Popular Post Armor-Plated Hank Posted November 12, 2012 Popular Post Report Share Posted November 12, 2012 Alright, so by now everyone pretty much knows that 343 completely screwed up the flood mode in Halo 4. Flood, as it stands, is pretty much dead. The only hope is that 343 will fix their mistakes in an update. And since there isn't any reason to think that they can actually spot their own mistakes, the community will have to do it for them. This thread is for the issues with Flood that need to be fixed in an update. I'll list all the issues I've noticed, but PLEASE point out anything that I've missed. 1) Forced Human Color The putrid green armor color that every human is forced to wear may not break Flood games, but they are hard as hell to look at. Leaving aside the issue of why anyone would choose that particular color, why force our skins in the first place? Did 343 never see a game of infection in the past Halos? Infection was one of the few gametypes to actually let players use their chosen armor colors. What has 343 gained by taking that away? There should be the option to allow players to use their chosen colors and the option to CHOOSE a color to be forced on the players 2) Cannot Place Weapons on Map I honestly can't fathom how this happened. Why in God's name can't we place weapons on the map? My only guess is that 343 was just to lazy to actually add the option to turn off weapon spawns to the custom game interface and just left it set to "off" behind the scenes. Sure, we can use ordinance to get around this. But that clutters the HUD with white markers, and in some games, it might be important for the humans to not know which weapons are where. 3) Flood Cannot use Anything but the Energy Sword Once again, how did this happen? Its as if no one at 343 had ever played a custom game before. Limiting the Flood to the sword prevents most, if not all, of the minigames that were made in the past Halo games, as well as preventing any new minigames that might have been made with the new weapons and armor abilities. Not to mention that since the sword has a ridiculous lunge range, it might have been useful in many situations to equip the flood with gravity hammers instead. This absolutely crushes the versatility of Halo custom games. 4) Alpha Zombie Traits Disappear upon Death Now I know 343 never played a custom game. Or at least not Fat Kid. Because that's how I figured this one out - as soon as the humans killed the Fat Kid, he spawned as a regular, weak zombie, unable to do anything. The gametype was completely broken. And don't think this is a problem for just one specific scenario. There are plenty of times when giving certain traits exclusively to the one or two Alpha Zombies is the difference between overwhelming humans or making the infected team too weak to do anything. Now, I'd actually suggest that instead of completely changing the Alpha Zombie traits back to the way they were, 343 should make this a changeable option in the menu. Alpha Zombie traits could disappear "Never," "Upon Death," "Upon Converting X Zombies," or "After X Minutes." But my God, at least allow us the first option. 5) Flood Loadouts Cannot be Customized How can 343 be so arrogant as to think that their arbitrary choice of Flood loadouts will perfectly suit every single Flood game variant? Could they not think of a situation in which a player might want the Flood to have access to Promethean Vision but not the Boost Pack? What if someone wanted to give the Flood jetpacks? I don't think any more needs to be said. 343 really shot custom games in the foot with this one.That's all I've been able to find so far. Once again, please add anything that I've missed. And even if you don't have anything constructive to say, please post to say that you think that the above problems need to be corrected. 343 won't acknowledge these issues unless enough people are speaking out about them. Added From Thread 6) Sprinting Cannot be Changed Obviously, speed is a crucial factor in Infection. The inability to tweak, enable, or disable sprinting for both humans and Flood will be a thorn in the side of many Forgers. 7) Game does not End when the Flood or the Humans Run out of Lives 8 Cannot Remove the Waypoint for the Last Man Standing There are a lot of Infection gametypes that rely on the humans' ability to hide. Now, the Last Man in those gametypes has basically no chance. 13 Link to comment Share on other sites More sharing options...
Tuite Posted November 12, 2012 Report Share Posted November 12, 2012 Support! I am sure we will find other things that need to be fixed in forge. I believe flood also can't drive vehicles but not for sure on that one. 2 Link to comment Share on other sites More sharing options...
Armor-Plated Hank Posted November 12, 2012 Author Report Share Posted November 12, 2012 Support! I am sure we will find other things that need to be fixed in forge. I believe flood also can't drive vehicles but not for sure on that one. I actually think that they can drive vehicles. Let me check.... Yes, vehicle use is actually an option under Flood traits. Its fairly detailed too, with the option to choose which seats can or can't be used. Its too bad that this level of comprehensiveness isn't present in the other options. 1 Link to comment Share on other sites More sharing options...
BlackBelt Turkey Posted November 12, 2012 Report Share Posted November 12, 2012 I'm pretty sure that there is no way to allow the flood to sprint, and I'm not sure if sprinting can be disabled for humans. Link to comment Share on other sites More sharing options...
