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Everything posted by Twinreaper
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I think you are getting yourself confused. No weapon can fire at the same rate at which you pull the trigger. If you pound the trigger for a weapon that is not automatic, the weapon will still only fire as fast as the weapon tag itself is set to allow. Even with the BR, there was iirc, a value of 0.113 set as the cooldown before another shot could be fired. Concerning the firing spread of the BR, it was so minimal anyway, that you would have to be at about mid map to see any if all the projectiles of the firing burst miss the target. Even so, at least 2 of the bullets from the 3 round burst would be about 90% sure to hit. I have a couple big posts about Bloom and what it actually is somewhere around this site in various threads. Sometime soon I will go thru a list of common functionalities and display up some values and a good description of each of them. I don't expect people to understand everything there has to do with specific game mechanics, but what I absolutely cannot understand is ignorant people who mouth off about things they have no knowledge of, and claim they are right simply because they say they are. Just for future referrence to anyone reading here, I can always provide clear ripped proof of any tag values or mechanics you may have questions about. Don't be shy, the Reaper is here to help!
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It's a trade off. That rocket projectile model alone is comprised of roughly 1,500 poly's. And that is just that single rocket. At any given point, the engine has to render, calculate and initiate collision. Both physical and projectile. The engine cannot handle true LOD 1 render settings for each item during a match. To do so would overload the engine. It isn't about graphics as it is as much about format used. The BSP, Havok, MMOP and POOP formats used to handle pretty much everything are far behind graphics friendly wise. BSP is an outdated system of handling environments and map mesh. Bungie used BSP for 10 years, and would be unlikely to re-write from scratch, a new handling system for the game engine that almost noone knoes anything about. Crytek uses FBX formats primarily for mesh, and the Cryengine was written to handle more poly's and textures than pretty much most other game engines to date. That aside, Bungie did a great job utilizing the archaic formats they did. They achieved some pretty good results. But in the end, the LOD and poly limits of what they had to work with, put them behind the 8-ball in comparison to COD, BF and Crysis. Also, remaking Halo 2 would not be entirely necessary. One can achieve real good texture and poly results with the current engine and format. Halo 2 is capable of scaling and displaying High-res textures and really smooth surfaces. It just depends how much time you have, and how much of that time you want to utilize on graphical things like mesh and textures. I could re-skin Halo 2, touch up geometry and touch up animations very easily. But it would not be a big enough payoff. Part of the problem with re-making Halo 2, would be the storyline. You couldn't add almost anything or re-write any part of the story. Part of the reason re-making Halo 1 worked, was because not much of the story had great detail or pivital events play out during the coarse of the campaign. It was pretty much a straight forward, stuck on the ring, blow it up and escape game. Adding subtle story tweaks and extras worked because of the simplicity. Doing so with halo 2 would require a lot more thought and light treading.
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JHorse, your an idiot. Every Halo title had what is commonly referred to as "bloom". Do I need to pull out some data references and tag values to prove it once again for the billionth time? "Bloom", is how everyone describes a particular weapon mechanic that is not easily explained or understood. 343 or Bungie for that matter could go into great detail and try to explain it, but unless you have an intimate knowledge of the tagging systems and the tag values used, you would still not understand it all. As for something i read about bloom being recoil. WRONG! Bloom is not recoil. Recoil is the effect we see with the SMG from H3 and H2. The particulars of recoil are controlled by values set as "error angle per shot max / min". translated, this means for every burst or shot, the weapon's aiming reticule is forced upward at the set value. The Sniper Rifles also have recoil, but because the "reload before next fire" value is higher, you can only squeeze off shots at a certain speed. I have read some reviews about the new TU with adjustable "bloom". I can only summarize from what I have read, that the additional MegaloScript handling they included to give players this, is not only adjusting the firing spread, but also the rate at which the weapon can fire rounds. I cannot remember where I read it, but a few players stated that the DMR fires a little quicker than before. Can this be confirmed by anyone else? I would like to try to solidify what changes are exactly occurring and how the scripts are changing certain values. Purely for educational purposes of coarse.
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Dedicated servers are not needed or usefull in any way in regards to the Live service we know and enjoy now. Even if they did use a dedicated server rather than giving host to a player, there will always be lag present depending on whom you are in a match with. Halo 1 for pc is a good example of dedicated servers hosting all connections. Go back today and play through. The lag between players is so god aweful you have to lead your shots by 10 to 15 feet. Compare this with the miniscule lag of H2, H3 and reach. While yes it can be said that the netcode was improved upon greatly, but also take into conscideration that using a 360 for hosting is ideal. there are no backround apps, services etc running on it that inhibits the connection to others. Anytime you use a server to host anything, the base OS and side running services will and always inhibit performance of a connection.
