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"Need a blade or armor? You should talk to CaptainDireWolf, at the forge." (Haha couldn't resist)

 

Map download link: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=CaptainDireWolf#ugc_halo-5-guardians_xbox-one_mapvariant_CaptainDireWolf_8f35999b-6c2e-47ff-aacf-923c7ea597d5
Gametypes supported: Slayer (FFA, Team, Multi), and Strongholds

 

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Whiterun – The Design

Whiterun’s beauty lies in the flowing waters and a variety of familiar landmarks seen throughout the city, so I first and foremost made sure to recreate these as close to the originals as possible in forge and stuck to the same layout. From Warmaiden’s armor shop, to the Gildergreen Tree, to Dragonsreach, and even the Skyforge under the great rock bird, you’ll hopefully get some nostalgia. Match all of these structures with the simple, yet effective housing and market designs and I found that I had a decent layout to play with. Mix in a little terrain, a dash of strategically placed rocks, and a sprinkle of trees to give a little life to Whiterun’s typical bleak environment and voila! Whiterun was born into the Halo 5 universe.

 

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Whiterun – Gameplay and Guns

I originally just saw Whiterun playing well in FFA, Multi, and Team Slayer, however, I also designed it for strongholds. I certainly encourage suggestions for improvement as I'm new to designing core gameplay, but I’m under the belief that stronghold locations fit best in the Marketplace, near the Shrine of Talos (or who I call the Daedric Grunt), and by the Hall of the Dead, as it gives reasonably balanced distance for starting teams to reach.

As for weapon choices, I tried to keep things simple and non-overpowering. There are four power weapons: sniper rifle, shotgun, hammer, and railgun. I personally hate hydra with a passion and rocket launcher always feels slightly OP so I kept them out. Other basic guns include DMR, battle rifle, smg, plasma pistol, needler, pistol, plasma rifles, and an overshield for balance. As I have more experience with designing minigames, feel free to let me know if you think I should change or move any of the weapons located on the map.

 

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Final Remarks:
- It is possible to climb onto building roofs and a few of the inner walls to get an edge on people while battling, which I didn't realize until testing with others that it turned out to be rather fun. (The design of the city didn't allow for much verticality to begin with so I'll take what I can get HA!

- Hope you enjoy playing Whiterun as much as I did forging it. It took me the longest time to forge out of all of my maps, but I think it was worth it. Again, I’m CaptainDireWolf and hit the download link above to check it out in all of its glory for yourself. Cheers!

 

More pics!

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Aesthetically, this looks awesome. But if you're meaning for it be a serious core map, I'm seeing quite a lot of issues. I'd be down to showing you some if you want. Just invite me when we're both online.

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Aesthetically, this looks awesome. But if you're meaning for it be a serious core map, I'm seeing quite a lot of issues. I'd be down to showing you some if you want. Just invite me when we're both online.

 

Sounds good man. I'd love tips on improving gameplay so it's more fun.

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