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Composite Armour

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Everything posted by Composite Armour

  1. I honestly don't mind reusing tracks like that, as long as it's good stuff to begin with, which most of it was. The problem I had with Halo 4's soundtrack is that it just fell into the background and was completely overshadowed by the sounds of combat. Marty was good at giving the soundtrack a commanding presence wherever it was needed, it always stuck out even in the biggest battles, adding to the experience and not getting drowned out. Halo 4 only really managed did that at the Death star run. Reach and ODST did show he could still go in new directions with the music, Wars showed it was possible to create a good Halo OST almost completely from the ground up, but sadly Halo 4 just didn't hit the mark I think.
  2. It does make it better for me. The classic grunts are a source of comic relief that was really lacking in Halo 4. The classic soundtrack is also a much better improvement. Weapons are hit and miss. I prefer H4's AR sounds, but prefer H3's BR sounds.
  3. Star Wars. After all the superweapon and mystical force nonsense, at the end of the day a single Star Destroyer would probably be capable of steamrolling almost everything thrown against it. Halo's not bad on the sci-fi scale, but compared to Star Wars it's pretty much caveman stuff.
  4. There's a lot of good games that have come out this year, a lot being announced and beta tested, a lot of mods too. But let's focus it down for a moment and talk about one. One game that seems like such a breath of fresh air in what has probably become one of the most stale and flooded genres, the classic FPS. Technically it came out in 2015, but since nearly all of the patches and content updates have been deployed in 2016, I'm counting it. The game is Rainbow Six: Siege. Simple concept, a team of 5 attackers must enter a building and secure an objective against a team of 5 defenders. While it appears simple at first glance, it becomes far more complex once you factor in the games biggest strength, the environment destruction. Almost any wall and floor can be shot through and destroyed, while both teams posses plenty of tools to do so. This is hands down the most interesting aspect of the game and is something that can truly be called "innovative". Intel becomes a much bigger asset than aiming skill, attackers must plan their attack route carefully, while defenders must make a choice of where to reinforce and bunker or leave open and easily accessible. Adding on to this is the extensive amount of operators that each bring a unique ability to each side, along with unique weapons and stats. It's a game that promotes teamwork, decision making and intel in such a simple way. It's hard to do the game justice with text, you need to play it for yourself. It's hands down one of the best MP games of the past decade. You'll never be able to play games like CS:GO and Overwatch again after getting a taste.
  5. Rogue One ye ye ye ye go see it!

    1. Buns

      Buns

      Those hyperspace jumps reminded me of the special FX from the new star trek films

  6. It's a good question, but I feel it's not a question that can be summed up with yes or no. These days, Halo means different things to different people. For me, it's the games. I absolutely love Halo CE, 2, 3, ODST and Reach. I will never get tired of playing them and they hold some of my best gaming memories. Nothing's likely to change that. If anyone asked me if I like Halo, I would say yes and talk about those games. But then along comes 343 and their first Halo game. I did not like Halo 4, it has very few redeeming features for me. The campaign made me not care about anyone, even making me lose interest in Cortana and Chief as characters. The soundtrack was underwhelming, the enemies were boring and the missions were not enjoyable. The multiplayer did little better, with many of their small changes changing the classic Halo gameplay in a noticeable way that I just didn't feel like I was playing Halo anymore. Halo 5 was the first Xbone only title and I had no Xbone. I looked up the story anyways. Their advertising had got me interested, the actual story left me severely underwhelmed. They built up something they did nothing to deliver that you could nearly call false advertising at the extreme. I had many chances to play Halo 5, but I had no interest to and I don't think I will. So if anyone asked me if I still liked Halo, I would say no and talk about those games. Then we get to Halo Wars. It's an interesting one. Halo wars was a new take on Halo games, with a different gameplay genre and different dev team behind it. It was Halo, but it was going to do it's own thing. I like Halo Wars. I mean, I still think the actual gameplay is flawed, broken and just downright bad as an RTS, but I still have fun every time I play it. I like the characters, the story, the setting and the soundtrack. It was far different than what had come before, yet it can still stand up tall and call itself Halo and it would have a far better claim than 343's two entries into the setting. HW is a game that shows there's potential for expansion in the Halo universe. There's still so much that could be done. Halo Wars 2 is going to decide for me if Halo is a name worth sticking around for, or abandoning all together and leaving with only the treasures of the past to enjoy. I like what Halo was. I dislike what Halo is. I like what Halo can become.
  7. Whisht lads, some HW2 stuff:

    1. Halo6 Follower

      Halo6 Follower

      I wonder if he implements that Elite's red energy sword into his grav hammer somehow? Just a thought.

    2. Drizzy_Dan
  8. Deathwing is amazing, they've struck it home with the gameplay. Techpriests need to work on everything else though.

  9. 1. The Needler. Enough said. 2. Thunder Hammer from Space Marine. Enough said. 3. M63 from MGS3. The roar when firing it really sold it. 4. A very recent entry, the Assault cannon from Deathwing. The sound, carnage and death unleashed by this weapon is just pure bliss. 5. Chrysamere from Morrowind. Nothing flashy about it, but that blade was with me for some of my best gaming memories.
  10. Best memories have to be doing the vidmasters. It was mental fun. Halo's prime time, staying up til late into the morning with random people you met online just to do beat Endure or Halo 3 using ghosts. And from there it was a solid group of people for the brilliant custom game lobbies. As for the state of Halo, I have no love for 343, I severely dislike the direction they've taken Halo and I do think that Halo has been knocked off it's throne hard due to it. I'm disappointed by both the story and multiplayer of Halo 4 and 5. For next week's poll, maybe something simple from each the games? Like favourite weapon or such. It's probably been done before, but I'd say it's a good time to bring it back up.
  11. Honestly, the game that scared me the most was Xcom: Long War. I nearly had a heart attack whenever someone got caught in a flank or in the open.
  12. Here, this is your screenshot, I had to cover a sensitive PM, but there's my extreme amazingly active messages. So Kittens, you're up next.
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