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Halo 4 Puts An Emphasis On Larger Maps to Support Vehicles


Archangel Tyrael

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343 Industries Franchise Development Director, Frank O'Connor (also known as Stinkles) dropped this juicy little nugget on NeoGaf a short while ago:

Frank5.JPG Source

 

Fantastic news! One of the major complaints about Reach was the lack of maps supporting vehicles which in most instances effectively removed them from the combat sandbox. It's very reassuring to know that 343i are looking to address this issue in Halo 4.

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Alright, we can all be warthog stuntmen all over again! This will clearly be messiah for anyone making Machinima, not to mention, Ghosts. They were a blast to use in Halo 3's campaign (can complain all day about thier balance in multiplayer) so why not make 4's campaign EVEN MORE OF A BLAST? Just make sure we don't have too many blasts. Then it'll turn into a movie directed by Micheal Bay, explosion abuser 101.

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