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MarioKart64 Blockfort advance


salsasandro

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1.   Salsasandro

  

2.   MarioKart64 Blockfort advance

     

      https://www.halowaypoint.com/en-us/players/salsasandro/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0

 

     Tags: mariokart

               minigame

               salsasandro

               blockfort

 

      GameType:

      GT Mariokart64 Blockfort Slayer

 

     https://www.halowaypoint.com/en-us/players/salsasandro/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0

 

 

     

     For 4 to 16 Players  (supports also Green and Yellow Teams)

 

3.  An upgraded version of the MarioKart64 Battlemode Level Blockfort

     Features new Ramps / Jumps and traps that can be activated with most of the Weapons from the distance at each side of the map.

 

     I also intend to force Players to sit on their Mongooses (otherwise they want ride, because its much harder to ride together than to walk alone) 

     So i set Soft Kills Boundries around the Map. So you have to be quick if you fall of the Mongoose or jump of it to pick up a new Weapon.

     It is not a elegant solution, because you ride constantly through some Kill Boundries if you ride up the upperlevel or through some  ramps.

     But its the most effective way i know. To put a Teleporter on the area that will spawn Players back at the Starting location will also work but will make impossible to pick up items.

 

 

     Please let me know, what you are thinking of it.

     Have Fun!!

 

 

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