everyone has a preference, what's yours?


 


(Note: This includes any Spartan that has served within the fireteam)


 


Looking forward to hearing your thoughts,


Spartan out.  :yay:


Edited by UNSC Spartan II
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The Second Noble 6. That guy is the most mysterious, and interesting character out of all of them not only because he has an entire assassins history prior to joining Noble Team, but because he's designated as a 'Hyper-Lethal Vector': apparently the only other person having this is Master Chief.

 

Noble 6 took on an entire army by his lonesome, massacring hundreds or even thousands of soldiers, going berserk for god knows how long. As much as I like the deaths of the other Nobles, I think Noble 6's is the most memorable, and impactful... that is, if he was actually killed (343 pls bring ma bro back for Halo Sixer, pleasir mesir).

 

Without him, Chief and the boys would've never found Halo. This guy's a real freaking hero, and is the cooliest I tell you whut.

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Oh man, this is a hard one. I think I'm going to have to agree with SD though, Noble-6 essentially paved the way for the Halo that we know and love today. 

 

Second place is for Jorge and his sacrifice :'((((((

 

 

Great topic, Spartan! Who's your favourite member? 

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Im sure Ive said it many times here before but Ill say it again. I hate Reach and pretty much everything about it. Fireteam Osiris has more personality than Noble Team.

 

Carter's role is to die unecessarily, Jun just leaves, Kat just dies, Emile just dies and Jorge, well, just dies. Noble 6, surprisingly, dies. There is absolutely zero depth or substance to them and you are expected to care about these lifeless husks.

 

I have to say Jorge though for sacrificing himself. Although it was a useless and pathetic plot point, it made me pay attention to one cutscene at least.

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"Let the big man do his job." -Jorge 052

Jorge is the man, i think he had the most personality in the game and i was legit sad when he died, because he thought he saved reach and he thought he died a hero but in was all in vain seeing as nothing changed. but yeah Jorge is my fave.

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I'm kinda with Guts on this one... Noble Team sort of didn't really do a whole lot outside of Noble 6 who still failed. Jun just vanished for no reason, Kat got shot because she forgot her shields(?), Emile got backstabbed (literally), Carter... Erm I think he died by crashing or something, and Jorge blew up a ship out of a self sacrifice act which I don't really think was necessary.

 

Overall if I had to pick one, I'd go with Noble 6, aside from that, yeah they had their moments, but most of them went out in a really lacklustre way

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I'm kinda with Guts on this one... Noble Team sort of didn't really do a whole lot outside of Noble 6 who still failed. Jun just vanished for no reason, Kat got shot because she forgot her shields(?), Emile got backstabbed (literally), Carter... Erm I think he died by crashing or something, and Jorge blew up a ship out of a self sacrifice act which I don't really think was necessary.

 

Overall if I had to pick one, I'd go with Noble 6, aside from that, yeah they had their moments, but most of them went out in a really lacklustre way

 

Im sure Ive said it many times here before but Ill say it again. I hate Reach and pretty much everything about it. Fireteam Osiris has more personality than Noble Team.

 

Carter's role is to die unecessarily, Jun just leaves, Kat just dies, Emile just dies and Jorge, well, just dies. Noble 6, surprisingly, dies. There is absolutely zero depth or substance to them and you are expected to care about these lifeless husks.

 

I have to say Jorge though for sacrificing himself. Although it was a useless and pathetic plot point, it made me pay attention to one cutscene at least.

 

Jun escorted Halsey, and didn't vanish for no reason. Shields were disabled due to an EMP caused by the Covenant glassing at the moment she was shot. I'm really confused as to why anyone would be dissatisfied with a death to start off with, but why with these deaths in particular? Sure if there was a plain stupid cause of death, I might even find it funny, but these Spartans died fighting the Covenant. I can't see why I'd need to explain Emile and Carter's deaths, Carter took down a scarab which might have fried B312 and Emile, and Emile was - as you said - impaled by a Sangheili Zealot. That supercarrier wasn't just any ship, and would've made the Fall of Reach a much shorter event if it wasn't destroyed. Yeah, Jorge could have let a soldier on the ship detonate it themselves (assuming there were any left canonically, and that they knew how), but you really think a Spartan would jump out and leave other UNSC personnel to die? If a translight engine is failing to operate after being fired at by plasma, which honestly isn't surprising, then it would make sense to manually activate it instead of abandoning the mission many died for.

