Zandril Posted August 29, 2013 Report Share Posted August 29, 2013 Hey guys. I'm proud to present to you a competitive map that I made. This map is named Xenos. This map is designed primarily for 2v2 and 1v1 and has a forerunner theme that I think I pulled off pretty well. Xenos is compatible with multiple gametypes. These being Slayer, Extraction, KoTH, and Oddball. Overall, I'm very proud with this map. It has a simple layout and look and it plays very well for 1v1 and 2v2 games. Weapons - Railgun (x1) - Sniper Rifle (x1) - Assault Rifle (x1) - Light Rifle (x1) - DMR (x1) - Pulse Grenade (x2) *Only the Railgun and Pulse Grenades spawn at the start of a match. The rest of the weapons spawn later on. Map download link: http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/9ae718c2-aa34-4feb-897d-b4cd0c2a8f61 _______________________________________ SCREENSHOTS 3 Link to comment Share on other sites More sharing options...
Zandril Posted September 1, 2013 Author Report Share Posted September 1, 2013 Map updated - Added a lift from bottom Gold to top Gold. - Removed Needler. - Raised the banks in the middle by 4 units. - Widened paths at Green. Link to comment Share on other sites More sharing options...
Zandril Posted September 8, 2013 Author Report Share Posted September 8, 2013 Map Updated - The map is now for 1v1 and 2v2. But 3v3 also plays pretty well. - Because of those changes, the weapons have been changed. The Rockets and Sword have been removed and replaced by the Railgun and Boltshot. - Weapons are no longer initial drops. They are now classic weapon spawns. - Pulse grenades have been added to top Gold. - Other minor changes such as filling in gaps and smoothening some ramps. Hope you guys check out the update. Play a 1v1 or a 2v2 on this map. There's a big chance that you won't regret it because this is truly a good map. And I'm not just saying that. 1 Link to comment Share on other sites More sharing options...
Cooliest Posted September 8, 2013 Report Share Posted September 8, 2013 Idk why no one has liked this or commented here. This map looks awesome Zan. Cant wait to load this up and play with a friend. I can't forge a 1v1 for crap but I love playing on them so when I come across one that looks this good I get it immediately! Link to comment Share on other sites More sharing options...
Zandril Posted September 8, 2013 Author Report Share Posted September 8, 2013 Idk why no one has liked this or commented here. This map looks awesome Zan. Cant wait to load this up and play with a friend. I can't forge a 1v1 for crap but I love playing on them so when I come across one that looks this good I get it immediately! Thanks man. Hope to hear back from you. This map does make for a good 1v1 match. Link to comment Share on other sites More sharing options...
Buns Posted September 9, 2013 Report Share Posted September 9, 2013 Going to try this map tomorrow. I'll tell you what I think! Never played a forged competitive map outside of War Games. Link to comment Share on other sites More sharing options...
Zandril Posted September 9, 2013 Author Report Share Posted September 9, 2013 Going to try this map tomorrow. I'll tell you what I think! Never played a forged competitive map outside of War Games. Thanks. Hope to hear back from you. Link to comment Share on other sites More sharing options...
Buns Posted September 11, 2013 Report Share Posted September 11, 2013 Thanks. Hope to hear back from you. So I couldn't playtest the map as I wanted too but I went in forge to check it out and feel like it will do well in 1v1 and 2v2 gametypes. 3v3 seems good as well but hectic. I also have a problem with the rock ramps in the middle if you enter at a certain angle you can't just walk up into it? I've never used Forge Islands(The background displeases me) so I don't know how the rocks work and if there is nothing you can do to fix that. Also on red side the crate jump seems to only work if you crouch jump(Again due to the rock) Other then that it seems like a fun map to play and hopefully I can get some playtime into it. It even seems fun for Gun Game. Link to comment Share on other sites More sharing options...
Zandril Posted September 11, 2013 Author Report Share Posted September 11, 2013 Map Update - New gametypes added. These would be Extraction, KotH, and Oddball. - One initial spawn was removed from each base. This leaves each team with three initial spawns. - Removed the rock ramps at Green side from bottom mid. - The rock ramps mentioned were removed because there is now a ramp that replaced the crates. The crate jumps weren't working all the time and they became quite detriment to the flow of the map. Thus, ramps were placed. - The rock ramps from bottom mid to top mid at Gold side were improved. From Rock 2 to Rock 3. This allows for a smoother path. - The brace doors at top Gold were extended to provide small cover to those crouched behind it. - The forerunner diamond was raised by three units so players can't jump on them and hit the invisible ceiling unnecessarily. - Other aesthetic changes. Link to comment Share on other sites More sharing options...
Zandril Posted September 12, 2013 Author Report Share Posted September 12, 2013 As of now, I think the only issue I'm having with the map is the diamond structure. Everything else is great if you ask me. I've gotten feedback that told me to keep the diamond and I've gotten some that told me to remove it. Personally, I'd like for it to stay because it looks so ******* pretty, it sells the theme of the map, and it creates some interesting fights between top Blue and top Red. But if they really are detriment to the gameplay of the map, I'll have no choice but to remove them. What do you guys think? Link to comment Share on other sites More sharing options...
Zandril Posted September 13, 2013 Author Report Share Posted September 13, 2013 Map Update - Raised the diamond. Players will no longer hit it while jumping from one bridge to the other at any angle. - Minor aesthetic changes. Link to comment Share on other sites More sharing options...
Zandril Posted September 22, 2013 Author Report Share Posted September 22, 2013 Minor Update - Cleaned up the killzones. - Cleaned up Gold tunnel. - Raised some of the Rock 3s in Red and Blue base. Link to comment Share on other sites More sharing options...
Zandril Posted October 5, 2013 Author Report Share Posted October 5, 2013 MAP UPDATED - Boltshot has been removed and replaced with the Assault Rifle. - Railgun now has 0 spare clips. - BRs removed. - All the weapons except for the Railgun and Pulse Grenades spawn later on in the game. - Soft kill roof added. Link to comment Share on other sites More sharing options...
Zandril Posted October 19, 2013 Author Report Share Posted October 19, 2013 Minor Update (Probably the last) - Refined the spawning. - That's it. Link to comment Share on other sites More sharing options...
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