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Dahly

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Everything posted by Dahly

  1. I'll be fine space wise. What I really want to know is what's taking up all that space? They've got to be including Spartan Ops as well when they say multiplayer. I'll most likely install the game on my hard drive first thing, so there is going to be a whole lot of Halo 4 on that thing.
  2. The two stories cannot exist together and make sense, there are too many inconsistencies. That being said, I prefer to consider the book to be the true events of the battle of Reach. I like the Master Chief's story and the game has nothing to do with it.
  3. If they hadn't put the Legendary ending at the end of Halo 3, and just killed off the chief, I could see how one could come to believe the story arc was over. But you don't put that kind of stuff in there without the intentions of bringing it back at some point.
  4. Sorry for the gigantic picture, I pulled it from the Halo 4 website, but it'll definitely show the details. I'm sure some of you have already noticed, but it just caught my eye that the Promethean K***hts have "arms" holding their weapons that just kind of float and also have little baby arms coming out of their chests. If you look at the arm position, they seem to be relatively parallel to the bigger arms. The movement of the larger arms could be mirrored movements of the smaller arms, essentially using them as extensions to carry things or complete actions the smaller arms are too weak or short to do. Could the Promethean K***ht be primarily armor/machine with a smaller being inside?
  5. If that's the case, that's one big a** monitor.
  6. In the E3 trailer when the Chief first encounters the Promethean Crawlers, Cortana says, "These things are some type of defense AI's, definitely not Covenant" If you read the description from Waypoint, they are clearly described as "Forerunner machines." PROMETHEAN CRAWLERS LENGTH: 7ft 8in (234.7cm) WEIGHT: 371lbs (168.3kg) The impressively armed Forerunner machines known as Crawlers represent the most extensive and abundant native enemy on Requiem. Capable of both close-quarters and long-range combat, Crawlers are aggressive quadrupeds, explicitly engineered to ferociously hunt down and eliminate any foreign threats. It is not uncommon to encounter Crawlers in substantial numbers, as most travel in large packs and work together in strategic coordination to bring down enemies by overwhelming them from every conceivable angle. Like Brute Ultra already stated, when he encounters the Promethean Knight/Watcher she says, "Whatever it is, it's not organic." The descriptions of these two "units" however, is not as clear cut as the crawler's. The watchers are described as "flying sentinels." The first think everyone thinks about when they hear sentinel is what we all know sentinels to be from the old games, but it could just be referring to them in the way the word sentinel is defined, "a soldier or guard whose job it is to stand and keep watch." which is what they seem to do over the other enemies. Regardless, they appear to very mechanical, and it would explain how they can heal other units. A repairing laser coming from a robot seems a lot more plausible than an armored fairy with a healing beam to me. PROMETHEAN WATCHERS HEIGHT: 4ft 3in (128.6cm) WEIGHT: 318lbs (144.2kg) As the large, flying sentinels of Requiem known as Watchers are typically deployed from the armored carapace of their Knight commanders and exist to provide strategic aerial combat. Hovering high above the battlefield, Watchers not only heal and augment damaged allies but also catch and return incoming ordnance, such as grenades, using a gravity-displacement beam. Their existence serves to frustrate all opposition, often forcing enemies to engage them directly before dealing with other more immediate Forerunner units. The Waypoint definition of the knights states that "these Prometheans are significantly different from the legendary Forerunner Warrior-Servants of ages past," which explains why they don't seem to look anything like they way Forerunners are described in the books. However, I agree that given the fact that Cortana says they aren't organic and the Forerunners were and organic race. these new enemies can not actually be true Prometheans and are likely machines. This would also help explain the fact that they can teleport, and the fact that they seem to disintegrate after they are killed (even though there are clearly puddles of something on the ground after they Chief kills one in the trailer). PROMETHEAN KNIGHTS HEIGHT: 10ft 1in (308cm) WEIGHT: 934lbs (423.7kg) Residents of the artificial world of Requiem, Promethean Knights represent the central occupying enemy force, legions of extremely capable combatants with both ancient and mysterious origins. While these Prometheans are significantly different from the legendary Forerunner Warrior-Servants of ages past, these Knights are no less harrowing. They are fully weaponized, heavily armored bipedal warriors, easily capable of engaging and terminating perceived threats in almost all environments. They are truly lethal creatures, taken lightly only at one’s peril.My We already know, thanks to Cortana, that the crawlers are AIs and from the books it seems like the Forerunners could pump them out like nobody's business. My theory is that all the enemies we've seen so far are AI powered machines that are controlled by a bigger, badder enemy (the Didact perhaps, given the symbol at the end of the trailer). It would explain why the knights fighting the Chief are orange and the knights at the end of the trailer during the clips are blue.
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