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Found 10 results

  1. Greenskull from Ready Up Live has posted a gameplay video of the level "Gravemind" from Halo 2: Anniversary. In the video we get to see the Gravemind himself in the cutscene created by Blur and a playthrough of the entire level. We are just under 2 weeks away from the release of Halo: The Master Chief Collection and no doubt this will get fans more excited to jump in and finally play it themselves. 343 Industries has also just release a new cinematic trailer for Halo 2: Anniversary and if you play attention to it we see recreated footage from Blur of the cutscene "Another Day at the Beach". That cutscene was a bonus scene that was included in Halo 2's Multiplayer Map Pack that showed what happened to the crew from second Pelican that was shot down by the Scarab in the Outskirts cutscene from Halo 2. Could we be seeing this bonus material in Halo 2: Anniversary? It sure looks like it. Leave us your thoughts in the comment section below.
  2. Greenskull from Ready Up Live has posted a gameplay video of the level "Gravemind" from Halo 2: Anniversary. In the video we get to see the Gravemind himself in the cutscene created by Blur and a playthrough of the entire level. We are just under 2 weeks away from the release of Halo: The Master Chief Collection and no doubt this will get fans more excited to jump in and finally play it themselves. 343 Industries has also just released a new cinematic trailer for Halo 2: Anniversary and if you play attention to it we see recreated footage of the cutscene "Another Day at the Beach". That cutscene was a bonus scene that was included in Halo 2's Multiplayer Map Pack that showed what happened to the crew from second Pelican that was shot down by the Scarab in the Outskirts cutscene from Halo 2. Could we be seeing this bonus material in Halo 2: Anniversary? It sure looks like it. Leave us your thoughts in the comment section below. This post has been promoted to an article
  3. With Halo 2: Anniversary (and MCC) coming out this November, I thought we could look back and think of our very favorite missions from the 15(13) mission long campaign of Halo 2. Halo 2's campaign offered some very fun moments, and with it some great memories. What missions did you find the most enjoyable, had the greatest moments, or were just plain fun and became your favorites? For me, I would vote for the two missions: High Charity and Metropolis. High Charity was one of my favorites because of the sheer chaos of the entire mission. Brutes, Elites, Flood, and other Covenant troops all battling it out as the Great Schism of the Covenant happens right before your eyes. The chaos gives way to very fun battles to watch, and a mesh of fights you can join into yourself and kick some Covenant butt. Metropolis is loved by me for about a couple things. Scarab Gun, The fight on top of the scarab, Scorpion, and loads of other vehicular man(alien)slaughter events. A close second to these two would be Uprising. Killing Monkeys was never so much fun...
  4. You have entered the realm of absolute consumption. I am The Silenced, a Gravemind. For many years have I have roamed this mass of intelligence, wandering, pondering... Only now have I made myself known. Allow your insight of the communities to shine a glorious light upon me, and my people... Assimilate your words into mine, prey. For you are their hosts, Feeding me your posts, These forums about you know the most. Yes, PREY...
  5. Hello everyone, well as a fan of this great series of games, I wanted to give my opinion about who should be the primary and most lethal enemy, not only of the next halo 5, if not the next issues. In the previous trilogy fight the main enemy, the Covenant and then the enemy origianl emerged: the Flood. The Flood was led by Gravemind, which is known to be the precursor Primordial / Eternal mentioned in the book series, Primordium, Cryptum and Silemtium. After seeing so many hilarious pictures of this being (I've seen from praying mantises to a Buddhist monk with four arms and a kind of giant meatball) here I bring you my picture and as I believe and many believe it should be the eternal reality. I propose and hope that some managers of 343 read this, that the fiercest enemy of the galaxy will emerge from the ashes to threaten everything again and this time not as Gravemind but as the Eternal.
