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I_Make_Big_Boom

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Everything posted by I_Make_Big_Boom

  1. I think this video will help you out with that:
  2. It's prolly a new UNSC AI that's female. If they had Roland as the AI then sjws would flip about Cortana being replaced by a guy AI solely because he's a guy. I dunno if Microsoft would push that agenda, but what I do know is that basing judgement on gender alone is really dumb. Contextually though, Roland being the AI doesn't really make sense since he's the Infinity guy, and it seemed like he was going off the deep end in 5: hinting at him being decommissioned for rampancy onset. Since Chief's back with the UNSC (presumably), and prolly under their microscope, they prolly would give the guy either a clone of Cortana, or an AI that is very similar in order to for him to continue working as closely as he did with OG Cortana. Though this doesn't factor in the fact that Cortana is Hitler 2.0, and all the AIs are bloodlusted. I'm not even sure the UNSC would allow themselves to utilize ANY AIs really. The only ways I think they would allow Chief to have an AI is that he's either given a dumb AI like Auntie Dot, or is forced to utilize a Cortana clone made by Halsey to defend himself against OG Cortana, who's no doubt gonna be hunting Chief to the ends of the universe. This AI could utilize tech from the Janus Key bla bla bla, Halsey does a thing to make Iso-Cortana annihilate Ur-Cortana upon contact, etc.
  3. It's because the Infinite subtitle whatever added onto the Halo brand caters to the largest casual audience who, upon seeing the trailer, suddenly believes that all their "classic artstyle" dream fetishes will come true, and that our lord and savior 343 has finally saved us from the damnation they themselves made for us. /s Seriously though, I hate the title. It's dumb, and really generic. Halo 5: Guardians is a good title. Bad game, but good title. They shot themselves in the foot by calling it Halo Infinite because... what happens after that? The context of the title is really important here, because if the game was called Halo: Infinite Evolved then the pressure wouldn't be that bad, but since it's just called Halo Infinite... This is the same problem Call of Duty had with Infinite Warfare. That is by far the dumbest title Activision has used in the entire series due to the fact that it suggests the warfare goes on forever, so what's the freaking point? It's even more hairbrained when you take into account that there's gonna be another CoD coming out a year after this one, sooo.... In Halo Infinite's case, it suggests that we're basically stuck with these dumb Halos forever. Or the series itself is "Infinite", and will never die out despite the fact that it almost died 3 separate times since Bungie handed over the reigns. Maybe the title is a last ditch effort to convey to fans that 343 is committed to keeping the series alive, idk. Additionally, the setup for this game is pretty suspicious given our Battle Royale ecosystem we got going on. If Call of Duty, and Fallout are cashing in on the hype, then I suspect Microsoft wants a piece of the pie as well. It would make sense for Halo Infinite since games like Rust, and Minecraft essentially go on forever (which Microsoft owns Minecraft now, mind you). We also gotta remember that Halo's been doing the Battle Royale crap since Halo: Reach, looong before it was an actual thing, and that we also have Warzone, a huge sandbox that easily could be altered for a Battle Royale mode. Combined with the generic title, classic artstyle nostalgia play, and apparent open world traits, I bet you Halo Infinite's gonna be a Halo: CE and Minecraft fusion Battle Royale experience shipping alongside standard modes. I hate the mere suggestion of it, but it's a rational evolution for the series. (Oh yeah, forgot to mention... Animals, and nature were given allot of screentime in the Halo Infinite trailer... when have animals and their ilk ever been relevant to players in gameplay? Wanton destruction of Moa is fun, but it's a meme pastime. For these animals to be relevant, they'd have to be swole as hell, capable of killing any Spartan with ease. Or... conspiracy theory here... we're gonna be harvesting these animals and wildlife for resources... which reinforces the notion that Halo Infinite is a Rust-like experience.)
  4. I personally think they made that late in 2012 before the story for 5 was finalized, and Microsoft decided to go ahead and use it for E3 despite it having nothing to do with Halo 5 at that time. They prolly thought it would be a waste of CGI otherwise, and 343 decided to push the agenda that it was more of a representation of Halo's future rather than something canonical.
