One word... DISSAPOINTED He heard a lot of chatter and flac about how Microsoft is commited to the PC gaming genre as well as their plans to nuture the PC community. THIS IS NOT WHAT WE WANTED! The Slipspace Engine is a graphical improvement over the Blam! Engine that has been used for the past almost 20 years yes. Is it on par with Cryengine, UDK or even Frostbite...no. But for Halo in general it is a good clean slate to work from.
Just a personal quarl here, but I think it's really sh**ty for them to tease about a Halo offshoot 2 years out!
For those of you who don't know much about nor spend time "in" the PC Halo community, allow me to lay out what I mean by "not what the PC community wanted". Ever since the launch of Halo 2 Vista, the PC community has asked and wanted a fully realized halo game for the PC with actuual full custom content development support. We have clamoured for a true halo expereince that embraced all the great features of the past such as clans, campaign, online multiplayer and ranks that are directly refelctive of what the console players get.
Halo Infinite is NOT that, it is something much different. This is just another way for MS to say to the PC community that they are delivering on their promise to support us and give us what we want. I realize it's early to ***** about it, but the trailer does nothing to show what they mean, nor does the site and trailer explain how and what we will be getting. In order for any future Halo game to really deliver on their decades old promise, the PC game needs to have the following...
- Client hosted servers
- Custom Content Creation Pipeline
- Halo CE-Reach style matchmaking
- Campaign (think MCC expansive, the community really wants H3)
- Free to Play capability. No lIVE subsciption or 3rd Party pay wall blocking online play
- Server management tools for dealing with bans, hacking, etc...
- Friends Lists similar to Live