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So..... you guys are looking for a new mod? I'm game. Been a moderator and server admin for numerous clans and sites.
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Thanks for the congrats guys. Guess this means I can finally get my copies of H3 and ODST back now. My son sold them a while ago. Darn kids....
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I'm posting this idea up in hopes that 343 will see this along with everyone's replies. Hopefully if not all of this idea, but maybe some will eventual make it's way to Reach or Halo 4. Firefight. Simply one of the greatest Halo add-ons ever created. It provides friends and non-friend gamers hours of enjoyment and frustration. But as of late I have been growing very tired of the same old mix of combat settings. In this case settings being the characters. My idea is simply this, allow players to play as Elites, fighting against human spawning enemy AI. We already have Invasion that pits Covenant against UNSC, so why not a firefight variant of the same type. For starters let's layout the groundwork for said variant.... Player Character: Elite Player Starting load outs: Minor - Needle Rifle / Plasma Rifle / Jet Pack Zealot - Energy Sword / Plasma Pistol / Evade Spec Ops - Focus Rifle / Needler / Active Cammo Commander - Concussion Rifle / Fuel Rod cannon / Armor Lock Major - Plasma launcher / Plasma Repeater - Medic Enemy AI: Local Militia - Shotgun / Frags Marines variant 1- Assault Rifle / Pistol / Frags (base weapon varies) Marines variant 2 - Sniper Rifle / Frags ODST - Assault Rifle / Grenade Launcher / Pistol / Frags / Plasma Nades (base weapon varies) Spartans - All available weapons including Target Locator / Frag / Plasma Nades (base weapon varies) Enemy AI Vehicles: Pelicans - Basic Drop Vehicle for waves Rocket Warthog - Support Vehicle Scorpion tank - Support Vehicle #2 Sabre - Banshee replacement support vehicle Mongoose - light support vehicle FOr once we all need a variant like this to play on. I would love to run around Corvette watching UNSC vehicles drop off human resistance and run around exterminating them. It's about time we all showed those epic ******* covenant some love in another form of fun gameplay. Thoughts and suggestions anyone?
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Im starting to get sick of the weekly challenges.
Twinreaper replied to A British Soul's topic in Halo Reach
And that's the main point. make the challenges actually challenging instead of lame. Make some wacky ass hard crap or requirement to complete them. Like how about for campaign having to do the following... 15 x Elite beatdowns - Legendary 15 x Jackal assinations - normal or harder 15 x Brute heashot kills 5 x destroy a wraith The main point is that with megaloScript, the possibilities with kill requirements and variations of many things is very possible. -
Im starting to get sick of the weekly challenges.
Twinreaper replied to A British Soul's topic in Halo Reach
Unlike most I prefer my daily challenges to actual provide a challenge to.complete. You and friend can esily complete the latest 9 mission one in less than a half hour using the nightfall forklift glitch. Even playing the other missions now becomes so easy. -
Ok guys, bout time someone brought the love to Halo 2 PC in the form of tag assets, maps and general workarounds for the game. I am said person. I plan on making releases for the PC version here as well as my other map teams website. I figured a few of you out there would appriciate it and I am looking for a semi-perm home until my home server and website is back up and running 100%. So what can you expect? Anything! You have a question or request for a particular model, asset, bitmap, whatever..... Ask away! I can help and wnat to keep the little remnants of us H2 gamers alive. Now I know H2PC was a letdown, and the Live service for it is buggy as hell. But that doesn't mean we can't have some solo or server fun once in a while when it does work. Also, as the topic implies, my modding group is called Vyrant Studios, and i am always looking for new people to help me and the community out. If you have skills at modding or map creation, hit me up! Peace out girl scouts!
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Im starting to get sick of the weekly challenges.
Twinreaper replied to A British Soul's topic in Halo Reach
I think he is just posting this up in general hoping to catch a little attention from 343. I have to agree with everything he said. For the past year every Daily Challenge has been the same mix of the same old 12 variations. It would be nice to see a more effective use of the MegaloScript to make a bunch of new challenges. But from what I know, Bungie personnel is still in charge of the challenges, as 343 is slowly now moving onto doing the challenges and playlists. it may be a while still before we see any 343 specific controlled challenges. heres hoping for some change!! -
Trying to get 100% of the bitmap tags from Reach to recognize and extract properly...
