j4nus006 Posted December 5, 2012 Report Share Posted December 5, 2012 Larger maps have their place, don't get me wrong, but many of my fondest memories of the halo multiplayer experience occurred in maps that are 5 or 6 times smaller than some of the halo 4 maps. As halo has evolved so too has the size of the playable space in multiplayer increased. I understand that some of this is an intentional shift away from the more intimate 2v2 split screen experience to the more inclusive 8v8 online experience, and that this shift requires a larger playground - and as I said I'm certainly not knocking big maps. I love vehicular combat as much as the next guy. But I would love a map as small as Longest, or Prisoner or Chill Out and sadly these are seemingly going extinct. I made an account just to write this post, because it's important to me. So if it's important to you, leave a comment and let 343 hear you. Bring back those tight spaces we all loved so much. 1 Link to comment Share on other sites More sharing options...
BirdieJuice Posted December 5, 2012 Report Share Posted December 5, 2012 as much as i want smaller maps. i'd like to see more open play spaces similar to haven. most of the halo 4 maps are large maps with small congested areas to fight in. i find myself fighting the levels as much as i fight the opposing team. Link to comment Share on other sites More sharing options...
j4nus006 Posted December 5, 2012 Author Report Share Posted December 5, 2012 That's definitely an issue, especially with Solace, the space between bases is broken up so much it plays like a much larger map than it is - increasing kill times and time between engagements. I think we basically have the same goal. Larger maps and broken up play spaces make for longer games and a turn away from CQC, toward a more deliberate, slow-paced play style. I'd like to see 343 return to halo's roots and open things up AND squeeze it in. 1 Link to comment Share on other sites More sharing options...
BirdieJuice Posted December 5, 2012 Report Share Posted December 5, 2012 That's definitely an issue, especially with Solace, the space between bases is broken up so much it plays like a much larger map than it is - increasing kill times and time between engagements. I think we basically have the same goal. Larger maps and broken up play spaces make for longer games and a turn away from CQC, toward a more deliberate, slow-paced play style. I'd like to see 343 return to halo's roots and open things up AND squeeze it in. yup i've always been a big fan of fast gameplay and kill times. and small maps across each halo game have always seemed to be the most popular. Link to comment Share on other sites More sharing options...
TRF BaDInTentZs Posted December 5, 2012 Report Share Posted December 5, 2012 agreed. Halo4 maps are terribad. Link to comment Share on other sites More sharing options...
LiQuid BioniX Posted December 6, 2012 Report Share Posted December 6, 2012 I love the maps as of now, but I'd also like to see more Haven sized maps in the packs. I like the mixture right now, but Halo was definitely founded on the idea of the small maps with lots of angles to work. Link to comment Share on other sites More sharing options...
Caboose The Ace Posted December 10, 2012 Report Share Posted December 10, 2012 crimson map pack is big team inspired Link to comment Share on other sites More sharing options...
Cortar Posted December 10, 2012 Report Share Posted December 10, 2012 Smaller maps are history now. With sprint and all of the AA, smaller maps can't really be balanced well. Link to comment Share on other sites More sharing options...
Dawn Wolf Posted December 10, 2012 Report Share Posted December 10, 2012 Moar Haven leik mapz. Please. O: Link to comment Share on other sites More sharing options...
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