IR3CON Posted May 11, 2013 Report Share Posted May 11, 2013 GT: IR3CON ST34LTH Map: WeatherCast Gametypes: Slayer, Oddball, KOTH, Regicide Recommended player count: 2-6 When playing FFA / 4v4 max when playing with Teams Download Link: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/6b22d03d-f0fb-491b-8169-3133721cae58 Description: Description: WeatherCast is an asymmetrical map that carries through the Classic Halo 3 atmosphere. It consists of 4 main rooms and a large center hallway each being unique and each having their own specific color. The weapons chosen for this map is a Shotgun, Gravity Hammer, Sniper Rifle and an Overshield. Images: 1 Link to comment Share on other sites More sharing options...
Drizzy_Dan Posted May 11, 2013 Report Share Posted May 11, 2013 :clap: What an awesome idea!! I want to play on this map. Link to comment Share on other sites More sharing options...
Zandril Posted May 11, 2013 Report Share Posted May 11, 2013 Hey man, it's Zandril. I helped test this map if you remember me. Anyways, this map was a lot of fun to play on. Good verticality, good sight lines and overall fun gameplay. I especially loved the yellow room. One thing though, have you thought of replacing some of the rocks that were used as cover? It just doesn't look right that they're poking through the metal. Just a thought. Link to comment Share on other sites More sharing options...
IR3CON Posted May 11, 2013 Author Report Share Posted May 11, 2013 Hey man, it's Zandril. I helped test this map if you remember me. Anyways, this map was a lot of fun to play on. Good verticality, good sight lines and overall fun gameplay. I especially loved the yellow room. One thing though, have you thought of replacing some of the rocks that were used as cover? It just doesn't look right that they're poking through the metal. Just a thought. Ah yes I believe I remember you XD I understand where you're coming from with the rocks. I'm currently trying to make them look a bit more 'Natural' and replacing some which stick out too much :clap: What an awesome idea!! I want to play on this map. I ain't stopping anyone from playing it haha XD Link to comment Share on other sites More sharing options...
ShockBolt21 Posted May 11, 2013 Report Share Posted May 11, 2013 One thing though, have you thought of replacing some of the rocks that were used as cover? It just doesn't look right that they're poking through the metal. Nah, I think it looks all right (from the screenshots). It's actually a pretty common forging technique, to add rocks and trees into a metallic arena map. It always makes the map look nicer, in my opinion. Link to comment Share on other sites More sharing options...
Pablo117 Posted May 11, 2013 Report Share Posted May 11, 2013 is it possible to keep the colored pieces in all gametypes? I always wondered... this map looks great, good job! Link to comment Share on other sites More sharing options...
IR3CON Posted May 11, 2013 Author Report Share Posted May 11, 2013 is it possible to keep the colored pieces in all gametypes? I always wondered... this map looks great, good job! If you don't make them gametype specific, they stay the way they are Link to comment Share on other sites More sharing options...
Zandril Posted May 12, 2013 Report Share Posted May 12, 2013 is it possible to keep the colored pieces in all gametypes? I always wondered... this map looks great, good job! Just color them what you want and don't tamper with their advanced settings and you'll be fine. Link to comment Share on other sites More sharing options...
Zandril Posted May 12, 2013 Report Share Posted May 12, 2013 Another idea, have you though of putting those lights inside the blocks? That way, they're not visible and they're still able to give light. Just a thought. 1 Link to comment Share on other sites More sharing options...
IR3CON Posted May 12, 2013 Author Report Share Posted May 12, 2013 Another idea, have you though of putting those lights inside the blocks? That way, they're not visible and they're still able to give light. Just a thought. Yeah I see what you mean. It doesn't make much difference, but since you mentioned it, I placed the lights inside objects :3 Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now