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@  I_Make_Big_Boom : (23 May 2018 - 08:22 AM) @UNSC Spartan-II Stinkles confirmed it
@  Halo6 Follower : (23 May 2018 - 08:20 AM) E3 in 3 weeks? Damn, that went fast
@  UNSC Spartan-II : (23 May 2018 - 07:19 AM) What I was asking is, if Halo is to show up at E3 this year, would it be on the first day of E3?
@  UNSC Spartan-II : (23 May 2018 - 07:18 AM) That's hilarious :clap:
@  UNSC Spartan-II : (23 May 2018 - 07:18 AM) No way will Halo 6 only be on PC XD
@  I_Make_Big_Boom : (22 May 2018 - 06:49 PM) It's also interesting to see Microsoft wait for so long before hammering down on ElDewrito: conveniently after Update 0.6 came out that made the game the de-facto best Halo Multiplayer on PC
@  I_Make_Big_Boom : (22 May 2018 - 06:48 PM) At the same time, some information about "Halo 6" did drop during the ElDewrito fiasco, which primarily was the "reveal" that if a Halo 6 did exist, it would be completely on PC
@  I_Make_Big_Boom : (22 May 2018 - 06:47 PM) Gears 5 showed up on the Walmart leak, but Halo didn't. Makes me wonder if Gears will be the focus this year
@  UNSC Spartan-II : (22 May 2018 - 01:39 PM) Halo would show up on the first day of E3 though, right?
@  UNSC Spartan-II : (22 May 2018 - 01:38 PM) 2019 seems most suitable. A beta would need to be out either the end of this year, or beginning of 2019.
@  UNSC Spartan-II : (22 May 2018 - 01:38 PM) I don't mind when it drops, as long as we get some confirmation, definitely don't want anything dropping this year though.
@  UNSC Spartan-II : (22 May 2018 - 01:38 PM) I'm sure it will though, with something dropping in 2019.
@  UNSC Spartan-II : (22 May 2018 - 01:37 PM) It's very highly unlikely, but if Halo doesn't show up, I'ma be disappointed. And yes, that's an understatement.
@  UNSC Spartan-II : (22 May 2018 - 01:37 PM) Need this.
@  UNSC Spartan-II : (22 May 2018 - 01:37 PM) E3 is in 3 weeks today.
@  UNSC Spartan-II : (22 May 2018 - 01:35 PM) @Halo6 Follower Good thanks. :yay:
@  UNSC Spartan-II : (22 May 2018 - 01:35 PM) @I_Make_Big_Boom Instruments?
@  Halo6 Follower : (22 May 2018 - 01:14 AM) How's everyone going?
@  343iBot : (22 May 2018 - 12:35 AM) Welcome to the forums, DoyleSrader! :welcome: View DoyleSrader's Profile
@  Halo6 Follower : (22 May 2018 - 12:20 AM) @UNSC Spartan-II I'm great thanks! And yeah, I'd post here more but I have work to do :((

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Theory on Slipspace Drives

Slipspace Halo Theory

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#1 KhevaKins

KhevaKins

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Posted 18 May 2017 - 04:56 AM

So,theory

 

How do ships in Halo hang in the air?

 

Example; In Amber Clad manages to stay stationary over New Mombasa in Halo 2 with no (obvious) thrusters.

 

I think this can be explained with Slipspace drives.

I believe that a 'passive' ability of the Drives could be to anchor a ship in a particular spot, similar to how the Forerunner artifact immobilized Infinity over Requiem.

 

The Drive creates a link into Slipspace that suspends it in a spot.

Now, the reason why only certain ships can go into atmosphere while others can not (Halcyon's can't, Charons Can)

 

The immobilization effect only works on the drive itself, not the whole ships, since it is only the drive creating the link. In practice, the whole weight of the ship is held in spot by it's tethers/anchors/mounts to the drives themselves.
Obviously a Charon weighs alot less than a Halcyon, so the tethers/anchors/mounts don't need to hold as much weight. Super Halo space aged metals are still limited and so while the do manage to hold the Charon, the weight of a Halcyon is too much.

Now, why can Covvie ships hang in the air?
It could be that their super Halo space aged metal technology surpasses the UNSC's (access to crazy alloys and Huragoks) and so can hold more weight.

It could be their Slipspace drives are more powerful and so able to create a larger field.

 

This was just an idea I had. Obviously, post war UNSC had more tech and so now every ship can do whatever.


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