 

Sorry their deaths weren't 'lacklustre' enough, it's not really their choice.

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Carter's role is to die unecessarily, Jun just leaves, Kat just dies, Emile just dies and Jorge, well, just dies. Noble 6, surprisingly, dies. There is absolutely zero depth or substance to them and you are expected to care about these lifeless husks.

 

 

 but most of them went out in a really lacklustre way

 

i think the fact that they died in such lackluster ways is the point, it was bungie's way of saying not all spartans are unstoppable, and not all spartans are master chief, at the end of the day they are human and they died in vain like everyone else on reach. not all exits are made equal they all can't be epic and satisfying, some are just stupid and clumsy like noble team's.

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i think the fact that they died in such lackluster ways is the point, it was bungie's way of saying not all spartans are unstoppable, and not all spartans are master chief, at the end of the day they are human and they died in vain like everyone else on reach. not all exits are made equal they all can't be epic and satisfying, some are just stupid and clumsy like noble team's.

 

Well said for the first parts, though I don't see any death as stupid or clumsy. Not like Kat actually drove anyone off a cliff. Your opening line was well put - don't expect a Hollywood death for everyone, reality doesn't always work like that.

 

When some people read the books, they'll notice how "mundane" some deaths are, and these are Spartan-II deaths I'm talking about. They happen so quickly with little to them, just like every war and battle that's ever been fought. An animated example of this is The Package, in Halo Legends. Arthur and Solomon have pretty swift deaths, deaths which most likely spared the lives of their team members and helped accomplish the mission. I wouldn't say the team had deaths in vain, and I'm certain not everyone on Reach died in vain. A lot of data and vital assets escaped thanks to those who fought.

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Jun escorted Halsey, and didn't vanish for no reason. Shields were disabled due to an EMP caused by the Covenant glassing at the moment she was shot. I'm really confused as to why anyone would be dissatisfied with a death to start off with, but why with these deaths in particular? Sure if there was a plain stupid cause of death, I might even find it funny, but these Spartans died fighting the Covenant. I can't see why I'd need to explain Emile and Carter's deaths, Carter took down a scarab which might have fried B312 and Emile, and Emile was - as you said - impaled by a Sangheili Zealot. That supercarrier wasn't just any ship, and would've made the Fall of Reach a much shorter event if it wasn't destroyed. Yeah, Jorge could have let a soldier on the ship detonate it themselves (assuming there were any left canonically, and that they knew how), but you really think a Spartan would jump out and leave other UNSC personnel to die? If a translight engine is failing to operate after being fired at by plasma, which honestly isn't surprising, then it would make sense to manually activate it instead of abandoning the mission many died for.

 

Sorry their deaths weren't 'lacklustre' enough, it's not really their choice.

 

 

i think the fact that they died in such lackluster ways is the point, it was bungie's way of saying not all spartans are unstoppable, and not all spartans are master chief, at the end of the day they are human and they died in vain like everyone else on reach. not all exits are made equal they all can't be epic and satisfying, some are just stupid and clumsy like noble team's.

 

 

Well said for the first parts, though I don't see any death as stupid or clumsy. Not like Kat actually drove anyone off a cliff. Your opening line was well put - don't expect a Hollywood death for everyone, reality doesn't always work like that.

 

When some people read the books, they'll notice how "mundane" some deaths are, and these are Spartan-II deaths I'm talking about. They happen so quickly with little to them, just like every war and battle that's ever been fought. An animated example of this is The Package, in Halo Legends. Arthur and Solomon have pretty swift deaths, deaths which most likely spared the lives of their team members and helped accomplish the mission. I wouldn't say the team had deaths in vain, and I'm certain not everyone on Reach died in vain. A lot of data and vital assets escaped thanks to those who fought.

