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Found 6 results

  1. hey 343 please change halo5s multiplayer health regen to previous halos health regen cuz I didn't like the health in the halo5 beta so please change it back
  2. I first came to the Halo forums in 2009 / 2010 on Bungie.net. And I've always been eager to share discussions and ideas with the community, but I haven't been on in a while so right now I'm like "meh". I don't feel so passionate right now. Anyway when the whole "change vs. no change" and "keep Halo Halo" war started raging at first I was on the side of radical change and drastically evolving Halo 100%. It was fun thinking about ways to evolve Halo's gameplay and style. Sometimes I had radical ideas and some-times I was a lot more subtle. I thought of myself as putting a lot of deep thought and consideration into my arguments and ideas on those threads, but regardless I still got a lot of "keep Halo Halo" retaliations, "that's stupid" remarks, and "this isn't Call of Duty" attitudes. The thing is after Reach was less than and far off from what a lot of us thought it could be, I now know by experience how even seemingly minor things can be a huge deal, like bloom. If bloom was in Halo 4 I might even hate it. So even now I think Halo 4 has some significant things amiss that are more than hindering its lasting appeal, at least for me. I didn't even start playing the game until about 5 days ago, but before then I was watching Youtube videos and I was already feeling like there were some things off. No no no I'm not bashing Halo 4! I'm still all for evolving the series. I absolutely don't think that change should be shunned or that it's impossible to evolve Halo without upsetting the spirit of the game. I understand I'm no game developer, and my enthusiasm for discussing and sharing ideas has been drained a bit. But that doesn't mean I shouldn't contribute to the community besides buying the game. I'm a veteran and I still love this game and what it can be. I won't leave just because we may flop big or small sometimes. So now that the lame disclaimer is out of the way I did just have a couple thoughts. Of course some of these probably can't be put in at the time, but for future Halos maybe. Add Spartan Ops into the match-making hopper with the other playlists. Have one playlist where players can play through all the chapters and episodes in order starting with the first one. Have another playlist where players can jump in and vote on different chapters or episodes to play. If episode voting is implemented then players can choose to leave the party without being penalized between each chapter. Is Spartan Ops under rated, even just a little? I don't know how accurate the player counts for playlists are on H4 xbox live, but I think a lot more people would play it if it was just in the matchmaking hopper with everything else. I mean right now there's only 5 different options for chapters under the Spartan Ops hopper. I think it's worth it. I won't bet, but at least 400 more people will be playing Spartan Ops with that.....at least I really think so. A lot of new players to Halo who didn't really care much for it before will get disinterested after so many games. Watching Youtube videos gave me that perspective, but gametypes like Flood and Spartan Ops are definitely things that stand out a bit more especially to new players. Bring back the campaign search feature. Is it possible to bring back skulls to find in campaign as an update? I wished that there were more extras in the campaign. I saw in Halo Waypoint that data pads were noted, but I haven't found any in the campaign. Those are only from Halo Reach aren't they? I'm not sure. I might have missed that bit of new if they're in Halo 4. I wish equipment was brought back and implemented along with AAs. Jetpack would only be available to use in Spartan Ops, and in matchmaking the gravity lift would be the alternative. I know a lot of Halo players were very fidgety when it came to jetpacks ruining the aspect of map control among other things. I think if equipment were in Halo 4 that it should replace power-ups for personal ordnance, or that there should only be weapons and grenades for personal ordnance and equipment + power-ups + power weapons on the map. All power-ups would be on the map and in preset locations that you'll want to watch out for. I won't go to deep into what I would do or how, but I just want to see them return in future Halos instead of being an exclusive to Halo 3. Having equipment would have still left some spice in the classic playlist as well. Add in Legendary Skirmish or Legendary Big Team with full-on map remakes from Halo 3 including Sandtrap. Legendary Skirmish and / or Legendary Big Team's gameplay would strongly resemble Halo 3 or Halo 2, minus equipment. If 343 does try to do more map remakes like Sandtrap, Guardian, and etc then that would be awesome. One of the things in specific I miss about Halo 3 are the Elephants on Sandtrap. Besides that I was just envisioning power-ups, power weapons, and maybe armor abilities on the maps with a mix of objective and slayer games. Base player speed would be faster and sprinting could be disabled for at least some gametypes. There would also be map variants like "Sandtrap Heavy" from Halo 3. Maybe they could also tailor the armor abilities to have limited uses too. Auto Forge and Auto Invite for Custom Games. I haven't played too many custom games yet. I would start up a ton of them, but I want to use my 14-day free trial to play matchmaking and join games instead of forging. And I don't have an actual Xbox hard drive. I don't think too many new Halo players are hardcore forgers. If auto forging were implemented in Halo 4 it would only be pretty basic. Manual forging would still be way more creative and advanced. The way I think of it is that you would press the Y button at the Forge lobby screen to toggle between auto and manual forging. In auto forge you would have to option to set the dynamics for around 4 or 5 different forerunner monitors visible as options (like 343 Guilty Spark). One monitor might have options for auto-building the map's structure by placing ramps, bunkers, and etc. Another one may have settings for how the map will play (auto forging should probably only work for one gametype at a time). So if someone is auto forging a slayer map there will be settings for "general weapon palette", "max / minimum power weapons", "vehicle palette", "racy" (meaning spawn times for weapons are really fast or something), "paced" (meaning weapons spawn times are slower), and etc. For Custom games there should be an option to automatically invite recent players who you last played a game with. I should have put this in before. Auto Forge is a map generator not a map maker. Monitors don't actually go into the map and place things, you put in the details for each monitor at the lobby screen and the map is generated before you spawn into the game. "Pinging" I think this would be a cool element to add. In most playlists players would not be able to see where weapons, grenades, and etc. are on the map via their HUD unless they're within 20 meters of them. When players press up on the d-pad while looking at items like weapons a waypoint will show up on all other team mates HUDs telling them where the item is. This could also apply to vehicles and objective items like flags. Maybe if more interactable environments like gates, bridges, passage ways, and etc. are implemented again like in Halo 3 and Halo 2 then pinging could also be used to alert team mates of their status as well.
