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Everything posted by Twinreaper
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If im not mistaken, the item limit is there for collision detection purposes. It works just thebsame as the money does for visual mesh. People often overlook the taxing cycles the engine puts out for collision detection.
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Why should anyone trust a tweet to begin with? Just because someone who is in charge of something "tweets" a stat, that does not make it automatically believeable or real. Companies and CEO's and leaders alike twist numbers and facts ona daily basis to suite the needs of their investment. Independent and unbiased studies are the only real source of actual facts these days. If I tweeted that my company just scored a major deal with Microsoft to head up the trilogy after Reclaimer for Halo, does that mean that because I am the owner and CEO of vyrant Studios, that the information or tweet is real? Think about it man... Don't be a lemming.
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Like I already said, this is ACTUAL map data retrieved from map files, not just guess work. Youc an say it's not acurate all you want, but according to the tag data it is. Also, I cannot explain why weapons function differently than what they have listed in the tags. I already said that i suspect they are using scripts to adjust them, or there are dependency tags I have not uncovered yet. Hitscan is an illusion. There is a "bitmask" field that checks off "Instantanious",but the tag still relies on a velocity to be specified. W know it is like hitscan already, but not really, all at the same time. All I am doing is providing you guys with information that I have found in the map files. You don't like what I post or want to argue about it? Then **** you all. Argue over guessed numbers and the rest of the random bull**** you all pull out of your proverbial asses. Frankly, I'm a little sick and tired of slaving away at uncovering tag data to share, and all I get is bull**** for it. This is one the top reasons I cannot stand anyone or this place in general anymore. Good luck to you all with your ****ty game...
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Also keep in mind that just because YOU have good internet service to your doorstep, does not mean that the same fiber cabling or service quality is the same throughout the world....which is where most of the relay/lag occurs. Case in point, someone in California may have a fantastic 100mb fiber service...but it doesn't mean squat if the host of a game is located somewhere in Somolia, stuck with 35 year old ****ty cable lines that give him 5mb service on a really good day. The Azure network model stretches the experience across datacenters and servers throughout the world. One cannot guarantee perfect quality across the whole world.
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It does appear to fire faster in-game than the BR and I do not know why. I think the first Title Update they did probably messed with few things perhaps? Either that, or they changed something somewhere else and I haven't found it yet.
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Like I said, I only provide the data. How and why a BR that fires faster and deals more damage according to the tag, is out gunned by the DMR with lesser stats is beyond me. Like is aid...I got thedata...not the reasoning..lmao But yeah, it's gonna be lot harder to land all your projectiles directly on the head during a heated battle with BR than a DMR. The error is lower and you have only one projectile to worry about. All that aside, I did just realize something. When they update the game, they use scripting to change certain float values in tags in memory. it is quite possible that they have changed certain things under the radar. Things that I would have to poke in memory on a jtag to uncover, rather than the stock files.
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I want a rotating harlight shield made up of many small octoganal shapes. Kinda like a bubble shield, but only broken up into it's pieces. Each piece takes damage equivalent to what the OS recieves, but you would have a ton of them. I would want it to operate like the bubble shield in the way that Delta used it in RvB. Make the user confined to it while using it, dissalowing players to enter it, but allowing the user to shoot out of small openings.
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I wasn't trying to illustrate a point. I was mearly just posting up the actual game data for you guys. While i do love the DMR in halo 4, I will always be a BR lover first. Nothing biased or anything from me. Just wanted to give you guys factual info so you can agrue with a more accurate look at the weapons themselves. But now that you mention it, the BR kills faster as long as every trigger pull is dead on accurate. The DMR makes 3 shots per second, while the BR does 15 (5 x 3-shot bursts) and each full burst of 3 does 1 point more damage. The problem is, it's almost impossible to get all three bursts to land in the same spot. That is why the DMR does the actual "kill" faster. less error to throw the shots.
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LOL, sorry man. I thought I explained it in the yellow highlighted section of the image. basically your "damage lower and upper bounds" is the amount of global damage each round deals...as in each trigger pull. The only weapon that functions a bit odd from this, is the BR. Since you need to land all 3 bursts of a trigger pull to accumulate the actual max damage of a shot. I will say this though.... I ams till trying to go through all the possible tags that can effect or modify how eapons function. I have found mroe than one unknown in the tags that point to another tag. I have a lot of work to still do before I can say which other tags in the game can modify or adjust damage, range etc... This is a stock prelim.
