Absolute Dog Posted March 9, 2013 Author Report Share Posted March 9, 2013 Forgers have until the stroke of Mid Night tonight, March 9th, to submit maps! Link to comment Share on other sites More sharing options...
bigEz killer Posted March 9, 2013 Report Share Posted March 9, 2013 CottonWood File Share Gamer Tag- bigEz killer Canvas Map- Impact Supported Game Types- Slayer, CTF, Extraction, Oddball, KOTH, Dominion Best Games types- 4v4 Slayer, Extraction Ordnance drops- Dominion Only Non-Ordnance- 2 Sniper Rifles on either spawn sides, 2 shotguns on either side, two saws on either side, Rocket launch, sword and rail gun all in neutral locations. Vehicles- Mongoose, Ghost, one for each side. Description- An old dessert fort, located in space why not. This fort was meant for a siege, a 13 day one to be exact. Inspired by the Alamo this map offers great range and game play for slayer and extraction. All the housing, barracks, prison and what not are located toward the edge outer wall just like the original Alamo. I placed a neutral middle location to act as the "fire pit," and cover all over the place so it's not a death trap. Also i put two gauss warthogs locked into place, one in the chapel of the Alamo, and one on the outer ring to act like "cannons" for the siege. Map Intel- Rocket launcher located on the top of the middle teal core. Rail Gun on top of the red building or "hospital". Sword is located in the side door of the "chapel" or the brown building. ****Sorry the pictures could be better!! Haven't figured out how to extract HD pictures from the xbox yet. ****Also special thanks to Skunk Ape, Marek5590, ManBearPi9420, jscan88, FireoftheFox, Dr3amin13ig, die ant word, out of chicken5, and XCS39!!! Thank you all so much for helping me test my maps all the time, and all the critiquing you do!!! I couldn't have done it without you all, so thanks for the help and putting up with my annoyances during these long processes, you all rock!! Link to comment Share on other sites More sharing options...
Wolferious Posted March 9, 2013 Report Share Posted March 9, 2013 Paradise Map: Paradise Gamertag: Wolferious Forge Map Canvas: Ravine Download Link: http://www.halowaypoint.com/nl-nl/players/wolferious/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=5995d772-3908-4eaf-98df-f7887affd1f2 Description: This 4v4 infinity slayer map called paradise is a true paradise to fight in, with the use of the incredible location where its forged and in combination with the placed rocks and coloring of the objects, the map also looks like a tropical paradise, NOTE: cuz this has been forged for the THFE i've placed an smeef easter egg, where? im not telling but ill give u an tip: its somewhere on the side this map plays fawless with 4v4 and the ordanaces are: Initial Ordanace: Energy Sword, sticky detonator and a railgun special feature: to include something in this map that makes it special i've added 2 grav. lifts on each side that shoot you through an room with the sword! be smart an pick the sword upwhen u r flying with high speed through the other side i am proud to put this map on my name, not because it plays well but beacause it is unique and it doesnt looks like any other 4v4 map Link to comment Share on other sites More sharing options...
PresidentSnipes Posted March 9, 2013 Report Share Posted March 9, 2013 Bridge Out Map Name: Bridge Out Map Creator: PresidentSnipes (Exact Gamertag.) Canvas Map: Ravine Total Build Time: 20 hours Total Games Played On Map: 10 Download Link: http://www.halowaypoint.com/en-us/players/presidentsnipes/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=37961faf-fb31-4e76-9c8c-7b01e27a60ce Summary: Hey, guys. I just wanted to share my new map, Bridge Out. It is an asymmetrical, small size map, based off of many classic Halo maps. Admittedly, this map was originally tailored for Team Doubles, but a 4v4 Infinity Slayer match on this map is actually rather fun, and does feel quite welcoming. In almost all of the tests performed on this map, the testers would actually refer to this map as feeling like something out of Halo 3, specifically, Guardian, Blackout, The Pit, Foundry, and Rat's Nest. I have gotten nothing but positive feedback on this map, which is good, considering I have put over 6 hours of building time, and over 12 hours of editing/tweaking/aesthetic implementation time into this map. I am extremely "anal" about clean forging, and it DOES show on this map. In the rough 12 hours I have put into tweaking this map, I have made it perfect. The forging is completely clean, and there are NO places to get stuck on (one of my largest "pet-peeves..."). The map, and gameplay are smooth, and are VERY reminiscent of the classic Halo's, and it has it's own skybox... Kind of... The map was also built with heavy aesthetics, and verticality in mind. There are roughly 4 "floors" on this map, and almost everything is interconnected, to provide a different feeling of gameplay than what has been provided in Halo 4 thus far, or at least in my opinion anyway... I also made sure to incorporate risk vs. reward on this map. There are power weapons, but all are extremely balanced, and spread out. Power weapons include: sniper rifle, spartan laser, energy sword, and sticky detonator; All are on random ordinance drops! I would also like to thank The Halo Forge Epidemic, and 343 Industries for giving the community a chance to showcase their work! I also want to apologize for the rather long description. Thank you for reading! I started this map on December 6, 2012, and finished it on March 8, 2013. There are NO framerate, or lighting problems. Pictures. (Warning, pictures are not great, and do not do the map justice!) Link to comment Share on other sites More sharing options...