  3. I can change your name to a diffrent font with a app I have all you need to do is ask! It can change numbers too Here are the fonts : 1) ⓒⒽⓔⒶⓢⓔⓂⓄⓝⓢⓉⒺⓡ 2)ƈℌℇÅƨℇℳǾℵƨƬℰř 3)ςHϵΑεϵMΩηεTΞr 4)сЂєѦѕєMФиѕΓЄг 5)ɹƎ⊥suOWǝs∀ǝHɔ 6)c̶H̶e̶A̶s̶e̶M̶O̶n̶s̶T̶E̶r̶ Please ask what font you would like on this topic :3
  4. I'm not sure if this belongs in the campaign forum or not but I'll post it here anyways. WARNING: SPOILERS ARE IN THE NEXT READING, IT'S HIGHLY SUGGESTED YOU BEAT THE GAME BEFORE READING It seems like the master chief didn't act like master chief at all in this campaign. He's usually the soldier that's willing to risk anything, which he did. However, it seems like he was really different in this game. I usually see chief as the prime source of bad assery and mystery. In this game, he almost appeared to be a little bit of a wimp, not completely of course he was still really bad ass but still, you can't say you didnt notice. I understand that they were trying to show his human side, but at the end (SPOILER) he has that sentimental part over cortana. You can't really match the master chief with a sentimental moment. If not almost everything in the game were changed the personality change might have been eased in but it almost seemed like we got a new character and we obviously got new enemies. He dealt with things differently than he normally would and he seemed a little too attached with cortana in the end, he blew off Johnson's death in halo 3 who was a much more enjoyable soldier and character than cortana but she really impacted him. Of course that's my opinion but I still think it was a little out of place. With the fact that more spartans were shown in the game made the build up of chief's character kind of die down. It used to be cool being humanity's last hope and the only spartan around but the fact that more were introduced really ruined that felling for me. Don't get me wrong, I overall really liked the campaign I just didnt feel like it was a appropriate ending to the series I've loved since I was 5. Yes, I did see the cinematic after the credits, but it still didnt tie it in correctly.
  5. I'm not sure if this belongs in the campaign forum or not but I'll post it here anyways. WARNING: SPOILERS ARE IN THE NEXT READING, IT'S HIGHLY SUGGESTED YOU BEAT THE GAME BEFORE READING It seems like the master chief didn't act like master chief at all in this campaign. He's usually the soldier that's willing to risk anything, which he did. However, it seems like he was really different in this game. I usually see chief as the prime source of bad assery and mystery. In this game, he almost appeared to be a little bit of a wimp, not completely of course he was still really bad ass but still, you can't say you didnt notice. I understand that they were trying to show his human side, but at the end (SPOILER) he has that sentimental part over cortana. You can't really match the master chief with a sentimental moment. If not almost everything in the game were changed the personality change might have been eased in but it almost seemed like we got a new character and we obviously got new enemies. He dealt with things differently than he normally would and he seemed a little too attached with cortana in the end, he blew off Johnson's death in halo 3 who was a much more enjoyable soldier and character than cortana but she really impacted him. Of course that's my opinion but I still think it was a little out of place. With the fact that more spartans were shown in the game made the build up of chief's character kind of die down. It used to be cool being humanity's last hope and the only spartan around but the fact that more were introduced really ruined that felling for me. Don't get me wrong, I overall really liked the campaign I just didnt feel like it was a appropriate ending to the series I've loved since I was 5. Yes, I did see the cinematic after the credits, but it still didnt tie it in correctly.
  6. Ok. So, this is the object... you know what to do, vote for the name that you prefer. If you cannot decide or have a better suggestion, please post below. Help with this decision is appreciated!
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