  6. What is the Gravemind? The Gravemind is the super-intelligent controlling unit of the Flood. It is a collectivization of the minds of the beings which it has overrun with its 'disease,' and is capable of controlling countless units of mobile Flood at once, through some sort of telepathy. The Gravemind then uses these thoughts/memories/intellects to expand its ever-noble cause: to consume all sentient life in the galaxy. *However there is a problem. As shown from the terminals in Halo: CEA, the Gravemind forces its victims into submission. It is made up of innumerable minds of countless species, which in 'life,' had many different beliefs and agendas, and yet it consists of one, powerful consciousness. THEN WHOSE CONSCIOUSNESS CONTROLS ALL THOSE MINDS? WHOSE CONSCIOUSNESS IS THE GRAVEMIND ITSELF? There is an answer. In Halo: Primordium, the Prisoner of Charum Hakkor (the Primordium), claims to be the last Precursor, the race of beings that preceded the Forerunners, that were even more advanced. This Precursor says to the Forerunner commander, the Didact, "We meet again, young one. I am the last of those that gave you breath and shape and form, millions of years ago. I am the last of those your kind rose up against and ruthlessly destroyed. I am the last Precursor. And our answer is at hand." At the end of the story, this Precursor is revealed to be a Gravemind. This 'Prisoner' was allegedly killed by the Didact in a reverse time capsule. I believe that the time capsule killed the body of that Gravemind, but the consciousness of the Gravemnd was preserved. In Halo: CEA, The oracle has a conversation with a mysterious 'construct.' In response to the Oracle's question, the construct says, "I serve, none serve me, Oracle." (He serves the will of the Precursors, but none are left to serve him) He continues to say, "We follow the path, and I am part of the -stone, -journey, -swarm that serves... I, we, serve. They will find, then I will be free." -Throughout the Halo's, the Gravemind refers to itself both as I and We. The Flood is being held 'prisoner' in the Halo. The Gravemind in Halo 3 says to Chief, "Child of my enemy, why have you come? I offer no forgiveness. A father's sins, cast to his sons." -Humans are noted as 'Reclaimers' by the Forerunners, and there is evidence to suggest that that humans are from Forerunner lineage. This shows that the Gravemind is still exacting judgement on the Forerunners, even though they are gone (or are they?). In conclusion, I believe that the Gravemind is the consciousness of one of the Precursors, who are said to be 'transsentient' by the Forerunners. Much of their technology dealt with the mind. This makes sense seeing that the Gravemind has such a strong will and can communicate telepathically. I believe that this Precursor/Gravemind will be the primary antagonist later in the new Halo trilogy, because there are so many hints in Halo: CEA and Halo: Primordium that would not be worth discussing if it were otherwise.
  7. From the album: b0b is here's maps

    ZombieSitter: designed for flood and gravemind The map is titled "ZombieSitter", is set in Ravine, and is an asymmetrical teleporter map. Players traverse the map one of two ways. By utilizing either the "recycler teleporters" (Jump off the map at various speeds/angles/physical positions, and teleport throughout the map) players can cycle throughout the map by jumping directly off to what would otherwise be death. The teleporter then transports the player to one of the many reciever nodes hidden throughout. This map is purely for flood and gravemind. Elaborating on the term "zombiesitter", the map drops the flood off at the top of the map, and the spartans babysit with their guns. There is nowhere to hide in this map, so last man standing zone exists across the entire playable area. Adittionally, Ordinance may be called in to assist with the babysitting.
  8. From the album: b0b is here's maps

    ZombieSitter: designed for flood and gravemind The map is titled "ZombieSitter", is set in Ravine, and is an asymmetrical teleporter map. Players traverse the map one of two ways. By utilizing either the "recycler teleporters" (Jump off the map at various speeds/angles/physical positions, and teleport throughout the map) players can cycle throughout the map by jumping directly off to what would otherwise be death. The teleporter then transports the player to one of the many reciever nodes hidden throughout. This map is purely for flood and gravemind. Elaborating on the term "zombiesitter", the map drops the flood off at the top of the map, and the spartans babysit with their guns. There is nowhere to hide in this map, so last man standing zone exists across the entire playable area. Adittionally, Ordinance may be called in to assist with the babysitting.
