Zandril Posted March 15, 2014 Report Share Posted March 15, 2014 (edited) It was said that the Great Anvils held a lot of secrets. I do believe we stumbled upon one. After reporting the discovery to HQ, Commander Mirage received orders to set up a base by the doors. This was a mistake. Now, I'm in charge and she is nowhere to be found. _______________________________________________________________ I haven't made a 1v1 map in a while. Figured it's time for another. That's how Mirage came to life. Mirage is asymmetric and is built on the lovely Forge Island. Mirage boasts great aesthetics which I'm very proud of. Her smooth curves and tasteful textures make her a pleasant sight to the eyes. You can feel like you're in actual place instead of just some random arena. I really tried to make her believable. I do hope I succeeded. I also thought about where I was going to build her and I think I hit the sweet spot. The windows are placed in a way where they actually show Forge Island's great scenery instead of an empty grassland. I also placed the map in an area where the sun hits it just right. Power weapons/powerups Sniper Rifle - 0 spare clips - 90s respawnSpeed Boost - 120s respawn But enough about aesthetics. Let's talk gameplay. The map is very fast paced. Due to it's size, there are few moments where players spend a lot of time just trying to find each other. The map also blends long and short sightlines together very nicely. In the outskirts of the map, players are given long sightlines while the building in the middle provides plenty of CQC action. Mirage seems like it's gameplay would be donut-ish but this isn't the case. Fights happen everywhere and not just in the outskirts. This is because of the way the middle building is merged with the edges. It's a very quick way to get from one side of the map to the other and is also fairly protected. Players spawn with their own advantages at the start of a game. Starting Blue team spawns closer to the Speed Boost while starting Red team spawns closer to the sniper. This trade off works for the map because the person with Speed Boost is given enough movement options which will allow him to get closer to the sniper safely and engage in a more favorable situation. Not to mention he's harder to hit because of Speed Boost. As for the guy with the sniper, he is given plenty of long sightlines to work with. Dat teleporter doe. This teleporter design was drawn from Dax's Ciela The teleporter is quite useful in this map. It can be used as a means to escape. However, a smart player would be able to cut off the player escaping when he comes out of the receiver. Dem curves Video https://www.youtube.com/watch?v=z-5k3xQO31I Edited May 19, 2014 by Zandril 6 Link to comment Share on other sites More sharing options...
Sιlεƞτ Aʟρнα Posted March 16, 2014 Report Share Posted March 16, 2014 Nice job! Link to comment Share on other sites More sharing options...
Zandril Posted March 19, 2014 Author Report Share Posted March 19, 2014 Map updated! -Made the basic jump-ups easier.-Increased the sniper respawn time.-Sniper is now on drop spawn.-Added aesthetics. Link to comment Share on other sites More sharing options...
Zandril Posted April 4, 2014 Author Report Share Posted April 4, 2014 UPDATE -Teleporter receiver node has been moved.-Structural changes added to blue spawn.-Jumps by the Speed Boost have been improved. Link to comment Share on other sites More sharing options...
Unease Peanut Posted April 11, 2014 Report Share Posted April 11, 2014 Ah I need 1v1 maps. Thanks! Downloading right away. AAAAAND have a like Link to comment Share on other sites More sharing options...
Zandril Posted May 7, 2014 Author Report Share Posted May 7, 2014 FINAL UPDATE -Opened up the walkway where the sniper spawns.-Opened up the middle building.-Opened up the ramp near Blue spawn.-Removed one of the Suppressors.-Spawning changes.-Minor aesthetic changes. 1 Link to comment Share on other sites More sharing options...
Zandril Posted May 18, 2014 Author Report Share Posted May 18, 2014 Added video to the OP Link to comment Share on other sites More sharing options...
Drewerth Posted May 18, 2014 Report Share Posted May 18, 2014 Just based off the pictures alone the map looks amazing and very well designed, nice job. Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now