  5. I'll go on about multiple of my favorite things because I just can't decide on one. In no particular order: - Revenant: It's a whimsical little piece of crap. It's basically a mini Wraith, but without the downsides, and is very versatile. The only thing I think it lacks is turning speed, and firepower. Also, I think it was pretty broken in relation to the other vehicles. - Gauss Warthog: I haven't actually had any major experience with the Gauss Hog until I got into ElDewrito Version 0.6 in April. Like, I knew it was pretty powerful before, but the ElDewrito version is just too OP. It utterly wrecks everything, and is my go-to vehicle in Infection modes (me being the gunner primarily since I don't want potentially bad ping to sabotage my driving). If you're going solo, then of course the Gauss Hog is useless, but it becomes a terror of the battlefield when leveraging a squad. Also, you gotta be kinda precise when firing the thing, and missing can be a fatal error since there's a cooldown. - Elephant My favorite new feature of Halo 3 has to be the Elephant. It's just a weird concept: a slow af moving base that originally was only available in Sandtrap, but has since become a spawnable vehicle in ElDewrito. Unfortunately, the Elephant in this capacity has only appeared in Halo 3, and I haven't had much online MP experience with the vehicle, since the Halo 3 era was before my time. So naturally, it's because of ElDewrito that my love for the vehicle has finally come to fruition, like how it did for the Gauss Warthog. The Elephant is so unbelievably harebrained, and useless at first glance, but when you've actually got a good team it could become a force to be reckoned with. - Mammoth The Mammoth only appears in 1 mainline Halo game within Halo 4's Campaign, and only for 1 mission. You spend allot of the mission riding it, and trying not to die, and that's it. It's basically a Super Elephant: it's huge af, has a huge vehicle bay, is armed to the teeth, and riding it empowers you. It's a neat concept that unfortunately only appears in 1 Campaign mission. It needs to come back. Honorary vehicle just cus: - Vulture I only played Halo Wars 1, and thought it was an okay experience. I didn't walk away super impressed, but one thing stood out to me: the freaking Vulture. It may not be the best Unit in the game, but it's so ******* cool how it comes lumbering in, and unloads all it's got to overkill anything. It's over the top, and I love it.
  6. Benjamin Giraud of HuntTheTruth fame. Keegan Michael Key's performance as Benjamin Giraud is why I love the character so much. He makes Ben very authentic, relatable, enthralling, and also extremely tragic. He didn't even know he was playing a game until midway through the story, and unfortunately for him that game was rigged from the start. It made his downfall all the more crushing as we would eventually learn that he never stood a chance. The kind of end he faced was essentially constructed like a Xanatos Gambit by ONI, which reinforced their sinister nature as a secret antagonist of the Halo series. Though, what's more tragic is that the character with the most character to trounce all characters combined in Halo 5 would never be in the game... It makes me think 343 or Microsoft didn't want Key showing up all the other actors, which makes it less likely that he'll return as Benjamin Giraud in the future. I still hope though.
  7. I almost did this exact thing, but deleted the post lol. Looks like it's gonna be me too. Except this time, I don't have just 1 favorite mission from each Halo game... CE: The Library, The Maw - Everybody hates The Library, and I dunno what the **** they're on about. Mission's one of the best gauntlets, if not the best gauntlet in all of gaming. While Spark is there to guide you, he doesn't make any attempt to help you kill the Flood. So it's basically you versus the world here. It's desperate, hopeless, and iconic. - The Maw contains our very first Warthog Run, and is a fitting finale to Halo CE. Destroying the engines or whatever's not really my cup of tea, but everything after is high octane fun. 2: Outskirts & Metropolis, The Great Journey - I put Outskirts & Metropolis together since when I was a kid I would play them back to back all the time on my OG Xbox. Every day, all day. Its city combat, and leadup to defeating the Scarab was something I couldn't get over: even to this day. I mean, at the very start of Metropolis, you get a friggin tank meant to unload on a bridge of Covenant a-holes. Also, it's in these two missions that Johnson has some of his best, funniest quotes. - The Great Journey's a special mission for me too, but mostly only to get to the end to fight Tartarus, and hear the Mjolnir Mix Theme with Steve Vai in the credits. I'd play this entire mission just to hear the Mjolnir Mix, even though some parts of the mission I don't really like. 3: The Storm, The Ark, The Covenant, Halo - The Storm's another thing I couldn't get over when I was like, 11 or 12. The ominous leadup to the Scarab fight is one of the best moments in all of Halo. What I really like about it too is that the fire from the Covenant cannon-thing in the background perfectly syncs with the background music. I only found out a few years ago that that cannon sound wasn't in OST for the mission, which feels so wrong. They had to have known, right? - Ah, The Ark... The opening Sniper thrash, everything getting blown away by the Forward Unto Dawn swooping in, the first Scorpion romp, cheesing the enemy-packed route to the Scarab by sliding down that huge metal incline directly to the Scorpions, the Scarab fight itself, the ******** Brute, the contest of strength against the Chieftain (though I always immediately tried to kill all the Brutes at that part)... There's allot going on here, bruh. - The Covenant is colossal, and is like 2 missions crammed together. The Hornet beatdown, infiltrating them towers against the 2 Chieftains, the freaking Flood, Scorpion curbstomping, maximum overdrive twin-Scarab throwdown