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I use my Spartan Helmet nameplate. I don't think you can get that one anymore just like the star one? Am I right or wrong? But yeah I want the star nameplate!!! Gimme gimme gimme!
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Your cat now magically does not sit a box next your pc. But now the cat sits on top of your pc. Then while putting in the newest volume of Juggies on Dvd your aunt bought you, the cats tail wagged and got caught in the dvd drive while.closing. The cat yelps and claws the power cord. This triggers an electrical fire in the wall. Everything in the house burns. The only remaining object left from the fire is ironically the box your cat used to sit in. I wish kids didn't ruin every nice car you buy.
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Everyone needs to relax and take a good hard look at the situation for what it is. Its been a year and you still cannot effectivly find a solution to every complaint you have with the gameplay? Yeah..... time to.move on then. Even if things are adjusted to your liking it will only be a matter of time before people find something else to ***** about. I say just shut up and play, or go play a different game. Nuff said!
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What maps do you want in Anniversery?
Twinreaper replied to Ardent Prayer's topic in Halo CE + Anniversary
Obviously you have never crafted a map.from from.scratch in 3ds max Biggles. Forge has nothing to.do with maps. Forge is just a console.friendly adaptation of Bungie's Sapien tool that you use to place objects, spawns, machs etc into a map before compiling it for game use. Forge creations take no actual.skill. You simply place premade objects on a premade terrain environment. Have you never seen any of the custom CE Hali.1 maps or.Halo.2 PC maps that have been done? Most in my opinion are far superior than some lame ass remakes. The only reason why we got multiplayer maps.based off of.campaign maps in Reach, is because ever since Halo 2, most of the modding community created sp based multiplayer maps. I've done quite a few myself. Even as I speak, I am crafting a forerunner firefight map based off of the concept art and images from Halo Legends. -
Sorry about that drunken rant from yesterday. I am clear headed and sober now. The german in me gets fiesty when alcohol is involved. I agree 100% Brave. Taking on terrorism should be a complete unilateral world involved task. Sometimes I get the feeling that the US is the only country with enough balls to stand up and take action. Even the UN can't get enough of the world to.take action. But then again unless we could effectivly destroy the islam religion, killing the head of these terrorist networks will only inspire more followers and other heads will just grow in its place.
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The documents I refer to are the ones the government post up as a constitutional right of the publics "disclosure" of all government activities. These documents are posted up for mere minutes or mere seconds then taken down, declassified, blacked out and filed away in the Congressional Library. Even having access to the library does not guarantee you will know what to look for or what you will find. I don't disagree that what happened sucks, but taking the ramblings of an old middle eastern ideology extremist is not enough for me. I want to see the physical proof that we got the REAL undeniable enemy. My point is this, America sucks. Face facts. It has become a second rate laughing stock of the world. The only thing we know how to do well anymore is take a licking and hand out threats from our military. Do we export or produce any real usable world wide good or supply? We don't even have enough care or comintment to keep a majority of our businesses from going over seas. Had we kept our noses out of problems that did not concern us, we would not be where we are now. Can anyone give us any good reason why we got involved in the middle east to begin with. And I don't mean from late 90's to now...I'm talking since after the Vietnam war. What purpose or goal did we really have out there? Oil? Money? Territory expansion? Look at some of the captured documents from web sites that specialize in government declassified documents. You would be astonished to see what kind of things the government has on file and has done. But whatever. I'll happily be going back to my father land in the next few years away from this hell hole. German born and bred! And damn proud of it! T
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What maps do you want in Anniversery?
