Yama Posted February 19, 2013 Report Share Posted February 19, 2013 Name: Collection Gamertag: YamaMX Gametypes: Slayer (2v2, 1v1, x4 FFA), CTF Collection is a different type of challenge than my other forge works in that I'm working around pre-determined areas to allow them to work outside of their intended element. The result is a small competitive map that has official visual standards not possible within the forge templates, yet forge is put to work in order to allow the intended competitive play. The other challenge in doing so comes from the lack of any forge pieces to work with and forcing these substitutes to work in a manner not to be detrimental to visual fidelity. Please watch the video for a full explanation and walk around: http://www.youtube.com/watch?v=G2JoVbnifF4 Update: An updated version is available with a few small tweaks and a second teleporter in glass hallway (every gametype except CTF). This allows greater movement around the map without the ability to camp an exit. 2 Link to comment Share on other sites More sharing options...
Caboose The Ace Posted February 19, 2013 Report Share Posted February 19, 2013 after looking at this and playing it this is one of the most cretive maps i have ever seen good job keep em coming Link to comment Share on other sites More sharing options...
Yama Posted February 19, 2013 Author Report Share Posted February 19, 2013 Thank you! An updated version is available with a few small tweaks and a second teleporter in glass hallway (every gametype except CTF). This allows greater movement around the map without the ability to camp an exit. Link to comment Share on other sites More sharing options...
Judgemodalla Posted February 23, 2013 Report Share Posted February 23, 2013 REALLY NICE!!! I understand that this is already a pre-made map, but I would have never thought of this at all. It really reminds me of a HALO CE map. I've been trying to come up with a good forge idea that reminds me of HALO CE or HALO 2 but this takes the cake (maybe one day I'll get some wicked idea as well :/). Either way, good job Link to comment Share on other sites More sharing options...
orangedrone Posted February 23, 2013 Report Share Posted February 23, 2013 I can dig. I would only suggest moving the flag locations.. maybe to the top middle portion of the upper walkway in both bases. -O Link to comment Share on other sites More sharing options...
orangedrone Posted February 24, 2013 Report Share Posted February 24, 2013 Also, would be cool to see how it played moving the receiving teleporters to the upper level directly above. Leaving at the bottom but, coming into the other base at the top. Link to comment Share on other sites More sharing options...
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