I don't mind bloom in other games like COD. However, in Reach, it feels unrealistic. (All of the following is IMO)
Now, before you go off on how Halo is a Sci-Fi game and thereby not realistic at all, I didn't mean it like that. The point of Sci-Fi is to make things as realistic and explainable as possible. Fantasy, on the other hand, is where nothing really makes any sense, and there are usually random Unicorns and magics. It's also usually set in the past.
Halo, on the other hand, is supposed to be explainable. Now explain to me how a super human soldier who has been genetically enhanced to increase strength, eyesight, speed, balance, etc who is also wearing armor that not only stops the majority of bullets, but also has a hardening gel layer that helps them maintain a perfect weapon stance without fatiguing can't even keep a quarter inch grouping with a semi automatic weapon at a distance of about 25 meters? Even US Marines can do that. The real ones. Explain to me how a normal human (even though he is badas$ for being a marine) can out-shoot a genetically enhanced walking tank.
By all rights, when a Spartan holds a weapon, it should have the same accuracy as a weapon placed in a vice. There would still be a slight spread (like the BR in Halo 3) if they were spamming, but not one that you would notice without knowing that it was happening. That's what I mean by it feels unrealistic. You are supposed to be this awesome super human killing machine, but you aren't able to hit a target that someone straight out of boot would be able to?
As far as the actual gameplay goes, they aren't taking ALL of the bloom out, just 20% or so (due to the NR becoming a power weapon *shudders*), so that won't be too noticeable. It will mean, however, that fewer newbs get a lucky headshot by spamming and not aiming. I've killed my fair share of people with lucky shots, where the center of my reticle was nowhere NEAR their head, but I've also felt the arse-end of that. Pacing your shots doesn't work as well (on the game or in real life) as unloading a clip in the general direction of your opponent. Now, with the bullets going where your reticle is, the "wall of lead" strategy will no longer work with the DMR. No longer can you aim next to your enemies head and get a headshot. Now you actually have to point at their head.
Am I denying that countering bloom takes skill? No, of course not. It is challenging to slow your shots down so they hit where they are pointed at. However, it's less effective then pacing the first 3 or 4 then spamming like crazy (which takes no skill, but reaps high rewards). And no, I'm not dissing bloom on Halo because I suck with it (9k+ headshot medals FTW ) I'm just saying it doesn't FEEL right. It's like I'm playing a slightly more accurate form of COD. Which it's odd that Halo would become more like COD, considering that COD has used quite a bit that the Halo series started. (timed lobbies, two weapons instead of a weapon reel, "safe" spawning) Alright, I'm done with my Essay of the day. I hope. -.-