Urban Posted March 9, 2013 Report Share Posted March 9, 2013 Map Name: Inverse Creator GT: o Urban Myth o Team size: 2v2 - 5v5 (4v4 is Ideal) Download: My File Share Power Weapons: Sticky Det | 180 sec respawn 2 Snipers | 120 sec respawn 2 Needlers | 90 sec respawn Low tier Weapons: 4 BRs 2 DMRs 2 Light Riftles 2 Assault Riftles Video of 5v5 infinity slayer below (Keep in mind the weapon set is different in the video) 1 Link to comment Share on other sites More sharing options...
King Andrew 1st Posted March 9, 2013 Report Share Posted March 9, 2013 File Share Gamertag: King Andrew 1st Map Name: Enclosure Canvas Map: RavineLatest Updated Version Date: March 9th, 2013Supported Gametypes: Slayer, Regicide, Flood (Looking to increase)Best Gametypes: Infinity Slayer Best Team Size: 4v4 (Can support 2-8 players)Initial Ordnance: Sticky Detonator, Gravity Hammer, 4 Frag Grenades, 4 Plasma Grenades, 2 Pulse Grenades (All resupply)*Non-Ordnance: 2 Assault Rifles, 2 Battle Rifles, 2 Carbines, 2 Bolt ShotsRandom Ordnance: None Description: A symmetrical map that has been designed around keeping players away from the high ground. The low ground has a lot of cover and many jump up positions to reach other areas. This map is in the plaza of several larger buildings.Map Intel: I have tried to make sure that the player will not run out of basic weapon ammo by providing an ar, br and carbine for each side. There is a neutral sticky detonator and a neutral gravity hammer with frag and plasma grenades on each side. There are also neutral pulse grenades. The many tactical jumps allow for you to traverse the map on multiple levels without the need of a jetpack. The jetpack is also debuffed by a trait zone above the map that disables movement and armour abilities and increases gravity to stop players escaping. Budget: 3885 I hope that you enjoy playing on my map and thanks for all of your great work. Video: http://www.youtube.com/watch?v=_9T6j81mHyM&feature=youtu.be (P.S. I hope that I am not to late to enter the contest) 2 Link to comment Share on other sites More sharing options...
W01fi Posted March 9, 2013 Report Share Posted March 9, 2013 Map Name: PORTALGamertag: W01fi (note: 01 is the numbers zero and one)A map made for 4v4 infinity slayerIncludes teleporters made to look like the teleporters from halo ce, a crane which lifts a container containing a warthog, a banshee flying over the map every 90 second which I managed to do using the grav zones and much more 2 Link to comment Share on other sites More sharing options...
Pol Wah Posted March 10, 2013 Report Share Posted March 10, 2013 Gamertag: Pol Wah Map: The Joker Gametype: 4v4 slayer Its on my fileshare 2 Link to comment Share on other sites More sharing options...
Games4U Posted March 10, 2013 Report Share Posted March 10, 2013 File Share Gamertag: Games4UieCanvas Map: ImpactSupported Gametypes: Slayer, Capture the Flag, King of the Hill, Oddball.Best Gametypes: Infinity Slayer, King of the Hill, OddballBest Team Size: 4 vs. 4 Map Name: Resistance Map Description: Small-Sized, Multi-Purpose map, there are numerous ways to get from one place to another. The map is mostly symmetrical, with small variations throughout.Trait Zone within a gravity volume on either side of the map, everything is set to "Unchanged"On my fileshare, downloadable via HaloWaypoint.com http://www.halowaypoint.com/en-gb/players/games4uie/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=f48ead62-cb8b-436f-9003-c3765697d4ab Hope you like it! 2 Link to comment Share on other sites More sharing options...
The Fated Fire Posted March 10, 2013 Report Share Posted March 10, 2013 Black Site Forged by The Fated Fire File Share Gamertag: The Fated Fire Direct DL link: Black Site Canvas Map: Erosion Latest Updated Version Date: 3.9.13 Supported Gametypes: Slayer, All FFA gametypes, CTF, EXT, KOTH, Ball Best Gametypes: CTF, Slayer Best Team Size: 4 v 4 Power-Up/Power Weapon Set: Overshield (120s), Railgun (120s), Sticky Detonator (120s) Map Description: ONI scientists report that the black project conducted at ONI Black Site SERIN has unearthed a Precursor artifact. Black Site is an inverse symmetrical 2-sided map designed at its core for CTF. I set out from day one of this project to create a flag map that rivaled The Pit from Halo 3 in competitiveness, intensity and flow. Standoffs on Black Site never resort to camping due to the map's continous movement influence. Slayer on Black Site is competitive, fast paced, and truly leaves the better man standing. Screenshots More Screenshots: 2 Link to comment Share on other sites More sharing options...
ou7c45t Posted March 10, 2013 Report Share Posted March 10, 2013 Euthanasia GT: ou7c45t Canvas map: Erosion facilities like this are used to record the UNSC Grunt euthanasia program. Supported Gametypes: Slayer, KOTH, Oddball, Flood, Regicide, and CTF. Initial ordinances: 2 Railguns, 2 sticky detonators, 1 shotgun, 1 sniper rifle, 2 frag grenades(2x). Random ordinances: Railgun, energy sword, sticky detonator, speed boost, scatershot. I don't forge to be famous; I forge to have fun playing the map. 2 Link to comment Share on other sites More sharing options...