Armor-Plated Hank Posted November 12, 2012 Author Report Share Posted November 12, 2012 I'm pretty sure that there is no way to allow the flood to sprint, and I'm not sure if sprinting can be disabled for humans. I just checked, and you're right. You cannot allow Flood to sprint, nor can you disable sprinting for humans. This is definitely a problem. Also, I've just noticed that the Flood tend to make audible sounds, like growls. This usually gives away the fact that they are near, which could be a problem. I'm not sure if its really that big of an issue though. And those growls do make games really creepy... I don't know. What do you guys think? 2 Link to comment Share on other sites More sharing options...
BlackBelt Turkey Posted November 12, 2012 Report Share Posted November 12, 2012 I think that you should be able to change whether or not the flood actually have the flood skins or just some armor color and then have all the flood effects go with the flood skin 1 Link to comment Share on other sites More sharing options...
Armor-Plated Hank Posted November 12, 2012 Author Report Share Posted November 12, 2012 I think that you should be able to change whether or not the flood actually have the flood skins or just some armor color and then have all the flood effects go with the flood skin Yeah, that would make a lot of sense. 1 Link to comment Share on other sites More sharing options...
GryffinGuy007 Posted November 12, 2012 Report Share Posted November 12, 2012 I agree 100% with your arguement. I guess it's just that the majority of Halo players aren't Forgers or Custom Gamers, but Matchmaking or Competitive players. So in this case, 343i decided that they'd focus more on the War Games and Campaign than anything else. I all due respect though, I thank them for continueing the franchise, and not ending the game with Reach. There's also a large variety of problems with Forge, so I expect a few "Forge Fix List" threads to be made. 1 Link to comment Share on other sites More sharing options...
Sam The Great Posted November 12, 2012 Report Share Posted November 12, 2012 7. No Team VOIP like in Halo 3 (humans hearing only humans in game chat except for zombies in proximity, zombies hearing only zombies in game chat except for humans in proximity) Sure, some infection games are fine with everyone being able to hear one another, but then the classic zombie games where it's all about being a team and using strategy, without the enemy team knowing your plans, are ruined. Being able to change the game chat VOIP to Team or FFA would be great, so we could choose and have greater flexibility with our gametypes. 8. Build-able turrets set to human (defender) ownership targeting humans - fix them so they only target the Flood (attackers) 1 Link to comment Share on other sites More sharing options...
Armor-Plated Hank Posted November 12, 2012 Author Report Share Posted November 12, 2012 7. No Team VOIP like in Halo 3 (humans hearing only humans in game chat except for zombies in proximity, zombies hearing only zombies in game chat except for humans in proximity) Sure, some infection games are fine with everyone being able to hear one another, but then the classic zombie games where it's all about being a team and using strategy, without the enemy team knowing your plans, are ruined. Being able to change the game chat VOIP to Team or FFA would be great, so we could choose and have greater flexibility with our gametypes. 8. Build-able turrets set to human (defender) ownership targeting humans - fix them so they only target the Flood (attackers) Yes, the option to actually change the game chat settings would be nice. The turrets would be cool, too. That might be to much to ask for, though. Maybe in a Flood wish-list... Also, I don't think that the game automatically ends when all the flood members lose their lives. This is game-breaking, of course. Also, It seems as if you cannot take the waypoint off of the LMS anymore. Another big issue 2 Link to comment Share on other sites More sharing options...
Melthris Posted November 13, 2012 Report Share Posted November 13, 2012 I think with something as detailed as Halo 4's Forge in its current form, it will certainly improve over time with appropriate and constructive feedback from the community to 343i. Complaining about something without offering something constructive destroys the feedback you are trying to serve up to 343i. If I was a developer such as 343i, I would ignore the whining portion of the community and only listen to those who thoughtfully and constructively brought their idea's to the table, along with suggestions for existing/new elements of the said game. Want an example? I'll use one of the dot points in your post: 2) Cannot Place Weapons on Map - Right now for Infection gametypes, there is no ability for weapon placement on maps. I feel as though this limits the forging community such as myself who also enjoy creating custom gametypes and variants. What I'd like to see (if possible) is the ability to enable this option or disable it (depending on how you want your custom Infection gametype to behave) to broaden the potential offered to the custom games and forging community The point of my post? Complaining gets you no where and makes you look silly Think before you post. If you want something to be considered seriously by whomever you are addressing your feedback to, express it in a mature and constructive matter. That's the best way to get the sort of resolution that you're looking for. 1 Link to comment Share on other sites More sharing options...
Sam The Great Posted November 13, 2012 Report Share Posted November 13, 2012 Yes, the option to actually change the game chat settings would be nice. To me, classic infection has always been a team game, not a FFA as it is considered by 343i. They could possibly add a separate Flood/infection gametype, with all the options offered in the other one, in which the voice chat settings are set to Team, so that we can enjoy classic zombies gameplay, where humans and zombies can tell their teammates their strategies without having to worry about the other team hearing them all of the time. I consider the FFA voice chat setting to be a game breaker for anyone like myself who wants to recreate a more classic zombies game like we could enjoy back in Halo 3. This same problem existed in Reach, and I think this should be included as another bullet point in the OP. 1 Link to comment Share on other sites More sharing options...
xXThe BradmanXx Posted November 13, 2012 Report Share Posted November 13, 2012 Thank god hopefully they will update it and fix all of these issues it's such a pain. It's almost like they want to end all fun custom games forever 1 Link to comment Share on other sites More sharing options...
