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StopPeach7529

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Everything posted by StopPeach7529

  1. Map: Planetfall Author: StopPeach7529 Gametypes Recommended: 1v1, 2v2 or FFA slayer and 2v2 CTF. (Better if played with more pro or classic gametypes) It is also set up for Oddball. Download Link: http://www.halowaypoint.com/en-us/players/stoppeach7529/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=16868e29-4d32-440a-a124-43d9b27cd576 Screenshots: won't let me post! >. So here is a link: http://www.halowaypoint.com/en-us/players/stoppeach7529/halo4/fileshare#?details=fc2853ff-429f-4aec-9d67-91fccf8d5a52 About The Map: Planetfall is a inversely symmetric map built on Ravine for 2-4 players. The only power weapon is a Railgun which spawns at regular intervals top mid. There are random grenade drops at 6 locations around the map. There are good sight lines, and the good spawns make movement and flow great and CTF very fun. Risk V. Reward is demonstrated quite a bit in small little ways that impact the game overall, but not in any huge ways. It is easily traversable, though it requires a bit of jumping, which is always fun. There is one trait zone above the map to stop players from going to high. I personally love 2v2 slayer pro and CTF doubles on it. Any Feedback is appreciated, I hope you all like it! Thank You, StopPeach7529
  2. The center of the map looks cluttered and the rest unfinished, and you don't want the power weapons like rockets spawning in power positions (ie top mid with the rockets).
  3. Now as you said: the pictures (Primal) don't show the map justice. but I think that the reason the map didn't flow for some people may be the cover. I think that would be your best bet to fixing it.
  4. I (StopPeach7529) have made a 2-4 player infinity slayer map on Impact named "Lust". One of my Halo Reach maps, "Backwash I2", was feature in 2nd place for Mr. Pokephiles Template Contest 5. Lust currently only works for infinity slayer but I plan to update it for more gametypes in the future. I beleive I have a good base for the map; however, I can't get many people to play test it with and I would like lots of differant people with varrying skill sets to give me constructive feedback on it. It is on my fileshare. I would like to submit it sometime soon when Waypoints file sharing system is fixed and once I feel the map is at its best. If you would like to give me your feedback or help me test it alot more please leave your GT or commets below. I would also like to note that some jumps from the center silo are possible because of a trait zone. There is also a trait zone in the corner that connects the highest and lowest portions of the map. Thank You, StopPeach7529 (I am not yet submitting this map. There is most likely still alot of testing and tweaking to be done.)
  5. I personally think the map isnt very thought out in terms of gameplay. You can't just have a map look nice, ect.. for it to be good. You need to think about map flow and where people will 'camp'. Also the map is hastily constructed your bridges in the 3rd picture have clear bumps and rails where there should be.
  6. The rightside of the base in the picture look quite nice, but I think the left side looks a little hastily finished. This is just my opinion however.
  7. I Feel that players might not be encouraged to leave their bases bescuase they have 2 sniper towers for cover and (what i can see from the pictures) the only ways to get across dont have much cover and are pretty linear.
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