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Found 3 results

  1. Map: EXPRESS File share: TANNERTRON2000 Supported Game types: Dominion, Slayer, CTF Recommended Game types: Domination (Dominion), One in the Chamber (Slayer) - (Recommended, but normal gametypes work. Only difference is time limit and point values.) Vehicles: 1 Warthog by base Alpha (Only 1 due to small size of map.) Objective Ordinance: Human Weapons, 1 drop per base. Recommended Team Size: 4-16 Map Details: This map is based off the Black Ops II map Express, which is placed in a Los Angeles train station. There are Random ordinance drops in the elevator, two side hallways, and in the middle of the tracks. Dominion is the best game type for the map because of its aesthetic dominion features and cool design. The Warthog is located by the elevator (Base A). The dynamic lighting is functioning, and the forge budget and most of the pieces are exhausted. The kill areas surround the perimeter of the walls, and there is a kill zone that starts right above the top ceiling of the exterior. The respawn points are the same as they are in Black Ops II, but a few more are added. Hope you like it, and tell me if there are any defects to the map. There is a UPDATED gameplay/ walkthrough video also located on my fileshare. All feedback is appreciated! Changes: 1 turret controlled by base A looking on top of middle building, Objective ordinance drops added, more dominion barriers, moved bases to more cover/ removed overlooking turrets. Middle Building Rear Middle Building Front Terminal Landing Base A Side Hallway Train Base C ( and B, same design) Center Terminal Area
  2. BLOCKADE Description: Designed with Domination gametype in mind but could be adapted. Both teams start on opposite asteroids in between which there is a massive spaceship. The aim is to fight over the spaceship which has the capture point in the front of the ship. Whoever holds the ship will have a massive advantage as once it is fortified the auto turrets inside and outside of the ship will become active. Teams can spawn from their asteroid bases into boarding craft at the rear of the ship or fly and land using the banshee vehicle pods which become active once the bases are secured. Player Count: 16 players Current Gametypes: Domination The Bridge & Hanger Bay (Exterior) Boarding Craft Exterior / Interior Main Corrior / Spaceship Cockpit Map Room / Hanger (Interior) Asteroid Outpost / Spaceship Rear shot Hope you like, higher quality images can be seen on the following link: Blockade - File Share - 343Industries Community Forum This map is available on my fileshare along with my previous map Aliens Dropship below Regards BoA
  3. Short Hand: Increase health of sentry turrets, add shields, and vary type between races and weapon type. Add more levels of fortification with more features. Increase time limit and score limit, reduce reward. Descriptive Section: Excellent new game mode that I wish more games would do more of. Unfortunately, it needs a little bit of balancing as is obvious to most. The turrets and base defense systems are too weak and too few levels of fortification. I suggest that the base health of the turrets should be increased and as the level of fortification increases shields should be added, then change the weapon type to say a rocket launcher to as crazy as a gauss cannon and vary up the type of bases and weapons to the individual races. Like a covenant, UNSC, promethean, and flood weapon if you got the time. You have two stationary turret types for multiplayer, yet you have several vehicles with possible turrets on them that you could use to amp up these locations. You make it feel too weak and short lived making it anti climatic, when it should be explosive, large scale, extreme, and fulfilling. Add in more vehicles and heavy weapons to take out those defenses. The time limit and maybe the top score should be increased and the amount of points a team receives should be adjusted to suit that. ect. (open to revisions, simply post and I will give you credit and make it so.)
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