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zexi

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    Seven Gorrilas

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  1. Regicide is basically a nerfed Juggernaut... If they're going to give a bounty on the King, he needs to be stronger than your average Spartan.
  2. I hate promethean vision because it severely affects my aim. Something about the colors when it's used makes me feel uncomfortable. That being said, I usually just use hologram to teabag people from afar. Something I like to do with hologram is to equip a sword or hammer, send a hologram at someone, then switch to a precision weapon. Most people will focus on the guy charging them with a melee weapon. Sometimes I use camo, but I'm not much of a camper so I use it rarely.
  3. I think they should remove Regicide because it's basically juggernaut. What happened to REAL FFA? I mean seriously, I lasted long enough for damage boost once in a regicide match, and then it was like rapestomp because you can like 3shot with the BR or something...
  4. While I don't honestly care about getting them stolen, or stealing them myself, I believe that stealing assassinations is dumb. Where is the tactics involved in killing an enemy that is already dead? Tactically: Two of your teammates lie dead in a corridor where there are 3 red spartans, one with low shields, and you and another teammate (blue). Your teammate manages to sneak up on one, and begins the assassination animation. Now you can: 1. Steal the assassination. You will be shot while getting this assassination, and possibly get you and your teammate killed. The assassination may not even complete as both you and your teammate die. 2. Kill the guy with low shields, or begin to work on the guy with full shields (who may or may not be distracted by your assassin teammate while the guy with low shields may have ran away). This way, you're guaranteed at least one kill. There are a lot of scenarios, but the case is why would you waste ammo on an enemy that is confirmed dead instead of doing something productive, like improving your position, or shooting someone else? Stealing assassinations is only greedy because there are so many other things you could do with your time and effort. Also, there is armor and commendations to be gained from assassinations. Some people actually want these armor and commendations.
  5. This the the eternal argument between the casual and competitive players, haha. Casuals want easy to use weapons that are powerful, and competitive players want weapons that are powerful, but hard to use.
  6. Automatic weapons just take less skill to use. However, as Bungie/343 has implemented more extras to Halo, the players who mainly use CQC automatic weapons have expanded what they can do to them. I'm not sure if it's actually possible that people never become good at using precision weapons, but for those people that it applies to, using AAs and other tactics is good. However, it's all these tactics they must employ to catch up with precision weapon users who simply have good aim and positioning. A player who is truly good with precision weapons also has good awareness and positioning so they don't get outwitted by automatic weapon users unless they get gangbanged or the automatic user pulls something really clever, something precision weapon users aren't entirely incapable of doing.
  7. ^ Couldn't have said it better myself, literally. When I first started play Halo seriously, so many years ago, I was in Halo 3 and I began by using the AR. Being a complete noob, I was not good with the BR or any precision weapon because I was new to FPS games. However, at a certain point, my skill got high enough that using the AR was not the best option for me anymore. I eventually upgraded to the BR because while it requires more skill to use, it also gets kills faster. However, you will not do well with a weapon that requires skill no matter how strong the weapon is if you re not skilled. That's what true "weapon balance" is. The strength of a weapon is limited by the skill required to use it. The more skill a weapon requires to be used, to more potential power it has. The less skill a weapon requires to be used, to less potential power it should have.
  8. MLG is MLG because it is a true test of skill. If you make all guns "balanced" you're doing it wrong. not to mention it's impossible to make everything balanced. The only thing casuals like you want from a "good game" is an advantage against players with actual skill.
  9. Guys, you realize this booting problem has been here forever. A game cannot read intentions. In Halo reach, the booting system was flawed. heck, it was even flawed in H3. There's nothing you can really do about it.
  10. ^ Last time I checked, an FPS game was about aiming. Aiming, or hand eye coordination, is a skill. Some of us have more than others. Skilled players don't use the AR because it's not as good as the BR/DMR. I use a DMR and beat AR users in CQC because I have more skill than them and they hinder themselves by using such a weapon. They are lucky to get even close to killing me, but that is because 343 decided to try to "balance" weapons and make the AR stronger than it should be.
  11. zexi

    Halo is the future

    http://d24w6bsrhbeh9d.cloudfront.net/photo/5890093_700b.jpg I wonder what's being built here...
  12. To you and everyone who don't understand what i'm saying. The more skill a weapon takes to use, the stronger it should be. The perfect example of this is the sniper. A pro with a sniper can easily get an overkill extermination because the sniper is very powerful, but requires skill to be used. Chances are, you were playing with scrubs because you were beating them with an AR while they were using a DMR/BR. There is a limit to how strong every weapon should be. This limit gets highers the more skill it takes to use a weapon. An AR is a very easy weapon to use, so it has a low "power" limit. Sniper takes more skill to use (although it has way too much aim assist in Halo 4) so it has a much higher "power" limit. Of course, it is unfair to compare power weapons because they are designed to give an advantage. A DMR or BR has a longer range and a faster kill time that AR. In fact, the gap between the DMR and BR is not enough. They made their "power" limits too close. I am an advocate of how the weapons worked in Halo 3, because the weapon design was perfect then. This is all with a competitive attitude, so if you are a casual player, of course you want balanced weapons because you aren't as good as skilled players who use DMR/BR and dominate with them.
  13. No. The point of the game is that some weapons take more skill to use than others. The problem with making "balanced weapons" is that a weapon that takes a lot of skill to use should be very effective given the right amount of skill. For example, if someone has a Sniper (Human version, not binary junk) and they are pro, they will easily wreck everyone with headshots. Of course, the only limiting factor is ammo and ROF.
  14. Precision for skill players, Automatic for lesser skilled. It is ALWAYS true that a pro with a precision weapon will wreck someone using an automatic weapon. Also, most automatic weapons are CQC, white precision weapons tend to be mid range or longer.
  15. The Halo CE magnum was much stronger.. I even played the CE anniversary in Reach and my gosh... dat magnum.
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