 

I understand the reason for the deaths and Jun leaving but it doesn't make them any less absurd. Jun leaving is unneccesary and happens suddenly. Carter tells him to escort Halsey and he agrees and then thats it. Its basically saying, "Hey! Remeber Jun? He doesn't matter anymore!" and nobody in Noble seems to care either. Kat's death was the most sudden and unexpected of all. She is headshotted through a hole in the roof. The rest of Noble had passed that hole already and the Jackal didnt shoot. Then it kills Kat. Its a stupid and pointless death. It screams to me that Bungie hadn't really thought out her death and just decided anything would do just to get her out of the way. Carter flies the Pelican into the Scarab for no reason. Instead of distracting/fighting the Scarab he decides suicide is the only way. It tries to be a big emotional moment but it ends up being a dull and un-needed death. Jorge's sacrifice was the one death that made sense in the game. He thought he was destroying the Covenant's main force and it was a huge event in the War. But then, more carriers show up and negate the whole point. It was so dissapointing. It was a heroic deed for, maybe, 20 seconds and then was made useless. Emile, who has a radar, stands there and doesn't react to an Elite who casually walk up behind him and stabs him. Once again, says to me that Bungie thought anything would do. I don't mind if their deaths were lacklustre so much but they could have been much more meaningful and actually made sense.

 

Indeed, reality, doesnt work that way. Many soldiers die suddenly with absolutely no heroism to it. But we don't make stories and video games following the story of a random soldier who died from a stray bullet. Were talking about a completely fictional universe whose content is used to entertain. Seeing the demise of Noble Team failed to entertain. It tried to make you care about dull and boring characters with dull and stupid deaths. Their deaths can be mundane. For example, Kat's death would have made sense if the Team was under fire at any stage beforehand and she was killled while the Team was running for cover. Then again, the majority of people play Halo to be entertained so "Hollywood" deaths would have been a much better and interesting route to take the story.

Edited by Guts
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I understand the reason for the deaths and Jun leaving but it doesn't make them any less absurd. Jun leaving is unneccesary and happens suddenly. Carter tells him to escort Halsey and he agrees and then thats it. Its basically saying, "Hey! Remeber Jun? He doesn't matter anymore!" and nobody in Noble seems to care either. Kat's death was the most sudden and unexpected of all. She is headshotted through a hole in the roof. The rest of Noble had passed that hole alraedy and the Jackal didnt shoot. Then it kills Kat. Its a stupid and pointless death. It screams to me that Bungie hadn't really thought out her death and just decided anything would do just to get her out of the way. Carter flies the Pelican into the Scarab for no reason. Instead of distracting/fighting the Scarab he decides suicide is the only way. It tries to be a big emotional moment but it ends up being a dull and un-needed death. Jorge's sacrifice was the one death that made sense in the game. He thought he was destroying the Covenant's main force and it was a huge event in the War. But then, more carriers show up and negate the whole point. It was so dissapointing. It was a heroic deed for, maybe, 20 seconds and then was made useless. Emile, who has a radar, stands there and doesn't react to an Elite who casually walk up behind him and stabs him. Once again, says to me that Bungie thought anything would do. I don't mind if their deaths were lacklustre so much but they could have been much more meaningful and actually made sense.

 

Indeed, reality, doesnt work that way. Many soldiers die suddenly with absolutely no heroism to it. But we don't make stories and video games following the story of a random soldier who died from a stray bullet. Were talking about a completely fictional universe whose content is used to entertain. Seeing the demise of Noble Team failed to entertain. It tried to make you care about dull and boring characters with dull and stupid deaths. Their deaths can be mundane. For example, Kat's death would have made sense if the Team was under fire at any stage beforehand and she was killled while the Team was running for cover. Then again, the majority of people play Halo to be entertained so "Hollywood" deaths would have been a much better and interesting route to take the story. 

