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Delpen9

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Everything posted by Delpen9

  1. The Jailkeeper gets 1 use. He had to have a 'bloody good' reason to 'squander' it. You need to keep in mind that Blake, The Detective, and the Jailkeeper have come to the same conclusion. This is their discretion.
  2. Granted that Grif is a protownian, the potential of finding a mafian has been reduced from 1/3 to 1/2. The gain in odds takes precedence over a single life. If it's not an educated guess on the Detective's part, then they must KNOW what Grif is. Why do they conceal it? I'm sure it's better to not question his agenda. Giving the mafians a good idea on what the Detective is thinking right now would be bad, and trying to make the Detective play preferably wouldn't help. You should drop this issue and try to find out who the mafians are... unless... you... "but the detective isn't thinking" <--what you would've said. People thought heliocentrism was illogical. Look at us now.
  3. OH, AND IT'S SURROUNDED BY ALLIGATORS! Ledgend, I have my eye on you. The mafians haven't killed you yet, and you're the only voice of reason here. I'd think you'd be dead by now.
  4. I think the detective is planning to card Grif, and through a mediator, Blake Belladonna, told the Jailkeeper to save Grif. The detective or Jailkeeper doesn't want to take chances and sacrifice potential protownians. I have a good idea who the detective or jailkeeper is. Proof? Think about why Blake said, "The detective is working well and playing smartly." C'mon people.
  5. For the first suspect list, there was a 60% chance of a second mafian. During the second suspect list, there was a 68% chance of a second mafian. Keep this in mind people.
  6. Axilus Rue Caboose Seem to be the mafians... -Axilus puts out specious information that helps in the mafian's favor. Axilus attacked Curelean earlier in the game, meaning that he'll use that against him eventually. This is why I don't think Curelean is a mafian; that and he's playing as he usually does. -Rue has been busy lately, so she couldn't prevent a stupid 'murder' vote. I find it mysterious that she recognized that my death made it easier for the pro-townians. It doesn't add up, because she didn't know what RNG is (something the mafians of last game had trouble with... sigh). She's also chummy with Axilus. I suspect Caboose for the simple reason that him appearing on the suspect list twice was A. 20% chance if he's a mafian (or chose to kill twice- 100%) or B. 3% (Yes, 3%) chance if he wasn't a mafian. ~~ Now, I believe the mafians skewed their votes between different people during the first lynch. People I think are innocent: Mereel Ruby Rose Yang Rhuuntington Curelean Other suspects: Sikslik (How he voted in the 1st game, though I seriously doubt he's mafian) Grif (We'll know once we kill Caboose) Yoshi (He used to give a tad bit more proof than he's doing now) Remnant (He's on the list) Peanut (He's a blah...) -The Director voted for me during the first lynch (acting like it was random), and then changed his vote after Grif got votes piled up. Director stated that there weren't any interesting targets, so I might have been the 2nd best thing. That could also explain why he chose to kill me in the 2nd lynching. He's that kind of person -- and because he's that kind of person -- he chose killing pre-designated targets(Mods) in Mafia 6.0 over helping the pro-townians. (We'll know once Caboose dies) I don't think the mafians enjoy each other's company either. Just something to keep in mind. EDIT: I HAD GRIF'S NAME IN THE BEGGINING OF MY POST. IT WASN'T SUPPOSED TO BE THERE.
  7. "I don't mean to sound racist, but them Chinese kids are geniuses."

  8. and Happy 2 year anniversary of being in the community!

    1. Winry Rockbell

      Winry Rockbell

      Super late to reply to this, but thank you very much! :)

  9. Happy Birthday! Late Birthday! Blow your candles! You smell like a monkey! Ahhhh!

  10. I don't mean to be racist, but Elites are the coolest damn looking this I've seen. I don't mean to be racist, but those Grunts sure can get a party going! WOOOO!