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The lag is due to the new implimentation of the Azure platform. Azure uses 1 of 4 acceptable methods of data transmition. For Live, they use HTTP exclusively, not P2P. P2P, like the model we had used for Reach, is not supported by Azure. Not to mention that unlike the centralized main servers they had for all previous Halo games, Azure uses Virtual networks via Cloud Computing to distribute and spread all of the data of yuor profiles and matches all across various parts of the world. Doing so, takes more time than before like in Halo 2, 3 or Reach...but also helps because other players you get paired with, have a good chance of geologically being closer to a server, thus minimizing the actual ping and lag of a match for each player. Also real quick.... Azure is designed by nature, to collectively steal unused rsources in terms of bandwidth from players with great connections, and gives that bandwidth (priority) to players with low connections in an attempt to help "balance" the matches. Or at leats that's what the Azure Whitepaper on the matter tried to explain...I'm just trying to dumb it down a bit..lmao
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For pete's sake guys. If your getting IR on your plasma or on a regular CRT...then YOUR PLAYING TOO MUCH!!!!!! Tv's used to ge this from the logo's of the channels you were watching, and could take weeks to months to build up. But since then they have done a transparency on them to mitigate this effect. If your still getting it, or even getting it from playing a game, then you play too damn much. Televisions that usually develop this effect are used on average during the day, about 12 hours. That is of coarse according to industry support as of a couple years ago. But then again, I can see adjusting the HUD opacity helping people in-game. Nothing is more annoying than not being able to see something right in front of a damn HUD widget....
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If I may, here is the actual data for DMR, battle Rifle and Carbine. This is actual tag data, not guessed of keyframe data that is completely inaccurate. So once you scan the information, you can clearly see that each has it's own strength and dominates the other in a certain area. To simplify the information further, I can list the jist of it here... Battle Rifle: Fires the slowest, but fires the most shots per trigger pull, and for the amoun of projectiles it fires, it has resonable error constraints, Carbine: Though it fires the fastest and deals the most damage, it has the largest error which makes connecting each shot more difficult than the others. DMR: Medium firing speed, and low error make up for it's lowest damage dealing per shot. Overall, the BR and DMR are about equal, except for it's massive range boost. Flat out, you can out range an opponent. But up close or before mid-range, the Carbine will eat you alive.
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Notice the "tweet". Tweeting about numbrrs vs a reputable rating pull of actual data is more brlievable. I can tweet that i am the king France. Doesnt mean its legit...
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You can make believe that you say is what I want to hear. I'll keep dancing through this beautiful, delusional career. Faking every tear. Looking like a compromised suicide, keeping all my dreams alive....
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Loved the recent podcast guys, awesome as always. Since you guys mentioned my name, I figured I would post about what it was about. When Super mentioned "graphics combined" in regards to Cryengine 3 or more to the point "Crysis 3", I think he meant that if you take the raw power of each separate iteration of the engines and combined them or the leaps each one made and applied it to another, Cryengine 3 would still blow it away. And to add real quick on the Crysis 3 discussion you guys had, Crysis 3 does not used Cryengine 3, but the next version of the engine. We talked about this over at Crydev.net in regards to the next release of SDK tools, and the Community manager confirmed that the next tool release following Crysis 3 will be the next gen toolset for the newest version of the Crytek engine. We still don't know if their naming it Cryengine 4 or possibly Cryengine 3.1 or what have you....but I'll let you know when I find out!
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Does no one read or truly listen to anything I say? Caboose, you post some crap like that right under my post without even acknowledging anything I pointed out. By YOUR standard and feelings, something like pong isn't or can't be competitive because there is no ranking system. Nobody listens or cares...fine. Have it your way, keep bitching and moaning and the rest of the gaming world will keep on laughing at you all. I'm about done with the whole lot of you.
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Honestly I don't see how anyone can play with any other layout besides Legacy inverted. You guys be sick *** craaaaa!
