MightyMidgit Posted November 7, 2012 Report Share Posted November 7, 2012 I've been playing around on the new forge maps and I have to say, I love them. 3 Different themes/settings is a great idea. I don't even think that, as they are, the maps are too small. For how the maps are designed, the size fits well. I do, however, have a suggestion that would make forging a far better experience for everyone. (I have more, but this sticks out the most so I will focus on it) Remove Level Boundaries I can understand why you include boundaries on your maps. You don't what players to get places that may be advantageous or problematic when playing a match. 100% logical. But, I have never seen a reason, and this goes for previous Halo games as well, for map boundaries when making/editing your own map. We all know that there are out of sight areas that are not detailed/completed, but why does that matter? I'll use Ravine as an example. I have to say it is my favorite of all the forge maps in Halo 4, by far. This map is HUGE! ... Except for the boundaries... As I was exploring as my little spherical friend, I noticed a few things: 1.) You cannot go water level without the soft and eventually hard kill boundary getting you before you touch it. I loved making water level or slightly submerged maps on forgeworld. It adds a great effect to your maps. 2.) You cannot go behind the rock spires on both sides of the map. Why not? I would almost bet my life they are completely textured. I was thinking that I could make a cliff face level the protrudes out into the ocean, but alas, I cannot. 3.) When you get close enough to the edge of the map, you can literally see the black line in the water where they set the edge of the map. If you look out into the distance, there is an insurmountable amount of free space just sitting there. Yes, the texture of the islands out there is low. That's fine. If someone wants to make a map that stretches that far, why not let them. It's their map. This would also allow people to make their large race maps because none of the forge maps give enough space to do so. 4.) The physical structures of this map extend higher than your moveable/buildable area allows, much higher. Why prevent players from building up there near the clouds, or on top of the higher rocks in the level for that matter? The boundaries even prevent you from standing on top of those. Here's my idea for this. Instead of setting hard boundaries on your maps, use the placeable boundaries already in forge to set your desired boundaries. This way, players who want to be more creative can remove them and use your maps to their full potential. I can promise that if you do, the variety of great maps will increase drastically. 2 Link to comment Share on other sites More sharing options...
usrev2 Posted November 7, 2012 Report Share Posted November 7, 2012 honestly they should give us a map that is very big, with no buildings, no mountains or rocks or crap in the way, just 100% flat, then let us do what we want with it. also, a custom match browser so people can join in progess anyone who is playing a custom match. 1 Link to comment Share on other sites More sharing options...
ImJustADemo Posted November 7, 2012 Report Share Posted November 7, 2012 My question. Why not get permission to port the forge world over from Reach at least.. Or at least make a blank canvas with some environment to it.. These maps aren't quite forge friendly imo... Though the new forge features are spectacular. +1 on that part. Link to comment Share on other sites More sharing options...
MightyMidgit Posted November 8, 2012 Author Report Share Posted November 8, 2012 How often does 343i look at these forums? Link to comment Share on other sites More sharing options...
Ghora Posted November 8, 2012 Report Share Posted November 8, 2012 maybe never? I doubt a poll with 6 answers would be worth their time looking into. They might release a big map like Forge world, make you pay for it in the next map pack, and if you don't but those maps you won't be able to do all matchmaking LIKE ALL THE GAMES BEFORE.... I rly hope these guysv are different, because that's why i grew to hate bungie. Link to comment Share on other sites More sharing options...
zeus178 Posted November 8, 2012 Report Share Posted November 8, 2012 my only complaint is the smaller maps Link to comment Share on other sites More sharing options...
MetalGunTalk Posted November 8, 2012 Report Share Posted November 8, 2012 I agree, while obviously an infinite map is a bit rediculous. The boundaries being 3 or 4 times the size they are now I feel is reasonable especially on the x/z axis, for it generally requires less changing of the level itself. Link to comment Share on other sites More sharing options...
Stonewall792 Posted November 8, 2012 Report Share Posted November 8, 2012 If at all possible, the addition of precision editing to forge, like in Reach, would be extremely helpful. I know they added the magnets to make this not as necessary. However, the magnets are not always helpful and the "edit coordinates" do not always work well with the map. Sometimes you just need to slightly bump an object so it lines up better or looks neater. I noticed a few of the buttons are not used in forge mode, but I am not sure if this is something that can be patched into the game. Link to comment Share on other sites More sharing options...