 

 

How is Jun leaving unnecessary? Would it make sense to leave the universe's most intelligent human to leave unescorted? No. Halsey is far too valuable, especially back then. And how would you expect remains of Noble Team to 'care' exactly? You think some of humanity's finest fighters are going to have a sad moment saying goodbye to Jun as he simply goes to escort Halsey? That would be comical. Imagine a soldier or marine today giving an order to escort civilians away from a warzone to another soldier, you think the whole platoon's gonna stop and say bye to them for their [hopefully] temporary leave? Of course Jun will agree, and of course someone has to take care of Halsey. You follow orders made by your commander, unless they're completely irrational and will only hurt the objective - but even then many would still follow those orders.

 

The phantom in which the Elite sniper was aboard may have been mobile, and this is highly likely considering if it was stationary the whole time, Noble would have noticed it. The phantom was cruising, stopped as they saw Noble Team run by, and the sniper took a shot. Kat, or who ever's at the back, is more likely to get shot because they are closer to the sniper. Makes sense. Why go for a harder target? The Elite picked the Spartan who'll most likely receive a fatal shot, and he fired. It was Kat because she was furthest behind. Not only would a target further in front be harder because of distance, but they'll also have other Spartans running behind them and getting in the way. Kat was unfortunately the most convenient shot for the sniper. A needler round in the head, which then explodes, would be a very quick death. It's one pretty big hole as well. The Covenant have a policy of wanting us all dead, they're aware of Spartan activity in the area, so I'm sure they could spare some dropships to kill at least one.

 

So you think Carter's gonna give the scarab a few pokes whilst Emile and B312 stand and watch for half an hour? Carter was wounded badly, and may have died anyway considering he couldn't receive any medical attention. Why just lay the Pelican down and die when he could actually make the mission a success and get Emile and B312 across that scarab. Yeah, if he was in good health you may have a point, but he really wasn't. Scarabs don't go down that easily, without heavy firepower (and I mean real heavy), we all know the only way is getting inside one of them.

 

You're spot on about Jorge, sad really, but he certainly made a difference as mentioned above.

 

When in combat, it's best to actually look at the enemy you're killing instead of your radar. Emile was stabbed straight after finishing off an Elite. Nothing too casual about how the zealot approached him, the phantom dropped off multiple zealots which swarmed the platform. He took out one and got killed by another behind him, you don't engage in combat whilst monitoring your radar. Search into flight-or-fight responses and the sympathetic nervous system.

 

These deaths make perfect sense, and most deaths aren't meaningful unfortunately. As we said above and you clearly acknowledged, reality isn't always like that. Maybe most people don't produce media about a 'random soldier who died from a stray bullet', but Bungie did, and many thanks to them for that. Stereotypically any 'sci-fi' media is considered unrealistic, but what most people appreciate about Halo is its realism. Look into the lore and you'll realise it mirrors modern-day life so similarly, it's sometime hard to identify a difference. I'd rather face realism that anything that's done just to entertain the masses. It's best for Halo to stay grounded into reality, though that's happening less now that the Forerunners/Prometheans are more involved, but even with them Halo does a great job of providing a plausible scientific explanation.

 

If there's anything I mentioned which you have any questions about or disagree with, please let me know.

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How is Jun leaving unnecessary? Would it make sense to leave the universe's most intelligent human to leave unescorted? No. Halsey is far too valuable, especially back then. And how would you expect remains of Noble Team to 'care' exactly? You think some of humanity's finest fighters are going to have a sad moment saying goodbye to Jun as he simply goes to escort Halsey? That would be comical. Imagine a soldier or marine today giving an order to escort civilians away from a warzone to another soldier, you think the whole platoon's gonna stop and say bye to them for their [hopefully] temporary leave? Of course Jun will agree, and of course someone has to take care of Halsey. You follow orders made by your commander, unless they're completely irrational and will only hurt the objective - but even then many would still follow those orders.

