Jump to content

ploxxon

Members
  • Posts

    4
  • Joined

  • Last visited

Everything posted by ploxxon

  1. I notice that there are not alot of oddball variants so ive created one and its in deep testing. its based off of a scene from Red vs Blue season 9. Chapter was called "Spiral" and it was just a fight scene on the highway. they were tryin to secure a briefcase, Freelancers (Spartans) vs Insurrectionists (ODSTs). there still only exist one map: "Highway" you can find it on my file share (ploxxon) approximately 12 hours after this is posted, where it will stay unless my editor wants to make any corrections.
  2. limiting ordance is a must. but the best way to keep them in the game as well as even grabs for both the pairs is to either give them both the same weapon somewhere on their respective sides of the map, yet difficult or risky to access. However, as has always been done, just put the weapons an equal distance between each of the pairs initial spawns. I also notice, is some custom maps, where the forger REDUCES the spare clips of sertain weapons placed on the map (although i dont think ordnance drops can have their ammo altered). there is always a way to make things balanced, yet interesting, but its better if its something different. keep us on our toes.
  3. This seems like it should be obvious, but im going to ask just to make sure: Q: I have an Oddball gametype id like to submit, as well as a specific map to go with it. which category would "an oddbal gametype that circulates around racing in warthogs on a bridge/highway" fit into?
  4. could you post some pictures to show this affect? I have tried to exploit this to see what you are talking about... but im not sure i get it at all.
×
×
  • Create New...