Gokuadl1508 Posted November 8, 2012 Report Share Posted November 8, 2012 Add a UNSC aircraft to forge and Muiltplayer!!! Link to comment Share on other sites More sharing options...
ImJustADemo Posted November 8, 2012 Report Share Posted November 8, 2012 How often does 343i look at these forums? That goes for most gaming companies... I know if I worked there i'd always be on the forums looking for room to improve. Link to comment Share on other sites More sharing options...
OMD Cookie Posted November 11, 2012 Report Share Posted November 11, 2012 maybe never? I doubt a poll with 6 answers would be worth their time looking into. They might release a big map like Forge world, make you pay for it in the next map pack, and if you don't but those maps you won't be able to do all matchmaking LIKE ALL THE GAMES BEFORE.... I rly hope these guysv are different, because that's why i grew to hate bungie. Halo 3 had a few dlc specific playlists, reach had only the ones that only played those maps, and for the rest, they grouped you with other players that didn't have the dlc. No one stopped you from playing matchmaking. Link to comment Share on other sites More sharing options...
BBK6566 Posted November 11, 2012 Report Share Posted November 11, 2012 All they need to do is add forge world in the next map pack. i want my forge back Link to comment Share on other sites More sharing options...
Melthris Posted November 12, 2012 Report Share Posted November 12, 2012 From what I have played with so far in Halo 4's Forge Mode, I've liked it and I think it is a step in the right direction but a few things I would have liked to have seen (Not sure if these are all not in Halo 4 as I haven't played around in Forge enough yet to be adept with it): -Weather selection. This would have been an awesome addition. Night time? Day time? Foggy? Raining? <-- I've wanted this for a long time. -Too many Forerunner structures. This is starting to get stale. It would be good to have a structure 'palette' to cycle a particualr piece of scenery (ie, you could pick a Forerunner/UNSC/Covenant variant of the structure you picked) <-- This is a step in the right direction -Once again, I'm not sure if this is covered in the zone trait thingo's but it would be good to remove abilities like jumping, creating kill zones, etc to help with map creation ideas -Grouping Forge objects. (ie, you create a group name, and link them to a cluster of objects so that you can duplicate them as a group and manipulate the duplicated group together. Would help with absolute structural symmetry when making maps with two bases, etc) I do hope they start expanding in what Forge can offer 1 Link to comment Share on other sites More sharing options...
XaeroA Posted November 16, 2012 Report Share Posted November 16, 2012 I agree, while obviously an infinite map is a bit rediculous. The boundaries being 3 or 4 times the size they are now I feel is reasonable especially on the x/z axis, for it generally requires less changing of the level itself. I wouldn't mind the huge spherical room from the campaign where you use the Portals in Mission 3 being a map, but instead you spawn in the middle on a platform and can build out. Link to comment Share on other sites More sharing options...
Kyledog2 Posted November 27, 2012 Report Share Posted November 27, 2012 Why don't we bring Forge World back? Why doesn't 343 make another Forge World that is made for building your own bases. I like the thought of a flat map but I think with limited parts, this could be too boring or too easy to get killed. I enjoy some rough turrain and natural covers. Link to comment Share on other sites More sharing options...
BumblePumpkin Posted November 28, 2012 Report Share Posted November 28, 2012 The water thing is bothering me to no end! I wanted to make an infection map with my mate on Erosion and we wanted to have the map just an inch below the water level in the cave but we DIE everytime we go near the water. Good going 343... Link to comment Share on other sites More sharing options...
jimxzor Posted November 29, 2012 Report Share Posted November 29, 2012 please no bugs like disapearing opjekts or forge removes them after destrojing from the map like extraktion. More propertys for spawntime - more then 180.. timer to remove objekts.. timer for fallen objekts - not the 10 secounds and a fallen weapon disapeares. please check timer for zones and spawns - dosen t works if u wants spawn them later. if u chose team - the objekts can be taken only by that team or zones working for the team. Add costum zone standarts like take weapon on or of.. turn of waypoints or give them a teamcolor with noeffects. and please make costum zones mobile like put it on waerhog like costum zone in reach - neutral territoryzone. Gravity zone should be mobile to. Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now