 

The phantom in which the Elite sniper was aboard may have been mobile, and this is highly likely considering if it was stationary the whole time, Noble would have noticed it. The phantom was cruising, stopped as they saw Noble Team run by, and the sniper took a shot. Kat, or who ever's at the back, is more likely to get shot because they are closer to the sniper. Makes sense. Why go for a harder target? The Elite picked the Spartan who'll most likely receive a fatal shot, and he fired. It was Kat because she was furthest behind. Not only would a target further in front be harder because of distance, but they'll also have other Spartans running behind them and getting in the way. Kat was unfortunately the most convenient shot for the sniper. A needler round in the head, which then explodes, would be a very quick death. It's one pretty big hole as well. The Covenant have a policy of wanting us all dead, they're aware of Spartan activity in the area, so I'm sure they could spare some dropships to kill at least one.

 

So you think Carter's gonna give the scarab a few pokes whilst Emile and B312 stand and watch for half an hour? Carter was wounded badly, and may have died anyway considering he couldn't receive any medical attention. Why just lay the Pelican down and die when he could actually make the mission a success and get Emile and B312 across that scarab. Yeah, if he was in good health you may have a point, but he really wasn't. Scarabs don't go down that easily, without heavy firepower (and I mean real heavy), we all know the only way is getting inside one of them.

 

You're spot on about Jorge, sad really, but he certainly made a difference as mentioned above.

 

When in combat, it's best to actually look at the enemy you're killing instead of your radar. Emile was stabbed straight after finishing off an Elite. Nothing too casual about how the zealot approached him, the phantom dropped off multiple zealots which swarmed the platform. He took out one and got killed by another behind him, you don't engage in combat whilst monitoring your radar. Search into flight-or-fight responses and the sympathetic nervous system.

 

These deaths make perfect sense, and most deaths aren't meaningful unfortunately. As we said above and you clearly acknowledged, reality isn't always like that. Maybe most people don't produce media about a 'random soldier who died from a stray bullet', but Bungie did, and many thanks to them for that. Stereotypically any 'sci-fi' media is considered unrealistic, but what most people appreciate about Halo is its realism. Look into the lore and you'll realise it mirrors modern-day life so similarly, it's sometime hard to identify a difference. I'd rather face realism that anything that's done just to entertain the masses. It's best for Halo to stay grounded into reality, though that's happening less now that the Forerunners/Prometheans are more involved, but even with them Halo does a great job of providing a plausible scientific explanation.

 

If there's anything I mentioned which you have any questions about or disagree with, please let me know.

Halsey is important of course. However, a short journey to another heavily guarded UNSC base doesn't require a Spartan to escort her there. What could Jun do if anyone attacked anyway? We saw how well that went when Carter, Emile and Noble 6 tried to fly to the Pillar of Autumn. I'd expect them to care about him maybe coming back to help complete the mission. Its yet another thing that says Bungie wanted to get a character out of the way. Jun leaves and then his name is never mentioned again. Its just removes him from the game as he had no relevance in the script or either Bungie couldn't think of another way to kill a Spartan. In the space of 6 missions, all of Noble Team die or leave. The game builds up a plot and when you come to the final objective it basically says, "Finally! These guys don't have anything else to offer! Get the guillotine!", and expects you to accept it. I feel that they needed a way to get rid of Halsey and took the easy route of removing Jun, as he had been pretty much useless up to that point, so they had less work to cram into the end of the Campaign. 

 

The sniper could have waited to shoot whoever was at the back to get the easiest shot but why would a sniper wait when they had no idea if there were more behind the first Spartans? The Covenant don't have a list of teams and names of Spartans. All that sniper knew was he saw Spartans to kill. The details of how it happened doesn't even matter anyway. The fact that Kat is headshotted in the middle of a sentence because Bungie ran out of plot for her is the main problem. I honestly get the impression that somebody interrupted the recording session for her dialogue and decided to end her role in the game there. In terms of Carter, I think we all know you can disable a Scarab by focusing fire on a leg, shooting the big glowy light on the back to expose the core and then destroying the core by shooting at it. Once again, the details don't matter considering it was a cheap way of removing him from the story. Jorge was a waste. He died for nothing other than his voice actor's contract ran out. Emile, a good soldier, knowing the platform was swarmed, took his time bragging and trash talking and casually finishing off the first Elite. Plenty of time for a glance considering that Elite was dying anyway. Also, the other Elite waited for his friend's head to pop before acting. But, once again, nothing further to add to the story plus you had to operate that gun so he was killed.

