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Found 9 results

  1. Scorch Palace is a 4v4 competitive asymmetrical map. The theme is a buried city on mars. This map has been extensively play tested and is green lit through ATN. When building this map I really pushed for a design that would help teams flank and collapse on the enemy while also making each area to offer unique risk and rewards. The play space pushes players to mave through the map. I tried to make every power area to have huge counters by being exposed in those areas. This map has also been through many changes to get to this point including 4 major changes to patching, flow, and weapon balancing.I have put countless hours into this map and I hope that you guys enjoy.
  2. mimlop


    A symmetrical, aesthetically focused arena map supporting Slayer, CTF, Assault and strongholds GT: cuthroat ninja (very edgy I know, I was 11 when I made it) Recommended 4v4 Download link: https://www.halowaypoint.com/en-gb/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=cuthroat%20ninja#ugc_halo-5-guardians_xbox-one_mapvariant_cuthroat%20ninja_37b9a1c9-75d7-461b-90dd-be614b7e8d8f
  3. At first it seems like this map takes place in some snowy mountains. but just like the map's name already hints: the core of this mountain is indeed melted. So you basically have to environments on this map which play completely different. The melted core is more an arena-area. Especially in slayer this is the place to be. The objective gameplay, or actual BTB-stuff is going on the outside-area that's circling this mountain. There is a Incineration Cannon in the map's center. On the left and right sight you find two lookouts - red and blue - each equipped with a Railgun-Weaponpad. And of course there are two bases embedded into the snow. Here you can restock you ammo, grab a BR or even better: Take the Mantis for a ride. I hope you'll enjoy this map. Also there is always space fore improvements. So you feedback is very welcome
  4. "Need a blade or armor? You should talk to CaptainDireWolf, at the forge." (Haha couldn't resist) Map download link: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=CaptainDireWolf#ugc_halo-5-guardians_xbox-one_mapvariant_CaptainDireWolf_8f35999b-6c2e-47ff-aacf-923c7ea597d5 Gametypes supported: Slayer (FFA, Team, Multi), and Strongholds Whiterun – The Design Whiterun’s beauty lies in the flowing waters and a variety of familiar landmarks seen throughout the city, so I first and foremost made sure to recreate these as close to the originals as possible in forge and stuck to the same layout. From Warmaiden’s armor shop, to the Gildergreen Tree, to Dragonsreach, and even the Skyforge under the great rock bird, you’ll hopefully get some nostalgia. Match all of these structures with the simple, yet effective housing and market designs and I found that I had a decent layout to play with. Mix in a little terrain, a dash of strategically placed rocks, and a sprinkle of trees to give a little life to Whiterun’s typical bleak environment and voila! Whiterun was born into the Halo 5 universe. Whiterun – Gameplay and Guns I originally just saw Whiterun playing well in FFA, Multi, and Team Slayer, however, I also designed it for strongholds. I certainly encourage suggestions for improvement as I'm new to designing core gameplay, but I’m under the belief that stronghold locations fit best in the Marketplace, near the Shrine of Talos (or who I call the Daedric Grunt), and by the Hall of the Dead, as it gives reasonably balanced distance for starting teams to reach. As for weapon choices, I tried to keep things simple and non-overpowering. There are four power weapons: sniper rifle, shotgun, hammer, and railgun. I personally hate hydra with a passion and rocket launcher always feels slightly OP so I kept them out. Other basic guns include DMR, battle rifle, smg, plasma pistol, needler, pistol, plasma rifles, and an overshield for balance. As I have more experience with designing minigames, feel free to let me know if you think I should change or move any of the weapons located on the map. Final Remarks: - It is possible to climb onto building roofs and a few of the inner walls to get an edge on people while battling, which I didn't realize until testing with others that it turned out to be rather fun. (The design of the city didn't allow for much verticality to begin with so I'll take what I can get HA! - Hope you enjoy playing Whiterun as much as I did forging it. It took me the longest time to forge out of all of my maps, but I think it was worth it. Again, I’m CaptainDireWolf and hit the download link above to check it out in all of its glory for yourself. Cheers! More pics!
  5. Hey all, I am creating this post because my friend and I do a weekly show called Forgetastic Fridays where we pick user created maps, we then run around the maps and showcase them. We are looking for anyone that would like to submit their Forge maps, they can be any type of map (4v4, 8v8, Slayer, Infection, Puzzle, etc). And we would love to be able to have the user in the show with us explaining why they did this etc. If you would like to submit your map just leave your GT, and the name of the map. Or you can send me a message on XBL, my GT is Sgt Gnomes, and just let me know the name of the map you would like to submit. I hope to hear from you! Heres an example of what we do:
  6. GhostStalkerG11 Hoth 2.0 - 8v8 Big Team Slayer & Big Team Strongholds A remake from Star Wars Battlefront 2, Battle of hoth, with 2 at-at, warthogs tundra, mantis, mongoose. 4 Wasp, 1 Phaeton, and a remake from the map with the two bases and more. And looking for feedback for a better map https://www.halowaypoint.com/es-mx/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=GhostStalkerG11#ugc_halo-5-guardians_xbox-one_mapvariant_GhostStalkerG11_d8f03b6d-c259-4f19-8fc4-198dc9be7c4e
  7. White Cell Players: 4-8 Gametypes: Slayer, CTF, Strongholds Weapons: Plasma Caster 120s 1clip, Scattershot 90s 1clip, Needler 90s 1clip, BR x2, SMG x2, Lightrifle, 2 Splinters, 4 Frags Powerups: Active Camo 150s White Cell is a small, symmetric 4v4 map. The design partly comes from a map I made back in H2A called Magnetic which was inspired by Haven. I really hope you guys get a chance to get some games in on this one because I think it's the best I have to offer so far in this game. Thank you to anyone who has given me feedback and helped me test the map up till this point. I hope to get many more games in on this in the coming weeks so I can polish it as much as possible. Special Thanks to Box Knows for requesting that I revisit my work from H2A and for suggesting I rescale the map early on in the design phase. If anyone gets any games in on it please feel free to leave me some feedback. Nothing is set in stone. GT: Chronmeister Map: White Cell
  8. New map inspired directly from Campaign and Skirmish at Darkstar. Strongholds and CTF. Been looking for a highly aesthetic map to play on? This is it! Download link https://www.halowaypoint.com/en-au/games/halo-5-guardians/xbox-one/map-variants?gamertag=Maze+Reclaimer&lastModifiedFilter=Everything&page=1&sortOrder=BookmarkCount#ugc_halo-5-guardians_xbox-one_mapvariant_Maze%20Reclaimer_4a6ab981-3a5f-41e2-a22f-2a80be081907 ForgeHub link http://www.forgehub.com/maps/ghosts-of-meridian.2951/ YouTube https://m.youtube.com/watch?v=gmdCggvwp6I
  9. The Meridian Pipeworks is a BTB vehicle and infantry focused map. Power Weapons on Map: x1 of each, Sniper Rifle, Saw, Spartan Laser, Rocket Luancher. 2x Mantis, 4x Warthog. Power ups x1 each, speed boost, damage boost, active camo, over shield (note I might scrap power ups on map). Where's the pics for My map?
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