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Should Firefight be Kept in Halo?


FIREN4

Firefight's Last Leg  

62 members have voted

  1. 1. Should Firefight be removed from Halo Reach?

    • Yes, but keep Firefight Matchmaking
    • No, never at all
    • Don't really care
    • It was better in Halo 3: ODST
    • It just needs an extreme makeover
    • Should be more like Gears of War 3's Horde
  2. 2. Should it be in Halo 4 and/or Halo CEA?

    • Yes, It should be in Halo 4
    • No, It should not be in Halo 4
    • Yes, It should be in Halo CEA
    • No, It should not be in Halo CEA
    • Don't care enough to vote


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Firefight is probably my most favorite thing on Halo Reach. My favorite part about it was the large stream of customization options available to it. Not to mention the ability to play as an Elite with the Covenant forces. Yet despite these customization options, there is one thing that makes firefight a little easier than on ODST: Infinite Ammo Crates. When these are activated, you really have no need to switch to any Covenant weapons at all. When your low on ammo, go get more from the crate and proceed to go slaughter more Covies. Down below is a list of things I think could be added or changed in Firefight (these are mainly for custom games):

 

-Limited Ammo Option for ammo crates. This would basically spawn Ammo crates like in ODST that carry a limited number of weapons (lets say 4 Assault Rifles, 2 DMRs, and some other weapons). This I think would probably give those who liked ODST Firefight more the ability to play something similar on Reach.

-2 new squad types. My ideas are a Hunter Shock Team (Very similar to the Hunter Kill team, except Brute Captains instead of Elite Majors/Officers) and Elite Royal (Take the Elite Strike Team: replace the Ranger Elites with Spec Ops Elites and replace the Generals with Zealots).

-Customizable Drop Pods. You designate what enemy drops from a Drop Pod (if the map supports Drop Pods) and what weapon they wield (but only if they CAN wield it). So for example, you can choose to have Sword-wielding Spec Ops Elites drop in, Jackal Snipers with Focus Rifles drop in, or Brute Captains wielding Gravity Hammers drop in.

-Add the Thunderstorm Skull to the available skulls.

 

Now I think I will make a thread about these later, but I think we all get the idea. But I think if I suggested all this, that means I support Firefight.

LONG LIVE HALO!!!!

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Thank you. You just highlighted the entire thread. Ya'know, maybe 343 might consider this. And maybe one of the community moderators might pin this and make it the Official Firefight thread.

You're welcome. :) Before I got live, I played firefight a lot since I couldn't play with other players very often. And I still play a lot of Firefight even though I have live now. The fights are just far more interesting now that I can customize every aspect of it (nearly every aspect).

 

What surprises me the most though is we don't have an action sack based firefight playlist containing player made variants. I think an action sack based Firefight playlist would be enjoyable. I would gladly submit my Elites firefight variant for such playlist. (If anyone is interested, it's on my file share. My gamertag is Zdude92.)

 

I also came up with another customization option that goes to the custom skulls, but is related to the Thunderstorm Skull. An option called rank. You have 4 selections (Minor, Major, Ultra, and Unchanged). Basically selecting one of these options will make all non-specialist enemies that rank. If an enemy doesn't have said rank, it will then be the next highest or lowest.

 

I may be going overboard here, but these are only suggestions. If 343 wants to use them, great. If not, oh well

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