 

My whole problem is that it is basically the Rougue One of Halo. It makes a backstory to flesh out the lore (and make more money) but in the process new characters have to be created. You have two options: Kill them or Remove them. All characters are either killed or only ever appear as having some role in the lore and that's it. Also, I don't have any problem if Halo wants to put elements of reality or "plausible" explanations for things in it. However, Halo is a science fiction story involving space zombies, engineered super soldiers, alien superstructures, starships, hyperspace travel, cryogenic stasis and many many other forms of technology.  This isn't the kind of thing that screams realism or "mirrors modern-day life so similarly, it's sometime hard to identify a difference." If you prefer realism, Halo is not exactly the best provider of something like that.

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Halsey is important of course. However, a short journey to another heavily guarded UNSC base doesn't require a Spartan to escort her there. What could Jun do if anyone attacked anyway? We saw how well that went when Carter, Emile and Noble 6 tried to fly to the Pillar of Autumn. I'd expect them to care about him maybe coming back to help complete the mission. Its yet another thing that says Bungie wanted to get a character out of the way. Jun leaves and then his name is never mentioned again. Its just removes him from the game as he had no relevance in the script or either Bungie couldn't think of another way to kill a Spartan. In the space of 6 missions, all of Noble Team die or leave. The game builds up a plot and when you come to the final objective it basically says, "Finally! These guys don't have anything else to offer! Get the guillotine!", and expects you to accept it. I feel that they needed a way to get rid of Halsey and took the easy route of removing Jun, as he had been pretty much useless up to that point, so they had less work to cram into the end of the Campaign. 

 

The sniper could have waited to shoot whoever was at the back to get the easiest shot but why would a sniper wait when they had no idea if there were more behind the first Spartans? The Covenant don't have a list of teams and names of Spartans. All that sniper knew was he saw Spartans to kill. The details of how it happened doesn't even matter anyway. The fact that Kat is headshotted in the middle of a sentence because Bungie ran out of plot for her is the main problem. I honestly get the impression that somebody interrupted the recording session for her dialogue and decided to end her role in the game there. In terms of Carter, I think we all know you can disable a Scarab by focusing fire on a leg, shooting the big glowy light on the back to expose the core and then destroying the core by shooting at it. Once again, the details don't matter considering it was a cheap way of removing him from the story. Jorge was a waste. He died for nothing other than his voice actor's contract ran out. Emile, a good soldier, knowing the platform was swarmed, took his time bragging and trash talking and casually finishing off the first Elite. Plenty of time for a glance considering that Elite was dying anyway. Also, the other Elite waited for his friend's head to pop before acting. But, once again, nothing further to add to the story plus you had to operate that gun so he was killed.

 

My whole problem is that it is basically the Rougue One of Halo. It makes a backstory to flesh out the lore (and make more money) but in the process new characters have to be created. You have two options: Kill them or Remove them. All characters are either killed or only ever appear as having some role in the lore and that's it. Also, I don't have any problem if Halo wants to put elements of reality or "plausible" explanations for things in it. However, Halo is a science fiction story involving space zombies, engineered super soldiers, alien superstructures, starships, hyperspace travel, cryogenic stasis and many many other forms of technology.  This isn't the kind of thing that screams realism or "mirrors modern-day life so similarly, it's sometime hard to identify a difference." If you prefer realism, Halo is not exactly the best provider of something like that.

