Mike Foster Posted March 6, 2013 Report Share Posted March 6, 2013 Breakdown (v1.2) Created by Hadokenchild Breakdown is an asymmetric map suitable for groups of 6 - 12 players. Supported Gametypes: FFA, Team Slayer, Multi-team Slayer (up to 6 teams), Oddball, KotH, Regicide, Extraction and CTF. Recommended minimum party size for FFA gametypes: 6 Recommended minimum party size for 2 team gametypes: 8 Weapons: Initial Ordnance Drop - Speed Boost Standard weapon spawns - Sniper Rifle (x2) 1 clip - 120 sec Shotgun - 1 clip -120 sec Rocket Launcher - 1 clip - 150 sec Needler (x2) Light Rifle (x2 DMR (x2) BR (x2) Suppressor (x2) AR (x2) Storm Rifle (x2) Plasma Pistol (x2) Plasma/Pulse grenades (x4 each) Pictures Red Base Red Base Interior Red base has 2 lifts, the double wide central lift, and the heavy lift that takes you to where the sniper rifle drops. The central lift has both a gravity zone and trait zone to reduce the chances of the lift malfunctioning. Blue Base Blue Base Interior Blue base, sporting a slightly nontraditional open base design, has plenty of LOS blocking and cover. This allows players to not only hold their ground, but also make the trek towards Orange and Purple a bit more forgiving. Green Green is home to a Needler spawning under the bridge with a single Plasma Grenade, as well as a DMR that rests against the center rock pillar. Players can jump from Green to either top Red, or top Gold. Purple (ordnance drop - Shotgun) The Shotgun drop is braceted by an AR on the high side (Red Base), and a Surpressor on the low side (Blue Base). Gold (ordnance drop - Rocket Launcher) The RL drops top center, while underneath spawns a Plasma Pistol Orange (ordnance drop - Speed Boost) Speed Boost drops mid map while Plasma Pistol and Light Rifle spawn by the raised platform against the wall. Thanks to Urban Myth, StainedWithRed, GivenToFly, DBD Squeak, Skrafepocalypse, AnsweredCape599, Unrivaled20, and all who gracious enough to help me test! V1.2 update Fixed safe zones to accurately fill the play space and not exceed too far outside the map. Fixed CTF respawn zones Removed all initial weapon ordnance drops and replaced them with standard weapon spawns Removed Railgun and added Rockets at top gold Added Extraction to supported gametypes (needs testing) DOWNLOAD - https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/f039aea5-5dbb-4b6d-9414-c58405395558 Link to comment Share on other sites More sharing options...
Yoshi1176 Posted March 6, 2013 Report Share Posted March 6, 2013 This looks like something that could give hours of gameplay because of the different modes and the map itself looks great. Link to comment Share on other sites More sharing options...
Mike Foster Posted March 7, 2013 Author Report Share Posted March 7, 2013 I had to get this out for the FFA contest, so the other gametypes haven't really had much of a chance to get played. If you get the opportunity to give to ol' girl a run, let me know what you think. Link to comment Share on other sites More sharing options...
Mike Foster Posted May 23, 2013 Author Report Share Posted May 23, 2013 Updated to V1.2 Details in the description Link to comment Share on other sites More sharing options...
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