Jump to content

cool halo 4 gametype


haloking

Recommended Posts

that's the point its supposed to be interesting when playing you know where everything is where other players might be but if the map keep changes you keep moving having to keep adapting to the new map from the first one

Link to comment
Share on other sites

I suppose some of those elements are going to be in Halo4. Weapon drops are going to be at random locations and at random times. Respawning instantly will change where you will want to track the enemy. But physically changing the map would be a huge undertaking on 343i's part. Idk if they could write that sort of tech in.

Link to comment
Share on other sites

i know it not going to be in halo but you know when you play halo you know were everything is and were might you find people today i played swat on halo reach and all the action happened in one area so you knew what was going and where everyone is but the weapon drops and random spawning is going to be cool but there will still be that one spot where everyone is shooting at each other

Link to comment
Share on other sites

I agree, there will always be that one 'sweet' spot on every map that everyone is drawn to. I suppose it makes it so you know you can try and get some kills. Hopefully the random weapon drops and instant spawn will shake things up a bit

Link to comment
Share on other sites

Dont get me worng, I agree that there needs to be more randomness to the battles in Halo. but yeah i think Halo 4 will help with that. welcome to the forums btw

 

if you want more randomess, close your eyes and keep scrolling through the game modes. Whatever you land on is what you play, then do it again after each game. If it comes to an extreme when i'm bored, thats what i do :thumbsup:

Link to comment
Share on other sites

but is weapon drops limited to a certain gametype

 

well, in infinity slayer, you call in your own weapon drops every five kills you get(deaths dont stop streaks). In other modes, random weapon drops will replace the spawning of the weapons like it has always been. 343 wants to reduce weapon camping and add a bit of a surpirse element to the game, because you dont know where each weapon will start out or where it will return after its used

Link to comment
Share on other sites

and that's what i want to see is different new randomness but weapon drops are ok because sometimes you can get a crappy weapon or you can get a totally dominate weapon and kill everyone but i like how 343 is think random

Link to comment
Share on other sites

I agree, there will always be that one 'sweet' spot on every map that everyone is drawn to. I suppose it makes it so you know you can try and get some kills. Hopefully the random weapon drops and instant spawn will shake things up a bit

The "Sweet Spot" on countdown is the Bridge. I watched through a replay off a recent SWAT match on that level, and laughed so hard i almost cried XD.

There was just two teams going back and forth, dying along the way, and every now and then you got to see a teabagging in fast motion XD

Link to comment
Share on other sites

@ VictoryElement: Are the personal weapon drops only in Infinity Slayer? Also, in a SDCC MLG vid, they showed that even though they were playing IF and had personal weapon drops (sticky detonator, overshield, scattershot) a Rocket Launcher still dropped in randomly towards the end of the match...

Link to comment
Share on other sites

@ VictoryElement: Are the personal weapon drops only in Infinity Slayer? Also, in a SDCC MLG vid, they showed that even though they were playing IF and had personal weapon drops (sticky detonator, overshield, scattershot) a Rocket Launcher still dropped in randomly towards the end of the match...

Only in Infinity Slayer, yes. I read this on Waypoint.
Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...