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Again I think everyone misses the point and blows the whole "competative" relevance of Halo way out of proportion. Truth be told, your all spoiled. We have been so saturated with playlists, standard and catered to ranking systems, that we have all lost what it truly means to find competative gameplay in anything we play. For example, look at Halo 1. Most people who still play it frequently, will swear up and down that Halo 1 is super competative, and loads of fun at the same time. Halo 1 doesn't have a fancy ranking system or in-depth scoreboard. People play based on what they can go k/d match to match. They do so without the promise of a number or being matched up with comparable skill levels. Yet for all it's worth, Halo 1 compared to the fancy trimmings of other Halo titles, should be the absolute bottom of the barrel competative. But is it? No it's not. The players that play the game still to this day, embrace the true competative nature in themselves, and find what the game offers, to make it competative. Really guys, do you really need to be told what level you are, or how close you are to ranking, to enjoy competative gameply? I don't see Halo 1 players bitching and moaning about needing something to work for, yet there they are...playign away night and day. Perhaps everyone needs to take a step back and get a different perspective on the whole thing. Old saying... "Less is more".
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After a year of trying, and of coarse...10 days until Halo 2 comes down...I have finally got perfect model injection working for Halo 2 PC. Please to enjoy my first video of the DMR Reach model, working and looking awesome in-game! http://youtu.be/aMxoBuTLHt0
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Another flame response with no proof, no real substance and no point. Enough with these silly posts. if you can't argue something logically or with any real substance...just don't post. It makes it that much harder for members to shift thru the rest of the garbage to find relevant material.
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And even if we got Halo 3 gameplay back, there would just be another round of bitching about that. Look at Reach. Everyone complained that they wanted the bloom of Halo's past, and then they got it. Then guess what?......more bitching. Reverting back to a previous Halo is not going to please or fix anything. The only thing it will do is please and satisfy a select few groups inside the 'Whole" community. Reverting is never the answer, but rather a very good compromise on all fronts. Like I said, you can't just expect Halo to satisfy you, it has to be a cooperative effort of push and shove to get an overall formula that will please enough of the player base. By saying to revert back, or make things more competitive, you in a way are alienating other players. Tolerance is something the player base still lacks very much here... I'm not saying things need to change, but I would not facilitate a change that alienates anyone either.
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He should learn to handle things on his own. Most ODST's don't get anywhere near the help Chief does, and ODST's still managed to keep mombasa in one piece...sort of. I say screw him...he;s a Spartan, let the big boy use his big boy pants!
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The laptops were for my kids. They cost roughly $250 each and was a christmas gift. Over the coarse of 10 years, I have spent roughly $700 upgrading my "3" main pc's. Each one right now, can handle Crysis 2 with "Hi-Res" textures pack that was made available a couple months ago, and both run smooth as butter at 32fps. In terms of power, I could likely run anything Microsoft could possibly throw at my PC's in tyerms of Halo for the next 5-6 years. The trick is to carefully pick your hardware and weigh overclocking options when you make a purchase. Not to mention waiting for the good deals on rebates or incentives. Surfice to say, Blam! is far far behind the power and capability of Cryengine. In ten years, I spent less than the cost of two systems, plus I have access to a lot mroe than some silly xbox dashboard internet explorer or Live service. Like i tried to explain. Once you start to get older and look back on things like consoles...you start to think differently and make more financial sound decisions when it comes to longevity of hardware. But that's just me, I don't expect everyone to agree with me or see my point of view. Consoles do have their place, and they can be usefull. But the PC market is starving for Microsoft game products. For a company who wants people to buy their OS's...they sure give pc buyers absoilutely no good resons in terms of games, as to why you would want to buy their product. They even at one point went so low as to lock us into Vista with Halo 2. Simply put, if Microsoft wants to become gaming king again with Halo, they need to go multiplatform.
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Welcome our newest Community Moderator! skummgummigubbe
Twinreaper replied to Absolute Dog's topic in Announcements
Oh god..... Hide the kids!!!! Congrats Skumm. Long overdue and well deserved. -
Welcome our newest Community Moderator! DocSpartan0O7
Twinreaper replied to Absolute Dog's topic in Announcements
Congrats my friend. I hope AD sent you a complimentary bottle of tylenol with that promotion! Glad too see such a deserving and respected member joining the team. Good luck man!