Its Precision Posted November 13, 2012 Report Share Posted November 13, 2012 Just went to custom and realized flood could not carry weapons. Agree with this completely. FIX. 1 Link to comment Share on other sites More sharing options...
Its Precision Posted November 14, 2012 Report Share Posted November 14, 2012 Link to comment Share on other sites More sharing options...
Bailey32093 Posted November 14, 2012 Report Share Posted November 14, 2012 I 110% agree with everything stated above and would like to add a couple more pointst. For some ungodly stupid reason, the Flood can drive vehicles, but can't do splatter type damage with the vehicles. I'm not sure if they can do any damage with vehicles (for example, the ghost's guns), but this fact shuts down game modes like Ice Cream Man completely. In addition, sprint cannot be turned off for base players, which really hampers potential game types in which slow movement is a necessity. I'm not sure how all of these things that have been mentioned thus far got through testing. All of the points shut down creativity of forge users, and it's very disappointing to see in an otherwise astounding game. Link to comment Share on other sites More sharing options...
gonefoever Posted November 14, 2012 Report Share Posted November 14, 2012 Wow, they have really ****** up Custom games :'( I was hoping, after skipping Reach, I could enjoy Custom games like I once did years ago. Sadly, that isn't going to happen with these limitations. Link to comment Share on other sites More sharing options...
Vehicle Destroyer Posted November 14, 2012 Report Share Posted November 14, 2012 I agree with all of this, and support all of it, fix flood! Link to comment Share on other sites More sharing options...
Bailey32093 Posted November 14, 2012 Report Share Posted November 14, 2012 I think with something as detailed as Halo 4's Forge in its current form, it will certainly improve over time with appropriate and constructive feedback from the community to 343i. Complaining about something without offering something constructive destroys the feedback you are trying to serve up to 343i. If I was a developer such as 343i, I would ignore the whining portion of the community and only listen to those who thoughtfully and constructively brought their idea's to the table, along with suggestions for existing/new elements of the said game. Want an example? I'll use one of the dot points in your post: 2) Cannot Place Weapons on Map - Right now for Infection gametypes, there is no ability for weapon placement on maps. I feel as though this limits the forging community such as myself who also enjoy creating custom gametypes and variants. What I'd like to see (if possible) is the ability to enable this option or disable it (depending on how you want your custom Infection gametype to behave) to broaden the potential offered to the custom games and forging community The point of my post? Complaining gets you no where and makes you look silly Think before you post. If you want something to be considered seriously by whomever you are addressing your feedback to, express it in a mature and constructive matter. That's the best way to get the sort of resolution that you're looking for. Yes complaining gets you nowhere, and sitting back and saying nothing let's 343 what the community wants changed. Also, apparently listing valid points in a clear and concise manner is immature. Huh... 2 Link to comment Share on other sites More sharing options...
Its Precision Posted November 14, 2012 Report Share Posted November 14, 2012 I agree with all of this, and support all of it, fix flood! Link to comment Share on other sites More sharing options...
Linkoo0 Posted November 14, 2012 Report Share Posted November 14, 2012 One other thing is how the flood can kill you from around one or two in-game meters without its claw touching you Link to comment Share on other sites More sharing options...
Armor-Plated Hank Posted November 14, 2012 Author Report Share Posted November 14, 2012 You guys will have to forgive me for not updating the OP very quickly. I want to test all these issues personally before adding them, and I'm a little short on time right now. 1 Link to comment Share on other sites More sharing options...
Erik Manley Posted November 14, 2012 Report Share Posted November 14, 2012 I haven't read a thing here I didn't agree with! Please fix this. Also, re-adding the gloomy fx would be nice!! 2 Link to comment Share on other sites More sharing options...
Armor-Plated Hank Posted November 14, 2012 Author Report Share Posted November 14, 2012 For some ungodly stupid reason, the Flood can drive vehicles, but can't do splatter type damage with the vehicles. I'm not sure if they can do any damage with vehicles (for example, the ghost's guns), but this fact shuts down game modes like Ice Cream Man completely. I just tested this out, and i got a splatter with a ghost, no problem. There may be a more specific issue on your end. Link to comment Share on other sites More sharing options...
Its Precision Posted November 15, 2012 Report Share Posted November 15, 2012 What bothers me most is only being able to give flood swords and NOTHING else. HUGE custom game breaker 2 Link to comment Share on other sites More sharing options...
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