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Found 1 result

  1. Here Is Entry 13, hope you enjoy it! 1. The Pit This map is very MLG Specified. From the Opening strategy to the ending strategy. Okay, so, to begin with, you want to send everyone here Why? Well, the name is in the picture, its where the rockets are, and the rockets are essential for any form of gameplay. Since the Pit is so open, you can run around freely and kill everyone you want to, with rockets, the pit is your playground, so, i would send at least 3 of your team to rockets, and 1 guy through the other hall (Right of rocket hall) so they can come round the back of their side of rocket hall and kill them from the back. In the mid game, you need to control their side, so, all of this: Needs to be controlled, specifically, the sniper tower on the far right? Why? cause then you control spawns and can dominate the game just by picking them off spawn. Also, You may want to control their side of green so you can kill them off the spawn of the top left side of them which is not in the picture, but, this is an easy to get quick flag caps if done properly, In My Opinion, Id have the following: ONE Person at their side of Rocket Hall ONE Person at their side of the hall right of Rocket Hall (Long Hall) ONE Person moving the flag through Rocket Hall ONE Person at their sniper tower to cover everyone off their spawn. This is the ideal setup, we all know 9/10 we won't get this perfect, but if you get around that are you have a strong chance of winning games, just make sure you are all covering each other cause if 1 / 2 people die, the whole setup breaks and you guys may have to be defending instead of attacking. For Defending i'd do the same setup, it is a sort of reversible setup as it works both ways, again, its all about teamwork though, NEVER use sword though unless necessary, because, its of no worth and you will be seen as just looking for kills in a flag game, which we don't. 2. Preparing For Halo 4. Now, with halo 4 coming out in a little while i feel people could be doing some preparation for halo 4. to begin with, why you should play halo 3. Halo 3: BR, Movement, Maps due to colour and stuff, and possibly the ranking system, since we have no idea of what the ranking system is going to be like, we can presume its going to be somewhat like the halo 3 one. (Not the XP one, the trueskill one.), Carbine. Halo Reach: DMR, AA's, Jumping, HitScan, 5 Shot Kill, Some Maps, Some Covanent/Promethean Weapons, Sniper. 3.Specializations For Halo 4. As a player from halo 1, this kind of scares me but excites me at the same time. Specializations. This new feature which gives you slight adjustments to your armour causes you to get little effects, here is a video of it all. http://www.youtube.com/watch?v=mMu_goBmBwU So, with this, i was wondering what specializations you guys would pick, put in the comments below what you would pick, but personally, i'd pick Wetworks Or Tracker, as it seems that these 2 are the most game beneficial, but, i want to know what you want. So, say below! 4. Dual Combo in MLG Now, i don't mean dual combo as in double spikers, SMG, etc, i mean like, favourite combo, IE: DMR/Sniper, DMR/Magnum, etc. Personally, my favourite is DMR/Plasma Pistol, why? I can overcharge the Plasma pistol and pick up the easy kill with the DMR, or DMR and Sniper for the same reasons. But, combos change depending on the player, so i'd be interested to know what your favourite combo is and why 5. Other News Just Gonna leave you guys with a gameplay from my good friend, Gazzy, enjoy and watch to get some tips on how to get a better player. http://www.youtube.com/watch?v=0Rp4-8IdRLQ&feature=plcp
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