Zandril Posted October 25, 2013 Report Share Posted October 25, 2013 (edited) "If you can’t be criticized for it, it’s probably not remarkable. Are you devoting yourself to something devoid of criticism?" Hello people of the forum. What do you think is the prettiest Forge canvas in Halo 4? Forge Island? Wrong. It's Ravine. Seeing as I love Ravine so much, I decided to make another map in it. In fact, this is only my second competitive map on Ravine. I call this map Exin. Exin is latin for Next. Next = Next competitive map on Ravine. Yeah, I'm creative. This map is asymmetric, pretty, and is built for 2v2. 1v1 can be played in the map as well but if you want action-packed gameplay, I suggest playing Exin on a 2v2. Basically, I wanted to make a map that uses the waterfalls of Ravine. I've never seen a forge map put Ravine's waterfall area to good use so I decided to make a map that does. That's the core idea that started this map. The waterfall. The pretty, pretty waterfall. Exin is compatible with multiple gametypes. These being Slayer, Extraction, and KotH. Something nice about this map is that its 3 power positions all serve different purposes in KotH and Extraction. Each power position overlooks a certain hill or extraction site which makes controlling that position essential to the victory. For KotH and Extraction, a good strategy is having one teammate hold the hill/extract the target while his teammate goes to the power position overlooking that hill/site to prevent the enemy team from killing his teammate. Controlling the power positions in this map in obective games is a MUST if a team wants to win. ______________________________________________ MAP DOWNLOAD LINK: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/02219c0d-5bb7-4e0d-969e-81e2891a73d2 RECOMMENDED GAMETYPES 1v1 Slayer: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/e4533258-2d1a-4f4f-9647-ec252c15e14f 2v2 Slayer: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/777e8c68-b0d2-4c0d-b470-7e311a4add65 2v2 Extraction: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/4c09d816-58fe-4203-aaa1-69b0bd71c21b 2v2 King of the Hill: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/166e109b-8020-4e50-a221-54232abfa7e3 Power weapons - Sniper Rifle (90s respawn. 0 spare clips. Doesn't spawn at the start of the match.) - Concussion Rifle (120s respawn. 0 spare clips.) ______________________________________________ SCREENSHOTS Videos http://www.youtube.com/watch?v=-qESFsDH_kQ https://www.youtube.com/watch?v=0E7ZdCwxmq8 Edited May 4, 2014 by Zandril 1 Link to comment Share on other sites More sharing options...
Zandril Posted October 29, 2013 Author Report Share Posted October 29, 2013 MAP UPDATE - Rearranged the hills and extraction sites. There is now one hill and extraction site in Red platform near the middle and by the platform beside Blue court. - Added a DMR and Light Rifle. - Gave Sniper an extra clip but increased its spawn time to 150s. - Aesthetic changes. Link to comment Share on other sites More sharing options...
xtoungexlovex Posted October 29, 2013 Report Share Posted October 29, 2013 this map plays awesome. my favorite of yours. Sooo many 1v1s lol 1 Link to comment Share on other sites More sharing options...
Zandril Posted November 1, 2013 Author Report Share Posted November 1, 2013 MAP UPDATED (Check OP for new screenshots) - Added 2 sets of frag grenades spawning every 30 seconds. - Added a BR, DMR, LR, and Carbine. - Changed Sniper and Concussion Rifle settings. Sniper spawn is delayed for 90 seconds with 0 spare clips. Concussion Rifle spawns every 2 minutes with 0 spare clips. - Fixed killzones at the cliffside. - Updated one of the easter eggs in the map (It's pretty cool actually). - Minor aesthetic changes. - Moved Red team's initial spawn back. - Lowered invisible roof. Link to comment Share on other sites More sharing options...
Zandril Posted November 3, 2013 Author Report Share Posted November 3, 2013 MAP UPDATED (Check OP for new screenshots) - Colored the path that connected Red and Gold. Colored it Cyan. - Switched the locations of the Carbine and the DMR. - Refined the spawning at the waterfall. Link to comment Share on other sites More sharing options...
Rayner Sutardja Posted November 6, 2013 Report Share Posted November 6, 2013 Congrats on the feature Zandril! Glad all that work paid off! And thanks for helping me along too! 1 Link to comment Share on other sites More sharing options...
Zandril Posted November 7, 2013 Author Report Share Posted November 7, 2013 Congrats on the feature Zandril! Glad all that work paid off! And thanks for helping me along too! No problem, Rayner. Happy to help. Link to comment Share on other sites More sharing options...
Zandril Posted November 8, 2013 Author Report Share Posted November 8, 2013 Final update - Thickened the bridge from Blue by a little bit. - Raised the invisible ceiling. - Cleaned up the doorways at Blue court and Cyan. Link to comment Share on other sites More sharing options...
Zandril Posted November 9, 2013 Author Report Share Posted November 9, 2013 This is the last update. Really. - Fixed a small issue where the grenades at Red don't spawn at start. Link to comment Share on other sites More sharing options...
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