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  1. 343iCommunity

    1. Announcements

      News regarding the 343i.org website as well as our Twitter, Facebook, and YouTube.

    2. Introductions

      A place for new members to introduce themselves.

    3. General Discussion

      This is a place for topics that don't fit anywhere.

    4. Offbeat Items

      A lighthearted forum for less serious general discussion. Posts made here do not contribute to overall post count!

    5. Member Created Work

      A collection of media composed and shared by members of the site.

  2. Games and Events

    1. Contests & Events

      Contests & Events will be posted here.

    2. Game Invitations

      Looking for someone to play with, hosting a lobby, or just need help with a certain Achievement? Find players here!

    3. Clan Recruiting / Advertising

      Clan recruitment and advertising can be done here. Posts made here do not contribute to overall post count!

  3. News Feed

    1. Halo & Gaming Industry News

      The latest in all Halo and gaming news brought to you by the 343i.org News Group.

    2. Gaming News Feeds

      Here you can discuss anything relating to Microsoft, including all subsidiaries such as 343 Industries.

  4. The Halo Universe

    1. Halo Infinite

      Discuss anything related to Halo Infinite here!

    2. Halo 5: Guardians

      Discuss Halo 5: Guardians here!

    3. Halo: The Master Chief Collection

      Discuss anything related to the Master Chief Collection, the Xbox One's remastered collection of the Master Chief's past adventures, here.

    4. 124,085
    5. Forge Discussion

      A place for everything to do with Forge! Tutorials, Tips, Tricks, Help and Advice - all belong here.

    6. Halo: Mobile Games

      Discuss anything related to Halo's mobile titles, including Spartan Assault and Spartan Strike.

    7. Halo Lore

      Discuss any Halo media released by Microsoft and 343 Industries including books, comics, and video.

  5. Forge Maps

    1. Aesthetic Maps

      Maps created for their aesthetic beauty!

    2. Big Team Maps

      Offer your Big Team maps for all to see!

    3. Competitive Maps

      Maps created for their competitive nature!

    4. Flood/Infection Maps

      Maps created for brain sucking hoards to feed on human brains.......yummy!

    5. Objective Games

      Show off your Odd Ball, CTF, KOTH, Bomb, Griffball, Mini Games, Invasion, Dominion or any other type of Objective based maps.

    6. Race Maps

      Maps that pit a drivers skill not only against others, but the map itself.

    7. Map Testing/Forge Invitations

      Make arrangements for map testing or forge groups.

  6. Other Gaming

    1. Installation 01

      A place to discuss all topics for Installation 01, an upcoming fan-made Halo game for PC!

    2. Games Consoles

      Anything relating to any Game Consoles.

    3. Other Games

      Discussion of any and all titles beyond the Halo series.


