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Vaulting♥Frog

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Everything posted by Vaulting♥Frog

  1. Still no A blast from the past is my namesake Large and strong I am Rare yet seen before I am the newest of the line Heavy yet swift Armed to the teeth I take the fight to my enemies VaultingFrog - 6 SykoWolf - 3 Virus - 2 Winry Rockbell - 1 Zaguroth - 1 Humpstyles - 1
  2. LOL nope nice try though. You were getting the right idea though.
  3. On the right track... No sorry beautiful but you have to try again.
  4. You can have that point then. A blast from the past is my namesake Large and strong I am Rare yet seen before I am the newest of the line Heavy yet swift Armed to the teeth I take the fight to my enemies
  5. Victory at last!!!! The score: Winry Rockbell - 1 (or two if you count the point I gave her for psychic help) Virus - 2 VaultingFrog - 5 Zaguroth - 1 SykoWolf - 3
  6. Well I hope its not me. I am not that loveable. Besides the bronies just bairly tolerate me lol
  7. Thunder rumbles Ground shakes Leaves fall Last days are fate Fire erupts Saves us all Burning bright Hugs for you all The score: Virus - 2 VaultingFrog - 5 Zaguroth - 1 SykoWolf - 3
  8. Thats the thing, I would rather have longer games than a dozen short ones. Makes the game feel all that more epic that way. A good 15-30 minute long fight makes it feel like you accomplished something epic instead of 3-4 short MLG games that blow by so fast its almost like whats the point. Keep in mind this is my opinion, not actual fact. It also depends greatly on the map. Some maps are suited to close quarters and others not so much. Both benefit however from having an active motion tracker. More to the point, if a player chooses to camp then thats the players perogative. It has nothing to do with any mechanics in the game. A motion tracker being on or off wouldnt matter as the player themself is chosing how to play the game. So in a sense I just think people should get used to the idea of a motion tracker being there. Most people, I find, ignore it anyways so its not too big of a deal. Players will play the game however they wish to play it reguardless of how the screen is set up, motion tracker or no. That is where this stems from. People want others to conform to their own playstyle, which I think is wrong. People should play the game however they wish (as long as it is not breaking the games fundimental rules, such as glitching or hacking). Competition is still plenty strong and people would enjoy it just as much if not more because of the freedom it gives them.
  9. For me personally it adds to my awareness not detracts from it. I enjoy being able to see where movement is around me, allies and enemies. Gives me a slight edge when going around a corner. Yet it is easy to compensate for when somebody is using it to their advantage. Move slower and it has a hard time picking you up. It can be confused with the tactical cloak ability as well. The more information you are able to collect about your enemy the better the odds of your success in a fight with them. The motion tracker gives you info as to where they are on the map, such as if you are above them or below them (the color sharpness of the dot changes accordingly) and which direction they are moving relative to you. Its a huge help for anybody. Yes I can play with it off just as well as with it being on. Thats just me personally. I listen for audio clues for enemies. But it still is nice to have an extra resource on hand. BTW what does having a mic have anything to do with a motion tracker? The two are completely unrelated. Personally I dont care for MLG standards as they work towards a class of player that I distain. The attitudes many MLG players have developed are disgraceful hence me not wanting to participate. But that is for another thread.
  10. You dont have to press X to respawn you know.. That way it goes to a timer...
  11. Better translation. I was too lazy to go looking up the quote in Ghosts of Onyx. But I think he was supporting the idea of MLG in Halo 4.
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