Twinreaper replied to Ardent Prayer's topic in Halo CE + Anniversary
Yeah but Hang'em High was redone for Halo 2. I don't need a remake of a remake of a remake in my future map packs. No thanks. I prefer fresh new maps. 343 can take that re-garbled crap from the previous titles and choke themselves with it. I wanna see some original stuff. I wanna see what this team is actually gonna be capable of. Cause if the whole map pack and future Reach support is gonna be remakes and stuff, then I could only imagine that Halo 4 would end up being all pieces of existing maps from the other titles, just cut up and pasted together. Soooo boring. And before people start hating on my point of view.... I am an active map maker. And yes I have created some pretty intense original Halo and Halo 2 maps. -
Unfortunately for the younger Americans, they are not as informed or now have any access to any documents relieving the truth about past wars and future wars. The point is, we started the whole damn with the middle east by sticking our noses in their business stretching back to the mid 80's. From that point on, we have further involved ourselves in things that didn't need our involving. Nothing fruitful has come from us invading the middle east. Did any good come from taking out Sadam? Nope. Pointless revenge act for something Sadam was "claimed" to have involvement in. Speaking of "claims", let's just start with the most recent. Osama Bin Laden. The man was never convicted, named or charged by any international law or government council outside the US for any crimes related to the United States. Go ahead, look it up. You will not see one official filed charge against the man. WE needed to put a face on evil for the things done to our men and women, and OUR GOVERNMENT chose a foreign national to suspect, judge and execute. Did we really think killing Osama wasn't going to bring any rage or more attacks to our country. You don't go into a beehive and kill the queen, then expect everything will be fine while walking out. You will get stung, and stung hard. And war sometimes is a good thing. Without a World War I and II, Nazi SS's (my grandfather was an SS soldier) and the rest of the Hitler movement in Germany would have spread their poisonous view and policy to all of Europe and Russia, eventually working their way further out to possibly the US. Those same wars also helped the US out of the great depression mind you. It created tons of jobs for it's citizens. Just a shame so many soldiers had to die. But then again, back in those days, you knew who you were fighting and you actually went to war with a true passion for upholding the american spirit. Most of our troops today more than likely hardly even really know who they ARE actually fighting. They are over their suffering almost the same conditions as the supposed enemy, and dying left and right. They deserve better. All the American forces do.
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Solid reasoning of why bloom is good/bad
Twinreaper replied to Sportan's topic in Halo CE + Anniversary
Razskuls, you quite obviously have not decompiled or decrypted any [weap] or [proj] tags for Halo Reach. I have provided ample proof in numerous other threads about what bloom is, how it works, and how it is controlled by the [weap] tag. Please do not go around insulting or accusing others of having no knowledge of the inner working of the game engine and it's content. Rest assured, I alone have enough knowledge of Blam! and MegaloScript to put you and anyone else under the table any day of the week when it comes to actual game extracted data on how things work and how they are linked. Do yourself a favor and check for my posts about bloom. It will save you and everyone else time. Why us Vore, huh? -
First things first, locate more guns and ammo than I already have at home now. At which point, once armed to take out any animal dangers, I would locate a usable vehicle and secure fuel in storage containers. More than likely a large gasoline or deisel vehicle like a semi would be the best bet. You could easily convert the semi into a usable housing unit and use the vehicle to secure supplies and travel in between towns. Now, most utilities like electric have an automatic run feature, like most of the Electric sub stations do. They can produce and distribute electric for a good amount of time. The problem is maintaining the systems from failing. That being said, I would start broadcasting on either a small band or large band radio frequency to locate any survivors that may be around. Overall I would just hop around the country looking for people and at some point procure a vessel to travel into other countries. Traveling from Alaska over to Russia is the shortest water bearing trip to get to Europe and would likely be the safest as I don't know a damn thing about boats...lmao
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Solid reasoning of why bloom is good/bad
Twinreaper replied to Sportan's topic in Halo CE + Anniversary
I just really wish someone from 343 would post up a solid developer explanation of the "blooming" reticule. It would stop me from having to post and re-post detailed game specific data over and over again to prove to people what Vore already stated in he beginning of the thread. Seeing is believeing, but even if we play it and we see more accuracy without bloom or bloom toned down, it does not mean bloom = accuracy. Bloom works based off of the core values specified in the [weap] and [proj] tags. -
No Bloom, Yes. Now minus Armor lock and I am all yours 343 ;)
Twinreaper replied to Mills3y's topic in Halo CE + Anniversary
I am sure I speak for everyone here when I say "The game has been out for almost a year now...and you are still bitching these little things?" Seriuosly guys, it's been a long enough time that you should have been been figured out a good strategy or game style to combat all the issues you have with it. A game will always have issues and will never please 100% of the gaming community. Take Reach for what it is and get on with your lives. And swear to god, if I see one more post about bloom anywhere, I am gonna scream my head off. Noone here has been able to argue back to me why and what bloom is, and how changing it would change the game. -
From what I can tell from the encrypted tags I have been able to locate, we are looking at the main script file that calls various sub-scripts. It is combined in part with spawn scripts for ai, objects, animations. You can see the dialog towards the end. If anyone is interested, I am in the process of mapping and listing the complete set of all called sub scripts used in the M10.map file (Winter Contingincy).