  9. From the album: b0b is here's maps

    ZombieSitter: designed for flood and gravemind The map is titled "ZombieSitter", is set in Ravine, and is an asymmetrical teleporter map. Players traverse the map one of two ways. By utilizing either the "recycler teleporters" (Jump off the map at various speeds/angles/physical positions, and teleport throughout the map) players can cycle throughout the map by jumping directly off to what would otherwise be death. The teleporter then transports the player to one of the many reciever nodes hidden throughout. This map is purely for flood and gravemind. Elaborating on the term "zombiesitter", the map drops the flood off at the top of the map, and the spartans babysit with their guns. There is nowhere to hide in this map, so last man standing zone exists across the entire playable area. Adittionally, Ordinance may be called in to assist with the babysitting.
  10. One of the themes common in Halo is internal strife which exacerbates a situation with an external threat. Essentially, most of the civilizations in the Halo Universe have died off or overcame fighting a war on two fronts. Human-Forerunner War - Humans were fighting the flood, then colonized away from the flood which got them in hot water with the uppity forerunners. their fight with the flood was not widely known and more of an internal human civilization thing. during this war they also teamed up with the prophets who signed a side treaty with the forerunners. these two "internal" battles and betrayals led to them being overwhelmed by their external foe, the forerunners. Forerunner Flood War - Forerunners split politically over halo arrays and some of the decisions being made, such as destroying sentient species' worlds (one of the prophets worlds was destroyed by MB using halo array). this internal strife aided their demise by the flood/halo array firing. Human-Covenant War - Humans found the covenant presence due to putting down a human rebellion in the outer colonies. The civil war that was beginning also enabled the covenant to penetrate said colonies without much UNSC interference. internal conflict once again enabled an external foe to gain an upperhand. Also, on the covenant side, the elites v brutes as an internal strife while the covenant under the stewardship of the prophets was still on their great journey. with humans as the external conflict. So this leads to Precursors. they were ran out of the known halo universe by forerunners, who were their creation. It's difficult to imagine that happening without some internal distraction giving the forerunners the opportunity to either catch them offguard or attack while they were down. This internal strife could be directly related to the creation of the flood by the precursors, although its unclear whether the precursors were flood or just created the flood. I believe precursors created the flood and in creating them, were able to evolve graveminds without the flood needing to consume a great deal of sentient life. The reason being that if the flood had ravaged the precursors, like the end of the human-forerunner war, the forerunners would have found out about the flood and then fought them. instead, at the end of the precursor-forerunner war, precursors left and forerunners knew nothing of the flood for quite some time. so the flood was still in the "lab" or on a shield world where they couldn't escape. So if the flood running rampant isn't the internal distraction then it would have to be some political or physical conflict within the precursor society. possibly a dispute over which creation is worthy of the mantle? look at it from the standpoint of each political internal conflict we have seen in the haloverse so far. one group believes the forerunners, who are adept at incorporating precursor technology into their own and advancing at a rapid pace should carry the mantle. the larger or more influential group believes in the humans, who are more compassionate and physically less intimidating should carry the mantle. The human lovers win out, but the forerunner group decides to tell said forerunners that their creators do not deem them worthy of the mantle, thus creating an external foe for their precursor counterparts. then survivors of that group leave the universe feeling the mantle is in good hands with their favorite creation, the forerunners. meanwhile, the human group has set into motion the "test" which will exalt humans to the carriers of the mantle. they hide a gravemind in the area where human civilization will expand that is farthest away from forerunner territory so that humans will be tested by the flood. this gravemind is given access to precursor records or at some point, assimilates its handlers into its conscious. then it waits for humans to find it and begins to unleash the flood, knowing that its purpose is to test humanity. just an idea.
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