URBAN B0BCAT Posted March 10, 2013 Report Share Posted March 10, 2013 Gamertag: URBAN B0BCAT (With a zero instead of an "O") Map Name: Observatory Game-types: Slayer (More game-types to come) Team Size: 4 v 4 (Optimal player count) Int. Ordinance: 1x -Railgun / 1x - Sticky Detonator / 2x - Needler / 2 x Frag & Sticky Grenade Rnd. Ordinance: Needler / Scattershot / Sticky Detonator / Sniper Rifle / Shotgun / Railgun / SAW Direct Map Link: http://www.halowaypoint.com/en-us/games/halo4/filebrowser/details/7948af6a-8ffc-49ed-91e9-f16760fa191e (Map also available through my File Share under "Observatory") Initial Notes: I'd like to start out by saying that I appreciate the competition that has showed up for this contest. I've kept an eye on the submissions over the last month and many are proof that it's going to be tough to rise above the rest. I've seen some great looking maps that can tear away at a Forger's confidence, so thanks a lot ya' jerks! I hope that I have what it takes to be amongst the best in the group here, and if not, I expect to gather necessary feedback to prepare me for future creations. At the end of the day, Happy Forging! Description: "In order to keep an eye on the Covenant, the UNSC commissioned the construction of this isolated observatory." - I originally sought out to create a map with central action, that played a bit open, in order to keep running into the main space a bit risky. I think that I've achieved that goal, while still offering the chance for a last minute escape. The other goal that I had for gameplay was to have several "Halls", for tight long shot battles, where it was less risky to travel in groups. These halls evolved over time and changed drastically from the first pass, which I believe improved the overall experience. If I make the cut, I'll go into more elaboration on this starting point and inspiration. - Most importantly for me is creating theme and atmosphere in my maps. There are some amazing Forged maps out there, based on layout alone. I see so many of these that are a bunch of fun to play, but eventually end up blending into a general memory pile for me. Not all of my past maps have been based on a particular theme, but my now-ongoing mission statement has evolved into always attempting to infuse a visual theme. With this map, I focused my efforts on creating an "Observatory" that featured a large central room with two layers. Each team's side was given a particular focus towards material handling or facility controls. Unfortunately, the down side of adding details to a complex map becomes giving up beautiful aesthetic work for the sake of spawning, cover, zones, etc. It broke my heart to tear out a bunch of additional aesthetic detail built into the map. What's left is the bare bones of what was originally intended. Ultimately, visuals must suffer for the sake of gameplay. I'm quite sure that you'll still get the idea though. Here's a few shots: Overhead Red Side Low Red Side High Central Upper Deck Below Deck The Long Hall Back Lift Central Ramp 2 Link to comment Share on other sites More sharing options...
ghostwithdamost Posted March 10, 2013 Report Share Posted March 10, 2013 (edited) Map Title: Vertical GamerTag: GonnaBleedYa Description: The map is a mostly symmetrical, multi-tiered arena that allows quick access to each of its 3 floors from anywhere on the map. This makes it fairly unique, as players are constantly funneled into the different floors via the level design/power weapon placement, and the map is taller than it is wide. Also, it's a lot of fun Mode: Infinity Slayer 4v4 Pic: http://imageshack.us/photo/my-images/585/verticalx.jpg/ Edited March 13, 2013 by Absolute Dog Noted: This map has been allowed due to errors with the site and posting. 2 Link to comment Share on other sites More sharing options...
Absolute Dog Posted March 12, 2013 Author Report Share Posted March 12, 2013 All maps have been collected for this contest and are in the process of being judged and game play tested. The announcement of the winning maps and a few maps of note will take place upon the completion of this process. Thank you to all forgers who have submitted maps and for all the hard work you have put into creating, refining and testing them. Euthanasia GT: ou7c45t Canvas map: Erosion facilities like this are used to record the UNSC Grunt euthanasia program. Supported Gametypes: Slayer, KOTH, Oddball, Flood, Regicide, and CTF. Initial ordinances: 2 Railguns, 2 sticky detonators, 1 shotgun, 1 sniper rifle, 2 frag grenades(2x). Random ordinances: Railgun, energy sword, sticky detonator, speed boost, scatershot. I don't forge to be famous; I forge to have fun playing the map. Map does not appear in your file share. 4 Link to comment Share on other sites More sharing options...
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