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SatanicBagels

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Everything posted by SatanicBagels

  1. I ban the above person for being a stupid dancing grunt.
  2. The very beginning of the intro cutscene of every single Halo game the first time I load it up to play.
  3. I also imagine that he will be on our side. This is based off of everything you said, my knowledge of the forerunners, and the way he said "I have been waiting on this day reclaimer." The way the didact said that seems to me like he thinks that you are on his side.
  4. Oh sorry about the misconception. I thought you meant that they were going to add it to Halo Wars as a mining vehicle.
  5. Campaign is the most important part of the game in my opinion. Then there's the multiplayer. This is second because it doesn't advance the story at all, but it offers endless fun which is very good for videogamers. Then I am interested in Forge. Another part of the game that adds to the replay factor of Halo 4. Finally I am interested in Spartan Ops, but not as much as all the other parts of the game.
  6. I was completely indifferent at first. Never really noticed the difference. Now that I went back and viewed the footage to see what you guys are discussing... I find them to be nice looking. Still I don't really care too much though.
  7. For what logical reasons would a scarab be used as a mining vehicle lol. It has probably the most offensive firepower of any vehicle in the covenant ground arsenal.
  8. An entire disc for machinimas seems a little overkill. I'd just hope for better features that make it easier.
  9. I ban the above person for being a stupid dancing grunt.
  10. I ban the player above for having almost 2000 posts but not quite 2000 posts.
  11. I was intrigued by the prospect of 10 new weapons and am still trying to guess what the 2 new vehicles will be. But I was far more interested in some of the other things in that link.
  12. If they did do this then I think the arbiter armor would be a must. Like Mr. Bullet stated above... Keep these ideas in mind for Halo 5-6
  13. I, SweatyBagels, hereby decree the member who goes by the name of Azaxx to a permanent exile from the website known as www.343industries.org for his heinous crimes. crimes = too many shouts.
  14. I would imagine that the promethians will sort of push the covenant to the side. Don't worry though you'll still get to fight them. It's just that the storyline will probably be more focused on the promethians.
  15. Hopefully this means we will be getting a hefty multiplayer with nothing held back. Great find SJ.
  16. Well both are for headshots. The difference is distance, firing rate, and damage. Depending on the player some might be able to overcome a lower stat in one area with pure skill. The answer to this question differs by player. For example, I consider myself to be a BR kind of player even though I love the DMR.
  17. What I hated about Halo Reach was how you could join a BTB match and be the only single person in there with a mic. When you do by some miracle of nature manage to find a mic... then its a little kid who plays trolololololo through his mic. XD I kid you not that happened to me a few days ago. The way that I see it it should attempt to get mostly all mics in a game and then you can mute the annoying ones. This should leave quite a few mature team oriented players to chat with.
  18. Wouldn't it be cool if in the new War Games for Halo 4 343 industries made a system that paired mics up with mics and non-mics up with non-mics. I always found it quite annyoing how I would join a BTB match and a total of one other person had a mic. Thoughts?
  19. They probably are the officials right now, with the exception of a few changes that they could yet decide to make. Either way they're probably not going to change much if at all. I've heard from somewhere in the forums that the announcer's voice was a placeholder though. Not sure if it was true or rumor.
  20. I do somewhat agree here. While I believe that map layout and design trumps aesthetics 99 times out of 100, It is annoying that all the forged maps from Halo Reach had the exact same look. Perhaps they could eliminate this problem by providing several different choosable skins and textures for objects. Instead of having a bland floating forerunner map... they could introduce a cool covenant purple style floating map. I completely agree with this statement 1000000%. My only problem with what was done in H3 and Halo Reaches take on this idea is that the standards were not nearly as high as they should have been. In order for a map to make it into this playlist it should have to be absolutely positively flawless. It should have to undergo many many hours of playtesting to make sure that it can pass the standards of your standard Halo gamer in all major catagories. I do agree that forged maps need to be present in War Games. But where and what they should be included in is the real question. Should they be found in standard Team Slayer and Big Team Battle. Or should they be found in seperate forge only playlists. My main problem with Reaches forged maps was that there was so many of them (Pinnicle, Paradiso, The Cage, Asylum, Hemophrage), and only a very small few of them I liked in any way shape or form. ~SweatyBagels~
  21. Bots may be able to aim faster and shoot quicker than any human in existence... but they don't have the decision making ability and ability to work as a team that humans will have. The problem with bots is that no matter how in depth the decision tree is it is still a system of branches unlike human thought process. In my opinion bots will never be a suitable replacement for humans in video games. ---------------------------------------------------------------------------------------------------------------- In response to Absolute Dog's comment above, He raised a very interesting point. The prospect of playing your forge maps against bots to test for flaws is a near perfect scenario. While I doubt this would be included in Halo 4 this should strongly be considered for later Halo games.
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