 

When Reach is being invaded, it'll take at least one Spartan to escort her. No way would she go alone. And what would he do? What do you think? He's a Spartan-III, there's a lot he can do. Sure if a small army decided to swarm them, they may both die, but Jun can take on any Covenant Lance threatening Halsey. He was assigned a different mission altogether, one separate from the rest Noble's. There's no time to mention him again, by the end of the next mission the rest of Noble Team are dead. Jun is mentioned in other media. Reading your post right now has led me to realise you're looking at this from a "typical gamer's" point of view (not a bad thing). Assuming you have no problem with the reality of what happened and you're just voicing your opinion, I can understand your disappointment. I personally can't relate to it at all though, I feel like if things went differently, people would still criticise the same way. What happens, happens. You can't complain about real events not going the best way, people on Reach aren't gonna be like "There's a chance we could be in a simulation right now, so lets satisfy whoever's watching with a cool death.". As a general gamer, I wouldn't be surprised if many people didn't like what happens, everyone's got their opinion. But the reality is that they died how they did, and there's nothing wrong with it. Criticising Bungie is like saying "God didn't make their deaths/exits cool enough or ran out of ideas.", it just doesn't work that way.

 

I'll continue responding for other points not relating to personal opinion. B312 and Kat were only around 10 metres away from the rest of Noble. For a sniper that's a very small distance. By the time he spotted the first 3 and brought his aim up, Kat would've certainly been in his sight. I like what you said there about the Scarab, but what's even funnier is imagining Carter flying around a hundred times, strafing the Scarab's legs until he get it to drop, then shooting at the core at the back whilst B312 and Emile are just chilling. It wouldn't even work, keep in mind he's fatally wounded and in a Pelican, not a Banshee. Almost cracked a smile at Jorge's contract running out. How would Emile know the platform was swarmed? The dropship was behind him, and he was focussed on the zealot right in front of him. Him and the others in Noble are technically sailors, but that sounds a little wrong so you'd refer to them as Spartans. And yeah, he was a good Spartan, unfortunately not good enough to survive the encounter. Keep in mind zealots are very difficult to handle. The Elite probably wasn't dying until he finished it off, and if he was, he wouldn't just lay there. He'd get back up and make it a priority to kill Emile, read about the Sangheili and you'll get it. Unless they're dead, they won't drop and stay down. The other didn't really didn't just wait, he was making his way towards Emile and you can see that he's not there until he impales him. Yeah I agree Emile should have got the job done with more speed, but he may not have known there were others near him. I agree he should have at least glanced over, any professional warrior should have as much situational awareness as possible, but I think his flaw here is his natural personality/behaviour. Emile is real aggressive and sadistic, he was over the moon when looking straight at that zealot and blasting it to death with his shotgun. Potentially in a very mild and temporary state of euphoria. Zealots can stealth easily, like Spec Ops Elites, so it's not surprising to have one catch him off guard. I can imagine many other Spartans failing in his situation too. There wasn't long at all between the time he killed the zealot, and the moment he was impaled.

 

Almost all media produced by anyone is done for money, no point even mentioning it, but I'm confident 343 and Bungie care a lot about the lore. Microsoft's a different story. I strongly disagree with your last three sentenced. Halo is by far one of the most realistic sci-fi titles out there. You really need to read the books because the games are real limited on showing that. Most things listed in your first out of three last sentences are already being developed or have already been developed, but to a different extent. It's hard to comment on the realism without reading many books, the more you read the more you'll learn. Halo has the most realistic situation for humanity by its timeline, and there's no unrealistic combat I am yet to encounter. I urge you to read books before making further comment on the reality of anything, even though the games don't do a bad job either.

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Jorge is the heavy. He's also extremely selfless, and the most human out of Noble. He goes out in the most selfless way, but also does so in a humongous explosion: saving Noble 6, his bestest buddy, from that same fate.

 

Kat got shot through the head cus she's the brainiac, and because she seems to do some things that are not at all smart: like not having her shields up, or ******* driving off of cliffs.

 

Jun didn't die because he likes to run his mouth, and it would be fitting that he be the one left alive to tell the tale of Noble Team.

 

Carter went down with the ship cus he's the Captain... now... or was.

 

Emile likes knives. He also likes killing the bad guys. Emile died pretty much the same way he killed others: as brutally as possible. He got gibbed by an Elite with a bigger knife, and someone who may be more bloodthirsty than he is.

 

Noble 6, being forced to comply with "team rules" the entire game, literally becomes a lone wolf taking on every-freaking-body at the end of the game. This is like, normal Tuesday night for Hyper Lethal Vectors.

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