I do somewhat agree here. While I believe that map layout and design trumps aesthetics 99 times out of 100, It is annoying that all the forged maps from Halo Reach had the exact same look. Perhaps they could eliminate this problem by providing several different choosable skins and textures for objects. Instead of having a bland floating forerunner map... they could introduce a cool covenant purple style floating map.
I completely agree with this statement 1000000%. My only problem with what was done in H3 and Halo Reaches take on this idea is that the standards were not nearly as high as they should have been. In order for a map to make it into this playlist it should have to be absolutely positively flawless. It should have to undergo many many hours of playtesting to make sure that it can pass the standards of your standard Halo gamer in all major catagories.
I do agree that forged maps need to be present in War Games. But where and what they should be included in is the real question. Should they be found in standard Team Slayer and Big Team Battle. Or should they be found in seperate forge only playlists. My main problem with Reaches forged maps was that there was so many of them (Pinnicle, Paradiso, The Cage, Asylum, Hemophrage), and only a very small few of them I liked in any way shape or form.
~SweatyBagels~