  • Recent Status Updates

  • Recent Posts

    • Coronavirus (COVID-19) concerns could throw a wrench in its plans, but Microsoft is hoping to launch Xbox Series X in all regions at the same time. Speaking to IGN during an episode of Podcast Unlocked, head of Xbox Phil Spencer said his team hasn't worked out a "plan B" if the pandemic forces Microsoft to stagger the system's launch. However, he understands why launching consoles in different regions at different times no longer works in the age of social media. "I will say, having lived through the Xbox One launch, I know that significant delays in region launches hurt us," Spencer said. "It hurts us with the sentiment of the fans and every time I go to Japan I remind that we were, what was it, nine months late in launching there with Xbox One?" Continue Reading at GameSpotView the full article
    • Microsoft has announced that its game streaming tech, Project xCloud, will be part of its plans going forward with the Xbox Series X. In a new interview, Xbox head Phil Spencer says that putting the tech to work on consoles just makes sense for discoverability, based on the data it's seen both with xCloud testing and its Game Pass service. "The xCloud scenario on a console makes a ton of sense," Spencer told IGN Unlocked. "One of the things we're seeing in xCloud today, in the preview, is we watch people sample games. We see that in Game Pass already, even on console. We call it the 'hummingbird effect.' People are just willing to try more games, but obviously you have download times. So on xCloud you definitely get people who are sampling a lot more games, and I think that's healthy for our industry. I want more different kinds of games played, more creators found, more new favorite games." He also noted that in the tech preview for xCloud, players can go from watching a trailer to streaming a game almost seamlessly--a feature idea also touted by Google when it detailed its Stadia service. Spencer said that's also a boon to discoverability. Continue Reading at GameSpotView the full article
    • Sony has announced that it will be committing $100 million in support of COVID-19 relief around the world. The fund is called the "Sony Global Relief Fund for COVID-19," with the intention of providing much-needed relief to those in need during this crisis. Support will be divided into three main areas: Assistance to individuals engaged in the medical field like doctors, nurses, and first responders efforts fighting the virus on the front-lines. Implementing new forms of education for children and educators who can no longer attend school and must work from home. Support for members of the creative community within the entertainment and gaming industries impacted. Sony has pledged that $10 million of the fund will be sent to medical support, in conjunction with the COVID-19 Solidarity Response Fund for WHO powered by the UN Foundation and Swiss Philanthropy Foundation, Médecins Sans Frontières (MSF), United Nations Children's Fund (UNICEF) and United Nations High Commissioner for Refugees (UNHCR). These foundations are devoted to assisting medical professions and workers currently assisting in the effort to prevent the further spread of the virus and contribute to the treatment of the public. Continue Reading at GameSpotView the full article
    • MSI has revealed its upcoming slate of gaming laptops, which all come equipped with 10th-gen Intel Core processors and Nvidia RTX Super graphics cards. The new laptops include the GS66 Stealth, GE66 Raider, and Creator 17. The company states that these laptops were made with gamers and content creators in mind, with specs that can easily handle tasks like gaming and rendering high-quality video. The GS66 Stealth is available now for pre-order, while the GE66 Raider and Creator 17 laptops will launch online on April 15. Each laptop comes with a TN display with the option to switch out for an IPS-level panel, which provides brighter and better colours. GS66 Stealth gaming laptop Starting at $1,599; Available for pre-order now Continue Reading at GameSpotView the full article
    • In a lengthy interview with IGN, Phil Spencer, the executive vice president of Gaming at Microsoft, discussed the release and lineup for the launch of the upcoming Xbox Series X. Set to release later this year, Spencer is confident in the next generation of the Xbox making it out on time, despite the setbacks caused by the ongoing pandemic around the world. At this point we know that the day one launch lineup consists solely of Halo Infinite, Xbox’s flagship franchise. When asked about the launch lineup, Spencer skated around the topic, not really confirming anything new, but instead outlining his own beliefs on how Microsoft will be handling the launch. “For the momentum of the platform, it’s not about any one day, it’s about a sustained stream of great games coming from our first party and our third party partners,” he said. Spencer went on to comment on how he thought the Xbox One had too many games released on the launch day. "It doesn’t really help somebody to have eight games launched on one day, and I think you can pace those out,” he said. Continue Reading at GameSpotView the full article
    • Activision's Call of Duty Mobile is a juggernaut. With more than 150 million installs worldwide, the game's big success has helped mobile become Activision's biggest platform by revenue. The game, which is developed by Tencent's TiMi Studios in China, recently hit a milestone in Australia: 1 million installs. Chris Plummer, Activision's vice president of mobile, spoke to GameSpot about this achievement and a lot more about the mobile game in a new interview. Plummer tells GameSpot that Call of Duty Mobile is resonating globally, but for the Australia audience specifically, he had a message to share: "Personally, I want to thank the Australian fans. You were part of our beta program and really helped us in the lead up to launch." Continue Reading at GameSpotView the full article
    • April Fool's Day 2020 has been and gone, and as usual many studios have gotten in on it with fake announcements. But one prank in particular seemed very cruel, because the game announced looked both very good and extremely plausible--Ducktales: Quackshot, from Monster Boy developer FDG Entertainment. But there's a reason why it looked so professional--it was the result of a real pitch made to Disney. In a follow-up tweet, in which the studio announced that the game was just a prank, FDG Entertainment clarified that while the game was not happening, it was not for lack of trying. "We worked hard on a legit pitch to Disney but unfortunately never got the license," the tweet reads. "It would've been a shame to bury the material so it became this years #AprilFools. Maybe someday Disney will reconsider?" Continue Reading at GameSpotView the full article
    • After the huge release of Mount & Blade II: Bannerlord early access recently, the developers have been working hard to fix some of the issues that have arisen post launch. Since the early access launch, the developers have released three patches, with bug fixes as the main focus of each one. Players have been reporting losing their save files and encountering various bugs in the game since launch, but the developers are confident that they will be able to work their way through each thread and find a solution for these problems. Mount & Blade II is a realistic medieval RPG, where players lead a small army of soldiers to complete quests and fight against other small armies, growing renown with each fight until they eventually become a lord or even king. Bannerlord takes place 210 years after the events of Warband, the DLC pack from 2008, with the focus shifting to the historical Migration Period, a period of time that place not long after the fall of the Roman Empire. Continue Reading at GameSpotView the full article
    • Final Fantasy VII Remake is nearly upon us, and the latest installment of the Inside Final Fantasy VII Remake video series is here to prime us for the game's battles. While episode 1 was a general introduction and episode 2 focused on story, the third episode of this documentary series, embedded below, dives deep into the new combat system for the remake. The reworked combat system came about because action is "the mainstream style right now," according to director and concept designer Tetsuya Nomura. However, the numbers and stats that fly off enemies during combat were maintained because "they make Final Fantasy what it is." The battle system has been designed with the thought that this is how it would work if it was designed for the first time today, but the developers report that it was difficult to decide just how action-focused it would be, and whether things like reflexes would be important. Classic Mode, which automates a lot of the fighting and lets players focus on making choices through menus, was included because a lot of fans online were worried about not being able to play because they are not good at more action-heavy games. Continue Reading at GameSpotView the full article
    • In a recent interview with video game magazine Game Informer, Apex Legends general manager Dusty Welch and game director Chad Grenier touched on which Legends are played the most and how characters evolve over time. Like most games with a hero or character pool, players drifted towards different Legends more in each season, but Wraith and Pathfinder were consistently high picks across the board. In the interview, Welch and Grenier spoke about which Legends were the most popular. “Caustic has been from a pro player or tournament standpoint. He’s been an interesting player favorite, especially when they get into the final areas,” said Welch. Continue Reading at GameSpotView the full article
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