Raphael Megusta Stu Posted April 26, 2013 Report Share Posted April 26, 2013 HyperionLatest Version 05.06.2013 - Created by Roughsta Gamertag: RoughstaMap Download Link:https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/dfea9553-ab25-4ea8-8d25-229bc21262de"Epic battles are constantly drenching this ancient arena in Spartan blood, just to slake the thirst of gods..."This is my 9th Halo 4 map and I put a lot of thought in each detail... It's a "watertight" symmetric map which is split up by a big trench. There are some unique aesthetics and smooth integrated pallets and explosives to explore...I hope you are curious enough to give it a download^^Intended Size:8-16 PlayersSupported Gametypes:Slayer, King Of The Hill, Extraction, Flood, Swat, Regicide, OddballInitial Ordnance:1x Binary Rifle 180s1x Sticky Detonator 180s1x Scattershot 180s1x Energy Sword 180s1x Railgun 180s1x Needler 180s2x 2 Frag Grenades 120s2x 2 Plasma Grenades 120s2x 2 Impulse Grenades 120sRandom Ordnance: NoneWeapons on Map:2x Battle Rifle 60s2x Light Rifle 60s2x Assault Rifle 60s2x Storm Rifle 60s2x Suppressor 60s2x Covenant Carbine 60s2x DMR 60sArmor Abilities/ Powerups on Map: NoneSupported Vehicles: NoneTrait Zones:1x 200% gravity at the top, to ensure no one gets out with a jetpack...Budget: 9995/10000Multi-Team Gameplay Video of the latest version of the map:Part 1[VIDEO] [/VIDEO]Part 2[VIDEO] [/VIDEO]4v4 Slayer Gameplay Video of an older version of the map:[video=youtube;UpsZBQUlh3o] Fileshare Video Link: Datei-Browser Offizielle Halo-SeiteAll pics of the latest version:If you take a closer look at my maps you will definetly notice how much work and time I spent on forging...I'm always trying to serve you unique clean forged quality maps.I'll keep testing my maps to improve them over and over again, so please send me a message on Xbox Live if you want me to add you as a test member...Thanks for all constructive critics, comments and likes! 1 Link to comment Share on other sites More sharing options...
Creative Gaming Inc. Posted April 27, 2013 Report Share Posted April 27, 2013 Impressive. Very original. 1 Link to comment Share on other sites More sharing options...
Raphael Megusta Stu Posted April 27, 2013 Author Report Share Posted April 27, 2013 Thanks! Have you already played on it? I'm looking forward to get some expert critics... So please just try it out guys and let me know your thoughts about the design and how it played for you... Link to comment Share on other sites More sharing options...
AbleSir Thomas Posted April 28, 2013 Report Share Posted April 28, 2013 Looks cool ill give it a look. Link to comment Share on other sites More sharing options...
Raphael Megusta Stu Posted April 29, 2013 Author Report Share Posted April 29, 2013 Thanks, AbleSir Thomas! Just message me on Xbox Live if you want me to take you to a walkthrough... I'm already curious about your feedback... Link to comment Share on other sites More sharing options...
Raphael Megusta Stu Posted May 8, 2013 Author Report Share Posted May 8, 2013 Please checkout the latest version of Hyperion. I just released a huge update with lots of gameplay improvements and new elements for many cool trick jumps and there are 2 working ladders now for the requested more possibilities to get out the trench... I'll update the pictures as soon as possible. Link to comment Share on other sites More sharing options...
Raphael Megusta Stu Posted May 28, 2013 Author Report Share Posted May 28, 2013 The pictures of the latest version are now up... Please tell me if you like the improvements.^^ Link to comment Share on other sites More sharing options...
Drizzy_Dan Posted May 29, 2013 Report Share Posted May 29, 2013 Not that your map didn't already look great Raphael but I think it looks twice as great now. Really good job on the improvements. Link to comment Share on other sites More sharing options...
Raphael Megusta Stu Posted May 29, 2013 Author Report Share Posted May 29, 2013 Not that your map didn't already look great Raphael but I think it looks twice as great now. Really good job on the improvements. Thank you Drizzy_Dan! After the countless test games and feedback inspired work on new improvements I realy appreciate your nice words. 1 Link to comment Share on other sites More sharing options...
Raphael Megusta Stu Posted June 2, 2013 Author Report Share Posted June 2, 2013 Today I already uploaded a newer version again... Mainly because of the weapon tuning update, I added some of the now improved weapons. But I also changed some areas and made them less confusing to navigate. I will upload a few new screenshots next week. The link is updated... As always I appreciate any constructive feedback on it ;-) ! Link to comment Share on other sites More sharing options...
Rayner Sutardja Posted June 3, 2013 Report Share Posted June 3, 2013 Love the aesthetics; i like how you placed the map in such a way that the forerunner building cuts through the middle. not that i have played on it, but it seems to support jetpack more than other armor abilities; i doubt autosentry or active camo would work as well. still, great job! the breaking of pallets to ambush people from underground is really creative, i like the idea, but it may not be as functional in a competitive map? i don't know, that may be just me. Link to comment Share on other sites More sharing options...
Raphael Megusta Stu Posted June 3, 2013 Author Report Share Posted June 3, 2013 Love the aesthetics; i like how you placed the map in such a way that the forerunner building cuts through the middle. not that i have played on it, but it seems to support jetpack more than other armor abilities; i doubt autosentry or active camo would work as well. still, great job!the breaking of pallets to ambush people from underground is really creative, i like the idea, but it may not be as functional in a competitive map? i don't know, that may be just me. Thanks man, nice that you like the aesthetics! Actually all armor abilities work well, it just depends on how creative you use them ;-) ... I didn't speak about it before, but you can easily use it to your advantage if everyone else thinks the jetpack is the best choice... For example seeing through walls allows you to see people walking in the trench so you can figure out a good position to jump down or shoot at them. The camo on the other side is useful because of the many hiding spots and narrow ways where u can easily be overseen. The camo can of course also be useful to hold a usually less attractive exposed (power) position without being noticed fast enough... The pallet traps on top are at alleged good looking camping spots that aren't necessary key positions. The pallet traps at the lower area are where they can only be shot from a few more or less exposed positions... I just made another huge update today... With improved the sight lines and aesthetics and I added more on-map weapons. Link to comment Share on other sites More sharing options...
Raphael Megusta Stu Posted June 4, 2013 Author Report Share Posted June 4, 2013 I still had to fix a few aesthetical things and I also added 2 more loadout cams... The map supports now also ffa matches. The link to the "final" version is now updated (05.06.13) peace 1 Link to comment Share on other sites More sharing options...
Raphael Megusta Stu Posted June 10, 2013 Author Report Share Posted June 10, 2013 This walkthrough video should give you a good overview of the skill jumps, power positions, sight lines, sneak ways and weapon placements on the map: Walkthrough Video Link: Filesharing Video Link: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/57791ab2-dd54-406b-95f1-405960b23249 Link to comment Share on other sites More sharing options...
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