  11. There's a faint possibility that 1 or both of those dead people were mafians, and Bnus accidentally wrote the wrong role without fixing it.
  12. The best game creates a balance between difficulty and reward. While it challenges you, it needs to give you positive reinforcement. Incentives to stay in a game include: -collectibles (Skyrim- because I love my glass/malachite swords and armor), -exploration (Skyrim) (The OP's Universalism), -story (Mass Effect), -physical stimuli (breast fondling Oculus extention), -comedy (Borderland's Claptrap, Goat Simulator), -encapsulation (Flappy Bird) (Halo), -determination (The Impossible Game) (Competitive), -socialization (Destiny *trollface*), -and education/training (EK would say AC). What makes a game great is as complicated as the mind itself, but since the games must pander to the average consumer, it's easier to do, though not so much. A game that can enamor the player and subject them to these feelings is the first step. Some aspects of a game would be counteractive (education and mind-numbingness) and/or can't be experienced at the same time -- and then people can get emotionally or intellectually drained -- so to prevent this, the game should be more encapsulating than anything. Moments of hilarity, triumph, or epicness should never fatigue the player, or that'll hamper its playability -- perhaps if it were an app, but how would an app achieve that?... or better yet, what app has? Socialization would be defined as the ability to create positive and abundant social interaction. Immersion has essentially been the topic of this post, although, how much negative feedback there is is also part of the equation. Edit: Pride is a major factor as well. Having a distinguished skill-tree/skill-set and collectibles is a facet of pride, along with K/D and creation. Modes such as Forge or Far Cry's Map Creator and game such as Sims or Minecraft, get you attached to your creations - pride. Sometimes, nothing is better than the satisfaction of completing something, patting yourself on the back, and then shaking it off for the next set of challenges.
  13. What brought me into Halo 3 was the environment: the lonely, deserted atmosphere. The wind howling, birds chirping faintly, and explosions in the distance gave me a nostalgic feeling; when I still played on the playground in Elementary School, I could hear loud booms from the Redstone Arsenal, in Huntsville, Alabama. Halo 3's background explosions sounded exactly like that, and I loved it. I loved it so much.
  14. Sorry Caboose, I'm not changing the tide of the votes so that you can live. Same to Rue.
  15. Why was it stupid for them to kill me? BTW, once I get back in the mood to play this game, I'm coming after the mafians. No one can surpass me and my tactics.
  16. Bnus told me to become one with the dead, so I got myself killed. This is really confusing.
  17. ~Delphi Noticing that The Oracle didn't exist in the rules I shuttered The cryptic PM made no sense The jargon of minds clashing How can one play without knowing their limitations? Without extreme caution, all is lost To be told that one is useful after death Then submitting to nothingness When expectations aren't met, they sting Conditioning is a root which I haven't fully achieved The conditioning to handle forsaking Stars drift into oblivion and I can't die in peace Dying without understanding the thread of my creation If the string of fate leaves me and in death I'm not an apparition an entity of clairvoyance and action, not to spectate I'll know that the little I did know was false knowing nothing at all
  18. ~Delphi To have a general idea of what is best Titles hinder those undecided My title is not such a case what I should do is clear Further thought is detestable - stressful even I am the Oracle
  19. ~Delphi It's not 3 or more inaccurate thoughts that I deplore It's the root that I abhor. The Root that must be tilled To know the answer Memory will help us To help us identify - Identify the plant for the seed The root of it all We sow what we know But what we know has been planted before Long before our incarnation - before we became reliant To sow is to remember The root is our seed The root is our limit The root is what defines our judgement The root branches into a plant We will take the plant for harvest but not the root Those who know may take the root and indulge in the potato the carrot the onion the cabbage Not what is shabby But roots take time to grow We must create them with honest work If time is not at hand We settle for the feast of the stem and flower Trees are the massive infrastructures Fruits of society, might be said Corn is a seperate such idea Without knowing the root The husk is enjoyed This is what it means to induce This is mafia A game where -- without understanding the rudimentary ideas, the root -- we make the best decision possible. It is much easier to imagine the millions of possibilities that led up to an event but more rigid in prediction Thought are wrong all the time Thoughts can be misleading Pride of the possibilities Find patterns Don't accuse Thoughts will lead you astray Patterns will not
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