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Custom Games Matchmaking [Waiting since Halo3]


 


[Fixed] Halo 4 forge with more features = Adding Ai [Ai as in everything from UNCS Grunts, to enemies, to campaign bosses]


 


New Forge Mode: Campaign Forge


[Lets you go into a campaign mission, choose a checkpointed section, or area, and build there and complete the mission how you would've liked too, or just use that area to make a game mode in]


 


Remove armor abilities from starting load outs and make them pick up if you still choose to keep them in.


 


Make the DMR a pick up, not the BR.


 


Dynamic Animations such as juking to the left or right as you hit jump. [Maybe]


 


Graphics.


 


Coop.


 


Fun mode where you get to play as an ODST. [Maybe as an activated skull, or a custom setting.]


 


In Custom Games allow you to play as: Forerunners, Elites, Hunters, Etc.


 


Be able to use the War Sphinx in custom games.


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Custom Games Matchmaking [Waiting since Halo3]

 

[Fixed] Halo 4 forge with more features = Adding Ai [Ai as in everything from UNCS Grunts, to enemies, to campaign bosses]

 

New Forge Mode: Campaign Forge

[Lets you go into a campaign mission, choose a checkpointed section, or area, and build there and complete the mission how you would've liked too, or just use that area to make a game mode in]

 

Remove armor abilities from starting load outs and make them pick up if you still choose to keep them in.

 

Make the DMR a pick up, not the BR.

 

Dynamic Animations such as juking to the left or right as you hit jump. [Maybe]

 

Graphics.

 

Coop.

 

Fun mode where you get to play as an ODST. [Maybe as an activated skull, or a custom setting.]

 

In Custom Games allow you to play as: Forerunners, Elites, Hunters, Etc.

 

Be able to use the War Sphinx in custom games.

 

 

 

Beware! Wall of Text! :3

 

 

 

 

-Custom Games MM does sound interesting. I could see it working through Community-made Gametypes like they do with maps. Would be an interesting feature.

 

-Adding AI into Forge would be...I guess cool...but I don't see that coming anytime soon if at all.

 

-Campaign Forge wouldn't be interesting. It would be boring. The idea itself sounds uninteresting.

 

-We wouldn't need that. Since Halo 5: Guardians will run on dedicated servers, different servers would have different rules about Armor Abilities. (Ex: No AA's at all, Certain AA's, All AA's, or Scattered AA's you can pick up.)

 

-Doesn't really matter. Any precision weapon could be picked up or start in a loadout. I don't see why this is necessary.

 

-This probably won't happen. At all. I just see this as unnecessary animation being put in.

 

-343 Industries is building a whole new game engine for Guardians. It will obviously take advantage of the Xbox One's new hardware and run at 60 FPS.

 

-Well Co-op will obviously be in the game as it has been in every Halo title. (Excluding Halo Wars, Halo PC, H2 Vista, Custom Edition)

 

-No. Spartans should be the only human character playable in the game. Much for balancing reasons. (Shielding, Strength, Speed, Armor, Precision...etc)

 

-The only other species that should be playable in Multiplayer other than Spartans should be Elites and Elites only...or maybe Brutes too. We don't even know if Knights will be in-game, though they probably might. Hunters are just over OP for Multiplayer.

 

-The War Sphinx/ Seeker in Custom Games? Have you seen the size of that thing? Just imagine the firepower it holds. Super OP and unbalanced. Plus, the amount of team-killings just to get it would be massive. It should just stay in Campaign as a fightable enemy, just like Scarabs.

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