Moose93 Posted July 16, 2013 Report Share Posted July 16, 2013 GT - SUPER MOOSE93 Map name - Distress Download link - here Distress is a small figure of 8 map, designed primarily for 2v2 slayer games, although the spawns are set up for 4v4 max. slayer, CTF, KOTH and oddball are the gametypes set up on Distress. *players are able to sprint jump across the gap at bottom middle, or you can cross via the ledges* weapons -DRM -BR -Carbine -Sniper riffle -Saw -Frag grenade -Plasma grenade http://www.youtube.com/watch?v=wWs8hBAeAi4 thanks to Delta5624Productions for making the video 1 Link to comment Share on other sites More sharing options...
Halo6 Follower Posted July 16, 2013 Report Share Posted July 16, 2013 This map looks FANTASTIC! you have done a really good job with it. I'll see if i can download it the next chance i get. Link to comment Share on other sites More sharing options...
Moose93 Posted July 16, 2013 Author Report Share Posted July 16, 2013 thanks. i didnt expect it to turn out that good, i started out just fixing stuff together. just so you know, you can sprint jump across the gap at bottom middle, or you can walk across the edges Link to comment Share on other sites More sharing options...
Zandril Posted July 16, 2013 Report Share Posted July 16, 2013 I'll take a look at the map. Expect feedback from me soon. Link to comment Share on other sites More sharing options...
Moose93 Posted July 16, 2013 Author Report Share Posted July 16, 2013 I'll take a look at the map. Expect feedback from me soon. thanks. zandrill, when is you next custom session for map testing? wouldnt mind jumping in on one Link to comment Share on other sites More sharing options...
Zandril Posted July 16, 2013 Report Share Posted July 16, 2013 thanks. zandrill, when is you next custom session for map testing? wouldnt mind jumping in on one http://halocustoms.com/threads/jul-20-2013-forge-cafe-custom-game-night-small-maps-zandril-s312.11246/ http://halocustoms.com/threads/jul-21-2013-forge-cafe-custom-game-night-big-maps-zandril-s312.11247/ Link to comment Share on other sites More sharing options...
Moose93 Posted December 6, 2013 Author Report Share Posted December 6, 2013 hey. someone made a video a few months ago and i completely forgot about it. Link to comment Share on other sites More sharing options...
Darkrain491 Posted December 8, 2013 Report Share Posted December 8, 2013 Upon just your screenshots, I have some Ideas. The Dominion cover pieces? perhaps the building pieces small uncovered bunkers could replace these. they are good fire positions that can be grenaded quite easily to disrupt the foes tactic. Also, some "lazy cover" is prominent, which along side inventive stuff like that "desctuctable" cover made with base shields looks a little out of place. I would suggest replacing them with more destructable cover pieces. Talking of the destructable cover, I think you should make them abit more aesthetically pleasing. The power weapons, I would say, are bad choices for this map. The places they can be powerful (SAW: Its spawn area and the top of the ramped station pieces, Sniper Rifle: Open Lanes, Desructable Cover room, top of the ramped pieces, like the SAW) they will be VERY powerful, put places they would be bad they would be VERY bad (SAW: The open lanes, destructable cover rooms, Sniper Rifle: most other places on map) I would instead suggest either the Railgun and Shotgun, with Shotgun at Saw spawn, Railgun at sniper. Otherwise, Its nice looking map. I would like to showcase an updated version on my Fan Forge Facebook page Link to comment Share on other sites More sharing options...
Moose93 Posted December 8, 2013 Author Report Share Posted December 8, 2013 thanks for looking i will replace the dominion base covers with the bunker and see if it fits, not sure if i can make the shield cover look better, but i will give it a try. i will also play around with the power weapon spawns and which ones are on the map. "Also, some "lazy cover" is prominent, which along side inventive stuff like that "desctuctable" cover made with base shields looks a little out of place. I would suggest replacing them with more destructable cover pieces" not too sure what you mean by this Link to comment Share on other sites More sharing options...
Zandril Posted December 9, 2013 Report Share Posted December 9, 2013 Lazy cover is when a piece has been placed just for the sake of cover. Cover, in a competitive map, should be structural. Players should be able to interact with your map's geometry. The idea is to empower the player. If you have pieces placed on the ground just for the sake of cover, you end up restricting players. Here's a good article you can read to know more about cover in a competitive map. http://haloevolved.com/threads/next-level-forging-cover.147881/ 1 Link to comment Share on other sites More sharing options...
Moose93 Posted December 9, 2013 Author Report Share Posted December 9, 2013 ahhhhh. so basically, most of the cover i make needs to have multiple purposes. guess i will start thinking about that in my future designs Link to comment Share on other sites More sharing options...
Zandril Posted December 9, 2013 Report Share Posted December 9, 2013 ahhhhh. so basically, most of the cover i make needs to have multiple purposes. guess i will start thinking about that in my future designs Yes. Lazy cover can usually be avoided by preplanning. If ever you start another map, I would suggest reading the "Next Level Forging" articles at Halo Evolved. They're very useful reads for beginning forgers. http://haloevolved.com/forums/the-library.322/ 1 Link to comment Share on other sites More sharing options...
Darkrain491 Posted December 14, 2013 Report Share Posted December 14, 2013 This Image Here? this could be seen as Structural cover. It main purpose is to provide a alternative viewpoint into the lower area. but it can also be used as cover. Whereas the dominion piece and the literal Cover forge pieces are there sorely for cover or to disrupt the sightline. thought I might provide some examples from your map. Link to comment Share on other sites More sharing options...
Moose93 Posted December 16, 2013 Author Report Share Posted December 16, 2013 alright. i will fix all the stuff i can see. i always wondered what lazy cover was. now i know, i can avoid it as best as i can thanks for the help Link to comment Share on other sites More sharing options...
Moose93 Posted December 18, 2013 Author Report Share Posted December 18, 2013 i have made a few changes. -changed the supports for the shields, it looks a little better -removed the random barrier near the teleporter and made some door things to provide cover -removed the 2 cover pieces and made the hallway curve a little. it looks better and still provides cover -changed the structure on top mid. now its just four 3x1 flats stood upright. looks much better -replaces sniper with shotgun, and replaced saw with railgun 1 Link to comment Share on other sites More sharing options...
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