in the Hornets (or on the ground if you're that awesome), the gauntlet to get to Truth past like the hundredth Chieftain in this ******* level, and the ol switcharoo by the Flood. - Halo... Yes. Killing that damned Spark is cathartic, yep. Getting the hell off of Halo is even more cathartic. It's basically orgasmic, just saying. ODST: NMPD HQ, Data Hive - Sniper combat on some tall-ass skyscrapers was something I never knew I needed in Halo, but we freaking got it. What really gets me about this level is the scenic view: it's pretty breathtaking. - Data Hive is like, secret agent cooler action with a large element of surprise. It has that Die Hard feeling where you're a lone wolf against the world in a cramped locale, and it's great. It's just a cozy, winter time level. Reach: Exodus & New Alexandria, Lone Wolf - I like Exodus & New Alexandria the same way I like Outskirts & Metropolis. While the Reach missions are harder to play together due to being like, 3 times bigger, I still prefer playing them together. Exodus has that secret agent-y feel like Data Hive, but in a city. New Alexandria takes the cake with that open-world Falcon flythrough. - Lone Wolf is a unique level where the level ends when you die, and it's fun to see how long you can last against an endless onslaught of Covenant. While this outcome is no less tragic, Noble Six going out in this way ensured he would never be forgotten. 4: Shutdown - The story's a different story (HA), but I don't have much to say about Halo 4's gameplay... well, besides the fact that we got to pilot a freaking overpowered Pelican in Shutdown. That's great. 5: Battle of Sunaion - Everything about this game's Campaign I already spoke about in sheer negativity, but if I had a favorite mission in 5 it would be Battle of Sunaion. The reason why is the blaring horns in the background, and the dark epicness of earthshattering conflict here. This was the thing I wanted to see out of Halo 5, but never saw it anywhere else. I mean, even in this mission we have to deal with bull**** like disabling stupid anti-air turrets, but I still like it because of that epic feel.
  8. I don't have the money to pay for XBL right now, but if you do an additional event or something on ElDewrito / Halo Online for PC then you can count me in.
  9. nooooooooooooooooooooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO. I know who's coming next, but I ain't gonna spoil the surprise
  10. 1. Halo 3 Scarabs. I'm not gonna explain. 2. Gravity Hammer Brute Chieftans, Halo 3/ODST style. They work because they have a personal, imposing presence like what you'd get from dinos in Jurassic Park. They don't give af what you're carrying, they will seek and destroy you wherever you're trying to hide, and will prolly end you in a single, destructive swing. Nothing of this caliber has been in Halo since 3/ODST. 3. The Flood. The Covenant are uninspired and done to death, and the Prometheans are the same, but also exhausting in a bad way: despite only appearing in 2 mainline Halo games. Halo's take on zombies is unique, and fresh enough for me not to keep the fatigue I've gotten from the overdone zombie genre as of now.
  11. That is really funny lol, good work Most people are overreaching about the Halo Online thing though. You can still go play it, it's just there's not going to be any more updates, and you've gotta download it from unofficial sources.
  12. They could put anyone in their place and nothing would change. The deciding factor is if they actually have depth instead of being one-note characters we don't care about. For me, the only things that are "redeemable" about Osiris are these: Buck, I guess. I only still care about Locke because of investment I had in the character pre-Halo 5, which was garnered with Nightfall, and the H2A special cutscenes. Mike Colter was switched out with the Ike fellow as a voice actor, and even though Ike sounds similar it's not the same. I don't think the mass bandwagon against Mike's voice was justified: I thought he sounded perfect, and unique. I do like Ike's voice, but the way he does it for Locke in 5 sounds run of the mill badass. The armor looks cool. That's it.
  13. I stopped watching after Season 13 due to wanting to wait until Season 15 to get back in, but I still haven't done so even though Season 15 seems to be over. This is good since I like to binge-watch shows, and it'll give me some needed recreation. I think the new Seasons are comparable in quality to everything pre-Season 11, but I think Halo 4's aesthetic, and some wonky injected animation (up until Season 13, anyway) holds the show back. I'm talking about Season 11, 12, and 13, and not 14 or 15 as I haven't seen those. Despite this, I think what the Chorus Trilogy had that wasn't really apparent before was an exploration of motives, and why people are doing what they do. The status quo is really shaken up in the new Seasons, and it's very apparent that the Reds & Blues are actually changing as characters: for the better even. It looked like they were winding up for something really good beyond Season 13, but I haven't watched after that so I don't really know. I only know that Season 14 is an entire Season dedicated to fleshing out backstories.
  14. I think releasing it close to E3 is a bad idea, so they'll prolly do it in April. Anyway, regarding 0.6, I believe there's a large chance a certain corporate entity will crack down on Halo Online because of it. They could bottleneck 0.6's release to be viral for only a day, severely impair ElDewrito's functionality, or ban it altogether. I only think scenarios like that could happen because 0.6 looks like the best version of a PC Halo ever made (trouncing Halo 5: Forge for PC), and that's bad for Microsoft. Though I may be expecting the worst when the reality is far from it. All I'm saying is that there's no way that Microsoft doesn't know about ElDewrito. Call me crazy, but I think they've got an agenda letting it live for this long.
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